Hi there
This is a Warhamer Version 1.0 scenario
Version 2.0 is NOT supported because you need many files from the techchoser folder which are not there in Warhamer 2.0. And because I can upload only 500k I can't provide them for you.
Lord of the Rings:
before you can start you have to do some things:
1. unzip - should create the LOTR2_3c.biq and a folder WH2LOTR which is needed.
2. copy any flic (for Rohan) and call it: powys_ancient.flc
3. copy another flic and call it powys_medieval.flc
(the reason is, that this file was in Version 1.0 of Warhammer, but not so in Version 2.0)
4. copy balrog files into unit folders:
- eye of sauron
- forge of the ring
5. copy halflingmarksman files into unit folder:
- Frodo Baggins
6. copy urukhaiberserker files into unit folder
-uruk-hai (and rename them to uruk-hai.flc)
7. eventually copy the medieval units from your ptw / extras folder to the WH2LOTR folder
Sadly I lost my civilopedia to an accident. So everything I've written about the changes in game mechanics is lost. yeah I know how that sounds, but it's true.
The most important info to know:
- Frodo can make stealth attacks against Forge of the Ring (which is one of two king units of Mordor)
- Mordors's Eye of Sauron is invisible and very strong, but can't move. One of them "protects" the Forge of the Ring, which can't move neither.
- there are 3 "Sauron" kingdoms: Mordor, Dol Guldur, Angramar.
- Angramar and Mordor can catch barbarian workers to get slave units (in the beginning).
- Sauron-Kingdoms need the warpstone to build very strong wonders. The other players can't see the warpstone.
- there are 3 alliances: Isengart, Eastlings / Sauorn + Orcs / The Good Guys
- the alliances increase trading - therefore research is slowed.
- the money system is a bit different than the original: 1.5 x earn and 2 x cost, decreases problem of 20 unit-armies - at least that's the idea.
- many little things like stronger spiders, mountainwalk for some units etc.
- most civ's have got 1-2 hero units in the beginning - use them wisely! (not the king units)
- culture: not things like temple, but city walls, barracks give cultural points. The idea behind this is to reflect the influence that a strong city has on the landscape. Religion may be needed to keep people happy, but most pawns would prefer to flee into a well defended city in times of battle.
have fun.