Originally posted by Raw is War?
Well, I'm the Wood Elves and all is going well as I research Nature Lore. There is just one concern: The high elves haven't built a single cultural improvement yet.
Just wondering if you had a clue as to why?
It's a random case of Civ3. If a faction is poor and/or constantly at war, it won't build culture. In my games HE are usually culturally rich, opposite to Dolgans.
Originally posted by emu
why cant settlers travel over mountains?
its just poor Tilea was too stupid to build roads on the mountains so it got stuck with 1 city and the redeye goblins ended up being a super power with none of the work
That's how it should be. Very high mountains are borders just like seas, so being surrounded by mountains is equal to start on an island (unless you're human player

). From my experience, factions landlocked this way build roads, though not as soon as human player would. It depends how far the mountains are from the city.
BTW making settlers travel over mountains won't help, since AI won't let out a lone settler - he must be accompanied by a military unit.
Originally posted by Nethram
Excellent mod. Ive been a fan of Warhammer since I was little (abandoned it due to requirement for beer money) and I had a map kicking around so I loaded and modified it with your mod and I think its turned out okay
Actually I made a map for this mod, though I delayed it's release because I wanted to test it for the gameplay. It's now in the attachment, though treat it as beta. It's way different from yours, I'll risk saying that mine is more accurate, though it seems you lacked of source maps (I have all kinds of them, official and .. less official, old and new, including Cathay). Actually the basic geography was made using BMP2BIC utility so it's exactly like the official map. I only made up the contents of Albion and Chaos Wastes (well, you can't build a powerful civ on the "wastes"), also Northern Steppes have some hills/forests to accomodiate Dolgans. I also placed every little map/hill/forest/river/ruin as in the GW map (I'm speaking of the largest one available at warhammer.com).
This though, was made with the initial civs in mind, so contains the "center" of the world, from Naggaroth to Dark Lands, without Lustria and Southlands. There is a lot of "filler" - I wanted to prevent from colonization of all "unknown lands", new world etc. One important thing: no cities are allowed in deserts, tundras and swamps.
Thanks for the input, though I have some problems with your map:
- WAY TOO MUCH resources...
- Many areas are wrong / inaccurate when you look at GW maps: Troll Country / Kislev, everything east, and north-east of Dark Lands (there is actually huge Ind(ia), Northern Steppes, Tundra where the Dolgans live etc.), South Lands, Lustria, Naggaroth... I have maps ie. from armybooks and those places look completly different.
- Old World is huge, but there is almost no Tilea. I know you want Skaven, but it's better to forget about them, for now.
I am open for discussions about the maps, though I need proofs of some sort, like a map from GW
