@the100thballoon
Tacic_Exit already wrote this info is from C3C designer's diary, Rise of Rome.
If you want to mod, you must learn how to add leaderheads, it's not difficult. You have to edit PediaIcons.txt file (there are 13 entries for each race, use file from WH-Mod as reference, or just copy the right links), then in the .bix file, under civilizations tab, there are flic links in the bottom-left corner. Again, use my mod as reference, since you want the same heads.
Then, copy all PCX files for a given head, to your scenario folder. There is always one file in Art/Advisors, two files in Arti/Civilopedia/Icons/Races and 10 files in Art/Leaderheads.
As you already have the Net Art folder, you don't need to copy the animations or include them in your zip.
@mrtn
Yeah it seems that pedia shows temple instead of shrine. Your suggestion on pedia entries for units is good, I'll do it. Thanks.
As for the harbor - I wanted to split harbor into harbor and fishery much earlier, though I've run out of space in tech tree

So splitting it into 3 would make even more mess. I'll make a new tree divided into 4 eras for C3C. But also, when sea trade should come then? Ship Building is quite an early tech.
@aaglo
Zombies - I would certainly add some if they were available. Wanted to make one, but it's just one of many things I'd like
