Ahriman
Tyrant
Another Warhammer map bug; Iron claw orcs start in a pretty bad start just NE of the dwarves on the E side of mountains on the edge of the wasteland, rather than in the pretty decent start point S of the Kurgans/NE of Kislev where they started on the Warhammer city map (this area is "discovered" for the orcs, but is covered by fog of war and is not where they actually start.
Similarly, the goblins start just a bit further south on the E side of the mountain, rather than the west side where they started with the cities map (which was still a poor start).
In general, the start positions and surrounding expansion areas for all the "bad guys" (especially Norsca, Kurgan, orcs, gobbos and Hung) are of such low quality that these players will never have any decent power or pose any serious threat, particularly when played by the AI. More bonus resources probably need to be placed around these areas.
On this map, the AIs that do well are Lustrians/Amazonians (because of high food from the swamp mechanics, though they refuse to cottage jungles in such a way as to be truly powerful) and Brettonnia (mostly because they go for the salvation shrine fast, then to Feudalism for Serfdom/Vassalage and grow huge cities).
The Empire tends to suffer from forestlock as an AI (even their cows are forested so can't be pasture-ised until bronze working) and most of the civs that don't start on or near rivers are very slowly at getting tech because of being slow to cottage-spam, slow to forestchop and overconstruction of forts.
Also, the 3 troll-lairs NW of Kislev end up spawning truly ridiculous numbers of rivertrolls. Maybe go down to 2?
Similarly, the goblins start just a bit further south on the E side of the mountain, rather than the west side where they started with the cities map (which was still a poor start).
In general, the start positions and surrounding expansion areas for all the "bad guys" (especially Norsca, Kurgan, orcs, gobbos and Hung) are of such low quality that these players will never have any decent power or pose any serious threat, particularly when played by the AI. More bonus resources probably need to be placed around these areas.
On this map, the AIs that do well are Lustrians/Amazonians (because of high food from the swamp mechanics, though they refuse to cottage jungles in such a way as to be truly powerful) and Brettonnia (mostly because they go for the salvation shrine fast, then to Feudalism for Serfdom/Vassalage and grow huge cities).
The Empire tends to suffer from forestlock as an AI (even their cows are forested so can't be pasture-ised until bronze working) and most of the civs that don't start on or near rivers are very slowly at getting tech because of being slow to cottage-spam, slow to forestchop and overconstruction of forts.
Also, the 3 troll-lairs NW of Kislev end up spawning truly ridiculous numbers of rivertrolls. Maybe go down to 2?