Ploeperpengel
academic precarity
The basic idea was already posted see here:
http://forums.civfanatics.com/showpost.php?p=3834454&postcount=53
to specifie more:
the AI should check for available units related to the four chaosreligions the Mod will have. releasing a small bunch of demoncreatures(which are supposed to be religious units as far as I know) now and then on a random spot on the map(this should include player territory ). Everytime spawn is released the AI should check for the religiontype(doesn't make sense to release demons of different religions at once). which religion's special units are released should be related to the strengh of the religion in the game. A religion should get a higher chance to create chaosspawn the more followers there are for it(of course zero chance if it wasn't founded yet). The unit's strengh should also be related to the era(for balancing issues).
How often spawn is created shouldn't only be related to the religions strengh but also to the amount of warpstone that's used in the game by all players.
Though it may be a good idea also to relate the spot where spawn pops up to where most warpstone is used (but I'm not sure about cause skaven use a lot of it in WH and are usually affected differently by it i.e., also players who don't use it at all shouldn't be totally safe but maybe safer than others, it's chaos after all).
As said before the spawn shouldn't be controlled by any player. Earlier I posted that chaosplayers should be safe from being attacked by chaosspawn. but this could be relativated also to the statereligion so that the spawn is hostile to any player who doesn't follow that specific type of chaosreligion.
At last: anyone who has more ideas about this subject is as allways invited to give further comments about it and sorry for my bad english
http://forums.civfanatics.com/showpost.php?p=3834454&postcount=53
to specifie more:
the AI should check for available units related to the four chaosreligions the Mod will have. releasing a small bunch of demoncreatures(which are supposed to be religious units as far as I know) now and then on a random spot on the map(this should include player territory ). Everytime spawn is released the AI should check for the religiontype(doesn't make sense to release demons of different religions at once). which religion's special units are released should be related to the strengh of the religion in the game. A religion should get a higher chance to create chaosspawn the more followers there are for it(of course zero chance if it wasn't founded yet). The unit's strengh should also be related to the era(for balancing issues).
How often spawn is created shouldn't only be related to the religions strengh but also to the amount of warpstone that's used in the game by all players.
Though it may be a good idea also to relate the spot where spawn pops up to where most warpstone is used (but I'm not sure about cause skaven use a lot of it in WH and are usually affected differently by it i.e., also players who don't use it at all shouldn't be totally safe but maybe safer than others, it's chaos after all).
As said before the spawn shouldn't be controlled by any player. Earlier I posted that chaosplayers should be safe from being attacked by chaosspawn. but this could be relativated also to the statereligion so that the spawn is hostile to any player who doesn't follow that specific type of chaosreligion.
At last: anyone who has more ideas about this subject is as allways invited to give further comments about it and sorry for my bad english