yay some actual feedback! Someone played the mod for more than 10 turns!!!
Where to sdtart, let's go point by point....
1) I'm not happy with the title graphic either, it was just me experimenting, I'll just switch it back. I think I can switch off city lights too
2) There are no quotes or civilopedia entries for anything written yet

Still looking for more authors...
3) Once I get a button for freelance knight, I'll change it. (same with arab swordsman, nippon units, etc...)
4) The religious units are just placeholders right now, ignore them

. The spellbooks and etc will be in the next version.
The civics I will fix, I forgot I added them.
5) Perhaps I'll add saltpeter (what you need to make gunpowder- it doesn't grow on trees you know

) I hesitate to add too many resources (I've already added 4) Maybe I'll take out ivory or something. I like the terracing hills for farms idea...maybe just for dwarves or something... (I was actually planning on allowing dwarves to make cottages on hills too)
Part ii
1) I like it too! I had forgotten about that...consider it done.
2) I hadn't figured out why I started at -1 until now (duh

) I'll fix
3) Hm strange, Ill check out the graphics and. I wonder why the wheel does that? What did I change...problem easily solved tho
4) You're right

I'll change it from bronze working to iron working (ancestor gods=dwarven gods), I'll probably add in another tech before spell units too. Next after magic items/spells is an overhaul of the tech tree and the units.
5) You shouldn't get the goblins promotion! I musta messed the XML, easily fixed (it's for the animosity and Waaagh functions which I haven't implemented yet)
Thanks for a complete report! Keep them coming! I can tell I'll be very busy tommorow and friday if I'm gonna get this out in time!
@IVanIV: I'll try and figure out the mercs and the combat % problems too, I assume that they are python problems, so it might take longer to figure out (at least the merc is for sure, the other, i dunno... I just tried and I'm getting weird %'s too.)
Lord Olleus, could you look at the python? (it's a copy of theLopez's merc mod, obviously) See if I'm missing something or messed something up.