Warlords Patch 2.08 Released!

There is nothing on the CIV 4 official website but 2K support as the patch for downloading.
 
To all the people who couldn't find an update through the game, try several times in a row!!

I just entered my game, when I clicked update, first time I was told no update was available, I clicked again right away and voila: I got the update :)
 
=DOCTOR= said:
Speak of the no-CD version - where can I find that one? Tried that Informer site and the patch there still requires the CD?!

It was just a mistake..
Nice!
 
Arlborn said:
It was just a mistake..
Nice!

Awesome!:goodjob: No one wants a no-cd patch one click away.
 
:sad: I'm sorry to report that my system crashed when attempting to start Warlords with the new 2.08 patch. Windows XP works fine, just the game crashed. Rebooting and re-installing the patch did not help. Later tonight I will be removing the patch and re-installing Civ4 Warlords original so I can get my game back to working order. :cry:

I would be very careful with this patch tonight, as it might be haunted. :D


Very Respectfully,


Orion Veteran
 
OrionVeteran said:
:sad: I'm sorry to report that my system crashed when attempting to start Warlords with the new 2.08 patch. Windows XP works fine, just the game crashed. Rebooting and re-installing the patch did not help. Later tonight I will be removing the patch and re-installing Civ4 Warlords original so I can get my game back to working order. :cry:

I would be very careful with this patch tonight, as it might be haunted. :D


Very Respectfully,


Orion Veteran

I too had my CIV4 Warlords crash and would not start up. I assumed it was because I was using the HOF Warlords Mod... so, I changed the startup .ini file to read 0 instead of the HOF mod... IT STILL CRASHED. :sad:

So... I uninstalled Warlords, reinstalled Warlords, and reinstalled the 2.08 Warlords patch. IT WORKS. ;)

If you have this problem and uninstall - don't forget to save your saved games in case they will work with the new version. Which I doubt, but someone may know...

Cheers... ...JungleIII
 
swervin007 said:
anybody notice that the +50% worker trait for expansionist civs doesn't work with the patch?


That was the first thing I tested and it seemed to be working just fine. I was using Bismarck, though. Saw in other threads that Isabella was not getting the bonus. Now I am going to have to go back in and do some more checking.
 
drkodos said:
That was the first thing I tested and it seemed to be working just fine. I was using Bismarck, though. Saw in other threads that Isabella was not getting the bonus. Now I am going to have to go back in and do some more checking.
thanks for the reply drkodos. neither Bismarck nor Isabella work for me. also, the Kublai / Qin swap isn't showing for me either i think though i hadn't paid too much attention as to how it was before the patch but it seems like the faces are wrong now (after the patch). i think i'm going to uninstall/re-install warlords and then patch it to see if that helps.
 
swervin007 said:
thanks for the reply drkodos. neither Bismarck nor Isabella work for me. also, the Kublai / Qin swap isn't showing for me either i think though i hadn't paid too much attention as to how it was before the patch but it seems like the faces are wrong now (after the patch). i think i'm going to uninstall/re-install warlords and then patch it to see if that helps.


I just double checked every expansionist civ and they all worked.

Hammer were multiplied by 1.5 but NOT rounded up! So if you had 3 hammers being produced, it does not give you 4.5 (or 5!) but gives you 1 extra, so total of 4.

If you have 4 natural hammers being produced, now you have 6. It then adds the surplus food and counts each food as one hammer.

Results can be tricky because it does not cut the building time in half.

In a normal start with I hammer in the initial city square, and a three food, no hammer tile work, it does not give an extra hammer, so it is not a noticeable bonus until you get at least a 2nd hammer in the mix. Settle on a plains hills and work a tile with two hammers/one food and you will see an appreciable acceleration, from 15 turns to only 9, so result in that case is a 40% faster build time. With a three hammer tile/no food you do not get the extra hammer from the food, so the multiplier is 5 natural hammers times 1.5 equals 7 and the build time is still 9 turns, but there is an overflow of 3 hammers.

Now I am confused and must play more. :)
 
drkodos said:
I just double checked every expansionist civ and they all worked.

Hammer were multiplied by 1.5 but NOT rounded up! So if you had 3 hammers being produced, it does not give you 4.5 (or 5!) but gives you 1 extra, so total of 4.

If you have 4 natural hammers being produced, now you have 6. It then adds the surplus food and counts each food as one hammer.

Results can be tricky because it does not cut the building time in half.

In a normal start with I hammer in the initial city square, and a three food, no hammer tile work, it does not give an extra hammer, so it is not a noticeable bonus until you get at least a 2nd hammer in the mix. Settle on a plains hills and work a tile with two hammers/one food and you will see an appreciable acceleration, from 15 turns to only 9, so result in that case is a 40% faster build time. With a three hammer tile/no food you do not get the extra hammer from the food, so the multiplier is 5 natural hammers times 1.5 equals 7 and the build time is still 9 turns, but there is an overflow of 3 hammers.

Now I am confused and must play more. :)
hey drkodos. the uninstall/re-install worked for me. i found that the problem was that i had changed the traits for Cyrus and put the new file in the customassets folder. even after removing the changed CIV4LeaderHeadInfos file the +50% production for workers was not there. with the clean install everything was fine. so from what i can make out, if you put any changed files in the customassets folder you will no longer get the +50% hammers for workers from the expansionist trait and have to uninstall/re-install to make the game work properly.

anybody out there know how to change files without losing the +50% hammers for workers from the expansionist trait would be greatly appreciated b/c i like to play with cyrus but don't like his 2 standard traits :) thanks in advance.
 
JamieCiv4Files said:
The patch on Strategy Informer is the same as the GamersHell one, why do you think SI would have a virused Patch? We host all official patches and Demos, we don't host viruses. :(
Thanks Jamie,

It works (and extra no cd needed to play warlords ;) ).

Regards,
Arto.
 
ah +50% hammers, not food towards workers. Still, as a worker is one of the first thing you need, a few turns can be huge..., and you can just focus more on hammers than on food to improve the bonus. Expansionist civs will become suckers for forested plains...
 
Not installed the patch yet - I probably won't do until WOTM03 as the GOTMs/WOTMs are the only times I play nowadays. But I just been reading the list of changes, and I'm very impressed by it. IMO some of those changes are really going to balance the game better. Things I've particularly noticed are:

  • CS slingshot pretty heavily nerfed - IMO it's going to pretty much impossible to do now except on lower levels, since you now need mathematics for CS.
  • Walls and castles now actually look like they're sometimes worth building (I'd love to know what the 25% protection to bombardment means though. Bombardment fails 25% of time? Bombarment reduces defenses by 25% less?)
  • Jaguar starts to look vaguely worth having (thanks to woodsman promotion)

Only wish they'd do some of these changes in vanilla Civ too.

Particularly glad about this change:
  • Siege units no longer defend after other less powerful units in a stack
(Though I'm intrigued that it's not listed as a bug fix - was the previous behaviour intended?) Siege units not defending when they 'should be' cost me a lot of units in one recent war, when I was working on the assumption that the best defender always defended.
 
Well, I've been checking almost everyday for weeks. And it's probably just as well the patch was never there, as I only just handed in my thesis today (I've been Civ free diet for a while). Got back to my desk, checked the forums and what do you know? Perfect timing Firaxis.

:)

And the cursor tracking bug in windowed mode is fixed! Praise the gods! (cheers for that one Alexman).


This is one happy customer that will be more than happy to buy the next installment, whenever that may be.
 
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