WarKirby said:Defense promotion is likewise a bit too strong. +20% in all terrain makes Garrison Promotion useless. Less of an issue than the attack thing though.WarKirby
I guess, the defense promotion doesn't work in city ...
WarKirby said:Defense promotion is likewise a bit too strong. +20% in all terrain makes Garrison Promotion useless. Less of an issue than the attack thing though.WarKirby
Houman said:Alright the idea behind promotions after (hotfix)
Combat 1-6 give 10, 12,14,18,20,26% =100% total for attack and defense. The good thing about this promotion is its alroundness. But its expensive.
Attack 1-3 give each (after hotfix) 32% combat but -44% on defense. Therefore if you attack you receive 32% but if you defend you get -12% therefore you are weaker while defending. Level 4 gives 39% combat and -58% defense. If you have Attack 1-4, this would mean having after only 4 promotions 135% attackrate but -55% in defense.
Defense 1 -3 is -12 for combat and 32% for defense. Level 4 is -19% combat and 39% defense. While attacking it would give -55% and in defending +80% bonus (damn...)
The problem is that combat rate is affecting defense and attack, while defense doesn't. We need someone who is really good with numbers and not as tired as I am now. How can be make them like each other bit in mirror?
I suggest increasing all raiders and garrisons to 25% instead of 20% each step.
What do you think?
P.S. had anyone a great general already? Is the name civ specific?
HOuman
WarKirby said:@Houman: Luckily, I have a head for numbers.
Here are my thoughts on the situation.
What do you guys think?
- Attack: Too strong. It makes City attack useless. The -12% defence is not enough to balance it, because in addition to being stronger than city attack, it works on any target rather than cities only. I recommend cutting the bonus to 20%, and the penalty to defence at -40%. (actually working out to -20%)
- Defence: Again too strong. Apply the same principle, cut bonus to 20%, and attack penalty to 40%.(working out to -20% attack)
- City Attack: Too weak. Make it 25% per level.
- Garrison: Likewise, 25% per level.
- Forest/hill/tundra/desert bonuses. I would set back to 25%. They're a bit too much.
WarKirby
Houman said:I think this is a good idea. Combined with Frogs suggestion of making the Attack and defense first lower but rising with the levels.
Combat1: 10%
Combat2: 12%
Combat3: 14%
Combat4: 18%
Combat5: 20%
Combat6: 26%
Total 100%
Attack1: 20%, -40% (effective -20%)
Attack2: 23%, -46% (effective -23%)
Attack3: 26%, -52% (effective -26%)
Attack4: 31%, -62% (effective -31%)
Total 100% in attack (-100% in defense)
Defense1: -20%, 40% (effective 20%)
Defense2: -23%, 46% (effective 23%)
Defense3: -26%, 52% (effective 26%)
Defense4: -31%, 62% (effective 31%)
Total (-100% in attack) 100% in defense
Raider1: 25%
Raider2: 25%
Raider3: 25%
Raider4: 25%
Garrison1: 25%
Garrison2: 25%
Garrison3: 25%
Garrison4: 25%
What do you think? I guess I got it now...
Houman said:I think this is a good idea. Combined with Frogs suggestion of making the Attack and defense first lower but rising with the levels.
Combat1: 10%
Combat2: 12%
Combat3: 14%
Combat4: 18%
Combat5: 20%
Combat6: 26%
Total 100%
Attack1: 20%, -40% (effective -20%)
Attack2: 23%, -46% (effective -23%)
Attack3: 26%, -52% (effective -26%)
Attack4: 31%, -62% (effective -31%)
Total 100% in attack (-100% in defense)
Defense1: -20%, 40% (effective 20%)
Defense2: -23%, 46% (effective 23%)
Defense3: -26%, 52% (effective 26%)
Defense4: -31%, 62% (effective 31%)
Total (-100% in attack) 100% in defense
Raider1: 25%
Raider2: 25%
Raider3: 25%
Raider4: 25%
Garrison1: 25%
Garrison2: 25%
Garrison3: 25%
Garrison4: 25%
What do you think? I guess I got it now...
Hian the Frog said:Hi Houman,
IMO, it seems good. Very good.
I also suggest to lower the value of Desert combat, Artic combat,...to 25%.
I'm not sure of this but it seems that the movement bonus of Desert combat doesn't work...
When will you release a small patch for these changes ?
The Frog.
Houman said:Very well then. It is done. I have changed the value for Woodsman, Hillsman and desert and cold. Desert and Cold promotion give no extra movement (sinc only one level) but from now they give also a Movement discount.
Hotpatch attached. Extract it into the Total Realism folder
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