Mexico and I have fixed loads of bugs. This is the first time that we are public beta testing a release like this. And it works really good.
Major changes beside what is already discussed and you know are:
Favorite Religion mod: The leaders have a authentic religion favorite and once they discover it they convert into it. Saladin becomes Muslim and Asoka Buddist, Napoleon Christian etc.
The Generals is hopefully fixed so that the generals would have civ specific names made by a random name generator.
Promotions are completely redone. They are stronger, more unique than before, the role playing aspect is stronger, since specialization of units make more sense. AID Promotions (Stacks of units on a tile) are a bit stronger than before. In general Attacking is a bit buffed, having one Archer fortified for 5 turns in a city isn't good enough. The Hero promotions will be back. The green Avatar ones that are extremly rare, but if a unit gets it... Bad promotions (perks) can be done as well. BUt we don;t know how to implement them. After which event shall a unit get a perk promotion?
Barbarian Generals Mod, Fighting against Barbarins will also give the chance of getting a Great General. However Barbariens can get Great Generals too and kick your butt.
A bit more Unit re balancing such as limited Conquistators (only 7 but strong). And maybe more units...have to read suggestions and analyse if they are justified.
Rome is getting a bit more of stronger Units so that they hopefully do better.
Starting points of new civs will get a bit more starting resources.
Religions are redone. I had a mistake in Missionary aspect that is now fixed. Religion spread rate with the new Favorite religion feature will be a new experience.
New Inquisition Mod that replaces teh old one. AI knows how to use it.
There will be definitely a Beta 2 coming out before the gold version. I wish to have a bug free version for Gold.
Mercenaries are much cheaper to recruit and to maintain. However you get also much less money if they are recruited from you. And they should keep cost upkeep if you put them in the queue (no more exploiting of this feature). And once they are in teh queue and you want them back it takes twice as long as before tpo get them back. (Only if you are their home land, mean you made them in first place)
Houman