Warlords: Total Realism 2.0

I am note sure if this is a big deal or not. When I load the Warlords World Map TR from the start menu it takes me to “Choose a civilization” and I have to use the Back button to get me to the main menu so I can load my saved game. Anyone else have this problem?
 
$ailor said:
It was my understanding that in the vanilla game that the Great Wall Wonder benefit was that it kept Barbarians out. So in my mind, when a rebellion spawns a Barbarian then the wonder would in fact kick them out.

Yes, that's what i say. But i don't think that is what Houman intended when Slaves rebellion were added to the mod. It's only a new indirect benefit from the Great Wall of Warlords...
I only want to be sure of this. Can somebody confirm that ?

The Frog.
 
Is there any way it could be made so that the great wall extends as your territory does? It was kinda disappointing that it remained static
 
I am in the BC era and found Brennus (Celt) he ask me to go to war with England so I wanted open borders to explore more land. Well he occupies a very small Island and the only recourses are a cow (with pasture) and a clam. None of the 4 tiles on the island has elephants however this guy has 19 war elephants.

I want to be able to turn my cows into elephants since I am playing the Americans and do not have any horses. :crazyeye: If I ever decide to try to take him out I will have to wait until the industrial age when I can get tanks and by that time he should have hundreds of elephants. :eek:

Save file has been sent by email

Awesome game!
 
$ailor said:
I am in the BC era and found Brennus (Celt) he ask me to go to war with England so I wanted open borders to explore more land. Well he occupies a very small Island and the only recourses are a cow (with pasture) and a clam. None of the 4 tiles on the island has elephants however this guy has 19 war elephants.

I want to be able to turn my cows into elephants since I am playing the Americans and do not have any horses. :crazyeye: If I ever decide to try to take him out I will have to wait until the industrial age when I can get tanks and by that time he should have hundreds of elephants. :eek:

Save file has been sent by email

Awesome game!

Hi,

Your elephant is probably a mercenary that duplicate.... Great, no? Elephants that duplicate like bacteriums. One more each half an hour ....;)

It's a big problem that had to quickly be corrected. It's not possible to test Beta TR for a long time as some aggressive civs use these "flavor" to conquer whole civs....

The Frog.
 
Hian the Frog said:
Hi,

Your elephant is probably a mercenary that duplicate.... Great, no? Elephants that duplicate like bacteriums. One more each half an hour ....;)

It's a big problem that had to quickly be corrected. It's not possible to test Beta TR for a long time as some aggressive civs use these "flavor" to conquer whole civs....

The Frog.
I am lost when it comes to the mercenary. I see you guys writing about it but for the life of me I do not know how to create one or get one. HELP!

Thanks
 
you click on one of the symbols in the top left of the screen. It's pretty self explanatory from there.

This really must be fixed soon.

Has anyone noticed strange distribution of resources? In my current game, I found a site with 5 gems, and another with obscene quantities of elephants. Also getting a hell of a lot of bananas. This is using generated maps. But there are many places like this.

Would there be any way to make the worldbuilder distribute resources less liberally, and cluster them together a bit more. I hardly get to do any resource trading because just about everyone has just about everything.

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I am note sure if this is a big deal or not. When I load the Warlords World Map TR from the start menu it takes me to “Choose a civilization” and I have to use the Back button to get me to the main menu so I can load my saved game. Anyone else have this problem?
The warlords worldmap shortcut is made to start a game directly on the TR world map. If you don't want to play that scenario, use the one that doesn't have world map in it's name, and it will take you to the warlords (TR) main menu.
 
$ailor,

Today i'm not absolutly sure to know how, why, when,... the duplicate of mercs happened. It seems that only happened in gameplays with more than 18 civs (19 to 24), but i'm still not sure. Also, if you use the worldbuilder (i know, it's cheating but it's to understand the problem) you can see the foolish number of mercs easily ( units with same names, as the mercs are named).
Try this (the worlbuilder). I do it in one of my game yesterday each 3 turns, only to have a look on the duplication and its effects.:lol: :crazyeye:

At that time, we can only wait for this problem to be fixed to play on TR world map. :cry: Play with a random map and less than 18 civs, it seems to work well. :)

The Frog.
 
Houman did mention that it was something to do with the new ability to have 24 civ games.

24 civs is not a good idea though. It causes people to run out of room too fast, and economically stagnate. Noone can build a decent enough economy to support an army, or even to research techs at a reasonable speed.

I'm never playing with that many civs again.

WarKirby
 
If he's on a 4 tile island, there's no way he had the production to build 19 elephants in the BC era. Must be the mercenary thing. Do they have names?

Warkirby
 
WarKirby said:
If he's on a 4 tile island, there's no way he had the production to build 19 elephants in the BC era. Must be the mercenary thing. Do they have names?

Warkirby
all of them are named Edernoth Afoafard Most have the same promotion points
 
$ailor said:
all of them are named Edernoth Afoafard Most have the same promotion points

Man,

It's sure now that you gives us this explanation. It's a duplicate of a merc: same name, same promo, same level,.... Eventually some many have minors changes after victorious fights, but they are clones. :D

Sorry, as many of us, wait for this to be fixed. :cry:

The Frog.
 
Hian the Frog said:
Man,

It's sure now that you gives us this explanation. It's a duplicate of a merc: same name, same promo, same level,.... Eventually some many have minors changes after victorious fights, but they are clones. :D

Sorry, as many of us, wait for this to be fixed. :cry:

The Frog.
I have the file save and sent in email. If anyone else wants the file I will send it to them
 
Thanks for savegame, we will se what we can do. It seems it is the same error as stack aid. it is easily fixed it is just an array overflow.

The other change for mercs will be the drastic price cutdown. Mercs are cheaper to hire and maintain, but they barely give you money as well. I have seen in the Savegames you sent me that almost no one of you had money problems, 20.000 gold etc is just redicilous. Then I relaized a bug no one realized. The Mercs were set a wrong number sinec many versions lol. This will be fixed. And if we can find a way to make Mercs cost upkeep while being hold in the queue we will do it as well. Oh anothr change Units that have been put in the queue now take 6 or 7 turns instead if 3 turns, when you order them back to become a normal unit. This was abused before as cheap unit holder and in case of war the units were called back. Now at least the enemy has 7 turns to run few cities over...


Mexico is right now in the deserts of Mexico. ;) without Internet. Damn, but he is working on teh bugs. It is good that he is married and cannot do things single guys do when they are lonly in the hotel after a customer meeting. :D So he gets bored and keep working on the bugs....

Houman
 
Has anyone had success installing the mod on a Direct2Drive installation of Civ IV Warlords? When I try to run the install file it tells me it requires a patched version of Warlords to version 1.00.00

Yes, I have Warlords installed, and it runs.
 
Houman said:
Mexico is right now in the deserts of Mexico. ;) without Internet. Damn, but he is working on teh bugs. It is good that he is married and cannot do things single guys do when they are lonly in the hotel after a customer meeting. :D So he gets bored and keep working on the bugs....

Houman

is mexico by any chance mexican?:confused:

nice to see a fellow mexican:D :lol:
 
Is the beta testing phase over? The reason I ask is because as it stands now the Beta for Warlords is unplayable... cloned mercs...
 
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