Warmonger's Delight - A peaceful builder going awry

Hmm, nope. Crashes just as enthusiastically in 1.21 as in 1.14.

So, how do we proceed ? Aggie goes from last known good save, or Nad takes it, and tries ot recreate his turn as closely as possible ?

Grimjack
 
Oh bugger. :(

It's been a nightmare week, computer-wise. I still have the original save file on both hard disk and floppy (tho' I can't find the bloody notes anywhere!) I'll test the save myself and then re-upload it.
 
1. (1800 AD):
Intelligence Agency on line. We are able to get spies in both Celtia and Vikingland. The Celts are goners:

Ratae Coru razed. Loss of a cavalry unit though.
Universal Suffrage started in Shangai as pre-build for TeO.

2. (1802 AD)
Richborough razed. Settler hurried in Hutah to get to the dyes from former Righborough.

3. (1804 AD)
Quiet

4. (1806 AD)
Dyetown founded.

5. (1808 AD)
Quiet turn, licking our wounds

6. (1810 AD)
We discover scientific method. TeO is in 4 (Shangai).
Science to 0% (Repl. Parts: worker speed, infantry, artillery. We have coal plants...)

7. (1812 AD)
Quiet turn

8. (1814 AD)
same

9. (1816 AD)
same

10. (1818 AD)
We get TeO. And with it we receive Replaceable Parts and Atomic Theory. We are finally technologically advanced.

10. (1818 AD)
Catctorinum razed.

1818 AD
 
Good show. Great that you finally got it to cough up the correct save Nad. I know personally how ornery comps can be when they are not in the mood.
( Been working computer support for 10 years..... )

Grimjack
 
excellent stuff, Aggie, this one should be in the bag. I think we should mop up the Celts before moving against the Vikings just to get them out of the way. Also, we really don't want any more cities as all they'll do is give us something extra to defend and increase corruption. However, if we can get an extra resouurce (as you did with the dyes), then we should go ahead and build.

Meli is up
 
It remains difficult, as long as the Celts and Vikings have riflemen. We must get more troops on the Celtisch continent.

Tech wise I don't know what to do now. It will take a while before tanks or planes. Money doesn't hurt however...
 
Doesn't appear that Meli is around. Grimjack, you may as well take it and we can slot Meli back in when he reappears
 
Has the Euro version of 1.21 been released? I didn't realize it had cos I'm still on 1.14
 
I can run both. Have two comps, one running each version.

I also see it, and will start to play tonight.
It will probably not be finished tonight though, since I also need to finish my last two turns in BoG tonight.

Grimjack
 
I am still running 1.14.
Here is a partial report.

1818(1) Looking over the lay of the land before commiting any forces. We are besieging Celt
Capitol. Not much to attack with though. Two exposed Celtish Cav need to be taken care of.
Have no less than two Cavalry Armies in the field. One of the armies is terribly hurt, but he
will repair. We have lots of roads and rails in Celtish lands.
Note that Shanghai is building one Cavalry every turn......
Will have to switch into Hoover prebuild soon though.
I redline the two Celtish Cavs with our Cannon, but I do not have a single unit that is not
needed as guard to use in attacking them.
Hmm, we are stretched mighty thin. Our new cities in Celt lands have single troops in
them, and no infantry at all. Will have to retreat and regroup until I can get some serious
reinforcements here.
Will need to build virtual rails across the oceans between our two islands. Having Galleons
in Ulanbaatar, Baruun-Urt and Shanghai would let us move troops between the islands without
using any movement of said troops.
Upgrade a bunch of troops on mainland to inf, in order to skim them off to the front.

IBT ooops, a Rifleman guard manages to defend himself from the first attacking Cav, but
the second gets him, as well as some 8 workers. NO way to have more than one rifleman on
any stacks this turn. See some 6-8 Celtish Cav running around.

1820 (2) Celts are nasty, they disbanded their own workers, instead of letting us recapture.
Kill off three Cavs, Retreat most of our workers and what few forces we have to our walled
cities. Loads of rushings. Spending money like there is no tomorrow.

IBT RNG is on our side. A cav on a hill fend of no less than two attacking cavs, and
survives being exposed.

1822 (3) Sink a Viking Frigate. Find a Viking Frigate/Galleon pair just south of our coast. No moves
left in Clads though.

IBT My exposed retreating Cavalry is defeated. :( See some three or four Cavalry patrolling
no mans land. Hopefully I can get a settler there soon so I can impede his movement somewhat.
SHanghai switches to Suffrage as a prebuild for Hoover.

1824 Hmm, Frigates must be mean, since the Viking Frigate sunk our attacking Clad. I can not catch him
before he reaches land now, since he has five move due to Magellans ?
Found Tumensogt after dispatching two cavs. One Celtish Cav in the wild that I know about.
I have reinforcements coming in next turn. WIll be able to resume offensive at that time. Have spent about 700 coins upgrading to INfantry and Artillery. We needed more durable troops and more troops ASAP. I will turn off research after Hoover, and running with arts, cavs and infantry for as long as it seems feasible.
When enemy gets INfantry, then we could start research again.
For now, I think we can put more pressure on enemy by attacking with hordes of cavs and artillery.

Rest of turns will come tomorrow afternoon. Sorry about the long time, for some reason it became my turn in all three Sgs I was involved in at the same time.

Grimjack
 
Hey Guys,

Sorry for the dissappearing act...
Been playing Freelancer and relying on the Email thingy to tell me when someone updated this thread...

It told me today and I have just read the last two pages... :mad:

Damn stupid forum hunk o'junk, shotmail shabbiness and general PC problems...

I'm back in the loop and ready to take the game off GrimJack when he finishes, if you'll let me...

Melifluous
 
No problems for me. I will try and finish in a couple of hours.
Email notification seems to be somewhat shaky, and I cannot quite figure out why/when forum decides to send an email notification.

Grimjack
 
I spent much of this time rebuilding our spent invasion force. Artillery helped much.

1824 (4) Continued...

IBT A Cav attacker is repelled with the help of newfound Artillery power. This may
very well be the last fearsome counterattack from Celts, as this turn I can start
distribute infantry defenders.

1826(5) Some prudent Micromanaging of food tiles, and MeliZad goes beyond the magic 40
spt border. Hmmm, A one hitpoint Cav out in the desert defeats our Veteran Cav. :(
Aararrgg, Their galley that was left unescorted when the wounded Frigate went home manages
to defeat our second IronClad. This is not good. Have to build some more Clads.
I finally kill off the three cavs pestering our advancing forces. According to our spies,
Celts now have only two cavs and 20 muskets left.

IBT: Vikings drop of four cavs on the Roman island. The two Celtish acavalry move into
pillage positions.

1828(6) This is the Galleon from hell. In spite of it being redlined at start of combat, it
manages to sink my third and last Ironclad on our eastern coast. As petty revenge, I kill
off the four invading Cavalry without any losses. I pillage two iron for the Celts, hoping
they do not have more in the fog. Notice that Celts are now building Riflemen.

IBT: In Celtish counterattacks, we lose one, Celts lose one. Notice that a Rifleman appeared.

1830(7) Kill of a raider. Kill off a musket pillager wannabe. Manage to kill road between
Celts and Vikes. all that remains is to capture every port :)

IBT: Nothing much. A Celtish Cav is killed on our defenders.

1832(8) STarting bombardment of Celtish city.

IBT: Nothing. Some ship movement from Vikings. We are really starting to suffer for cash.
I suggest we do not research at all except possibly lone scientist after we get Electronics
and Hoover Dam. I also start to build a few banks in select cities.

1834(9) I finally manage to kill the Galleon from hell. Wonder why it just stood there, waiting for an
escort. Bombardment goes bad, 6 Cannon and 2 artillery manage to ding the two riflemen that is on top.
Our Cavalry army manages to kill the two wounded riflemen without too much in losses, and
Agedinium is razed. Land lots of reinforcements on Celtish islands.

Time is running out for me here, so I will leave game to next player here, after nine turns.
There is not much that is able to move. Remember Suffrage is a prebuild for Hoovers. I strongly
suggest we then leave research well enough alone until we at least have the infrastructure needed
to research. Now we mostly have shields.

Grimjack

Game: http://www.civfanatics.net/uploads4/WDelight1834AD.sav
 
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