1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

We´re not all barbarians

Discussion in 'Civ4 - Succession Games' started by pigswill, Feb 23, 2012.

  1. cripp7

    cripp7 Playin' Bored

    Joined:
    Aug 16, 2007
    Messages:
    3,072
    Location:
    Fantasyland
    IHT-
    Fire off GA and revolt to Bur/OR/Conf
    Korea :whipped: LB for 50:hammers: into Glib
    Samarqand insert Monument(4) before forge to get some :culture: going
    Karak set for max :food:
    Besh :whipped: CH
    :science: set to 0%
    Make a trade with Cathy


    Turn 1:
    Besh CH > monastery
    Old Sarai CH > worker

    Turn 2:
    Karak lb > keshik
    Besh monastery > keshik
    Ning keshik > forge

    IBT: Cyrus built AP was built in Jewish

    Turn 3:
    Old-Sarai worker > library

    IBT: AP vote Cyrus or Fred..vote Cyrus
    Cathy declares on Fred
    :science: to 100% Paper (5)
    Sell Louis CoL > 50:gold:
    Sell Elizabeth CoL > 80:gold:

    Turn 4:
    Osaka demands Cancel deals with Greeks...decline
    Karak keshik > keshik
    Korea Glib(lost gained 236:gold:) > CH, max out GPs
    Ning forge > conf missionary

    Turn 5:
    Besh keshik > conf missionary
    Ning missionary > LB
    Turfan CH > Forge

    IBT:
    Cyrus trade

    Sarai :whipped: CH... I think this should be our NP city, with all those forest for preserves

    Turn 6:
    Kara keshik > LB
    Sarai CH > forge

    Turn 7:
    Cathy demands Music..accept
    Besh missionary > LB
    Old Sarai library > keshik

    I stopped here as it's 1t left in the GA, need to discuss civic options.
     

    Attached Files:

  2. astre

    astre Chieftain

    Joined:
    Dec 1, 2011
    Messages:
    1,854
    Location:
    Paris
    seen the save.
    too bad for great lib :(

    I propose to:
    - change back to no state religion as proposed before (or go to judaism)
    - for research go straight to liberalism (we still have a monopoly on philosophy but 2 people have paper)
    - build that city with gem
    - continue to build infrastructures and more cities

    Questions:
    do we trade with frederic for machinery? (afraid of the "you trade with our worst enemy")
    do we try to build systine chappel or ankor wat?
     
  3. pigswill

    pigswill fly (one day)

    Joined:
    Apr 29, 2006
    Messages:
    8,619
    Location:
    berkshire, england
    Agree with NSR. I'd say no to machinery at the moment (technically if we have compass and not machinery we have a good chance of GS bulbing lib after education).

    I'm not sure if Korea's built NE yet, may be worth checking.

    Korea produces hybrid GP in 4 turns, Beshbalik produces 100% GS in 5 iirc, may be worth dialing back Korea a bit (there's another GP also due in Karakorum in 5 iirc, also worth delaying). Settlers for northern furgold and deergems gold might be nice (as would some Keshiks to clear the way).

    We do need to decide on vc, space with 10 cities won't be super early, culture is 'boring' but likely to be quicker: 2 cottage cities and Korean GA farm.
     
  4. astre

    astre Chieftain

    Joined:
    Dec 1, 2011
    Messages:
    1,854
    Location:
    Paris
    I'll wait for more answer before trying to play.

    I need to know if i change slavery -> caste system also
     
  5. LKendter

    LKendter Chieftain

    Joined:
    Aug 15, 2001
    Messages:
    17,136
    To answer the civics questions we need to decide on VC. Caste IMO only makes sense for culture to pump out a lot of artists.
     
  6. cripp7

    cripp7 Playin' Bored

    Joined:
    Aug 16, 2007
    Messages:
    3,072
    Location:
    Fantasyland
    Korea doesn't have the NE. I was thinking Caste also. I'd like to see space, but culture is fine with me.
     
  7. nocho

    nocho Chieftain

    Joined:
    Mar 10, 2009
    Messages:
    5,766
    Location:
    Barcelona
    Let's go space, sistine without resource multiplier is a bit painful. :p
     
  8. astre

    astre Chieftain

    Joined:
    Dec 1, 2011
    Messages:
    1,854
    Location:
    Paris
    Only If we go for space:
    I've tried the first 2 turns for warm up. I can easily build 3 cities this round. Do i choose the siberia only aproach :gem/deer, fur/gold, and one inbetween ( that will nearly settle all not crapy lands) or do i try to colonize australia/indonesia ?
     
  9. pigswill

    pigswill fly (one day)

    Joined:
    Apr 29, 2006
    Messages:
    8,619
    Location:
    berkshire, england
    Oooh that sounds nice.

    Let's escape to the south pacific.
     
  10. cripp7

    cripp7 Playin' Bored

    Joined:
    Aug 16, 2007
    Messages:
    3,072
    Location:
    Fantasyland
    We can do both if we get settlers out of multiple cities. However, we need more defense units for those cities from barbs.
     
  11. LKendter

    LKendter Chieftain

    Joined:
    Aug 15, 2001
    Messages:
    17,136
    If we are going space, then screw caste and keep slavery. We are going to need to build a lot of stuff in our limited cities.
     
  12. pigswill

    pigswill fly (one day)

    Joined:
    Apr 29, 2006
    Messages:
    8,619
    Location:
    berkshire, england
    In the short term our navy is nonexistent iirc so maybe settle Siberia, send out a trireme to explore down south and then review settlement options.
     
  13. astre

    astre Chieftain

    Joined:
    Dec 1, 2011
    Messages:
    1,854
    Location:
    Paris
    A galley can be built in korea in 4 turns (counting whip courthouse). we can't build navy in our other port as japon coast are not opened.
    It is doable to send a settler +keshik down with a galley but it will take ages to go down to promise land ( 8-10 turns at least).
     
  14. astre

    astre Chieftain

    Joined:
    Dec 1, 2011
    Messages:
    1,854
    Location:
    Paris
    I'll try to play tomorow night.
    You have a last chance to change my proposed gameline :
    - Go for space
    - keep slavery but go NSR
    - found 1-2 cities
    - send a ship in the south with a settler on it aiming for australia or indonesia (to be decided before next round)
    - go for education
    - build 3 workers
    - build stuff for a better economy (market/ courthouse)
    - try ankhor vat in capital
    - sell any resource we don't need (health is not a problem at this point)
    - don't build many troops (can't do everything)
     
  15. nocho

    nocho Chieftain

    Joined:
    Mar 10, 2009
    Messages:
    5,766
    Location:
    Barcelona
    Sounds decent to me!
     
  16. r_rolo1

    r_rolo1 King of myself

    Joined:
    May 19, 2006
    Messages:
    13,818
    Location:
    Lisbon, Portugal
    Yup, go for it
     
  17. LKendter

    LKendter Chieftain

    Joined:
    Aug 15, 2001
    Messages:
    17,136
    Go for it, and hope Australia has some new happy resources.
     
  18. r_rolo1

    r_rolo1 King of myself

    Joined:
    May 19, 2006
    Messages:
    13,818
    Location:
    Lisbon, Portugal
    Aussie has a couple of sugars, gold, gems and whales ( I'm not sure , but I think it also has silver )
     
  19. pigswill

    pigswill fly (one day)

    Joined:
    Apr 29, 2006
    Messages:
    8,619
    Location:
    berkshire, england
    Sounds cool to me.
     
  20. astre

    astre Chieftain

    Joined:
    Dec 1, 2011
    Messages:
    1,854
    Location:
    Paris
    played


    Turn 147 – 740 AD
    Change to NSR
    Sell LIT to frederic 190 gc + sheep for 6gc/turn
    Sell rice to Catherine 4 gc/turn
    Sell deer to saladin 3gc/turn
    Sell pig to Mansa 3 gc/turn
    Invade barbarian city gem/deer
    Start 1 galley and 2 settlers
    Whip a forge in turfan
    Turn 148
    No to alex for war war against india
    Whip korea for galley
    Start ankor wat in Karakorum
    Turn 149
    Cancel deal with romains (Egypt asked kindely)
    Galley is filled with keshik and settler go south
    Turn 150
    Refuse war with german (Catherine asked)
    Whip forge in new serai
    Turn 151
    Whip marketplace in ning hisa
    Beshalic built worker
    Turn 152
    Sell aesthetic to japan for 60 gc
    Turn 153
    AP vote, stop the war with catherine : yes (succeed)
    Whip library in new serai (for culture war in central Siberia)
    Beshalic built worker
    Whip confusion monastery in ning hisa
    Turn 154
    Found turfan (gem/gold/deer city)
    Set science to 0 (10 turns left at 100% - equilibrium at 45%)
    Barbarian city spotted : 1 near our frontiers and one in south Africa
    Beshalic built worker and start a market
    Turn 155
    Attack barbarian cities (both)
    Turn 156
    Great prophet in Karakorum. -> beshbalic
    Whip courthouse in Samarkand
    Turn 157
    Burn babrbarian city in Siberia.

    Great prophet is space for building shrine (to do if decided)
    Settler on the way to the fur/gold city (to be decided where exactly)
    lots of building can be whiped.
    the ship is at the west of borneo.
     

Share This Page