Acken
Deity
This is a panel at the GDC.
And reported by a website.
They won't go into very game specific details in that context.
And reported by a website.
They won't go into very game specific details in that context.
Uh... This concerns me.The team designed fictional wonders for Beyond Earth and simply borrowed the same underlying mechanic for them as seen in Civilization V: Brave New World. "We figured it would more or less work," said Miller. "But players complained that they were not wonderful and failed to provide a sense of awe. We'd had a perfect opportunity to bring out the sci-fi and flavor of the game that people could integrate into their own story. But we completely missed it. Here was an opportunity to allow players to do things that you could never do in a traditional Civ; but we just held ourselves back because we were too afraid."
I agree. I think the foundation isn't stable or good enough to build upon via expansions or DLC. So much would have to be changed and/or improved, and I'm not sure that's even worth the effort.I am pessimistic for the the future of BE. I dont think they can do enough in future expansions to make it great. There is too much to do and some of the mechanics need to be drastically reinvented. Happy to be proven wrong on this point. But any expansions are a definite wait for me on full priced dlc. I think id only consider it on a 75% discount having been so disappointed with the full priced original.
It probably has been said a million times before but one or two "good" Civilization players "playtesting" BE for a couple hours before release would have discovered BE's problems and given them time to remedy the situation.
Why they felt that unnecessary is "beyond" me...
The "underlying mechanic" for wonders in Civ V is that they are worth the production you spend on them. You don't build the Pyramids because of "sentimental value". You build the pyramids because it gives you a massive worker bonus which improves the development of your Civ.
Interesting. ^^ Most people I heard rather complained that he didn't have enough influence and instead let the rather inexperienced people do the job.I think part of the issue is Sid's influence on the new designers.The guy seem obsessed with streamlining games these days.
A couple of hours. Not sure what you are saying. You would not delay your release at that point Also I thought some civ players were part of beta testing? Is that not true?
Also, could it be likely that the team thought that since most Civ players are actually not "good" players but merely play a military game on low difficulty levels so consequently they over focussed on design and cool units?
As it turned out it was not enough to keep the masses happy and obviously good strategy players are not going to find this game very challenging.
As a "story player" myself I can find good things to the game so I hope they will continue to tweak it
Yeah, this game absolutely fails to create any sort of narrative. I understand this was not the case with SMAC though I never played it.The part they really messed up in my mind is hiding away all the game's lore in the Civopedia. In Civ V the leaders are historical so you know from prior information about who they are, so you don't need it presented to you. In BE, all the lore is fictional, which is fine but it's never presented to you. Not once does it even mention to Civopedia which I think a vast amount of people playing the game never even looked into. I know they wanted players to make up part of their own story, which is also fine, but in the end this only justified players not having any context or foundation to who those leaders were.
A huge missed opportunity because the lore is all there and is pretty solid. It would make people actually care for the wonders and the factions.
Madjinn is a really good player, right?What level of influence they had is unknown. I would say not much because I can't beleive someone like Madjinn wouldn't report things like bad wonders, poor specialists or too easy apollo difficulty.
That's probably the wrong example; it took them a really long time to get the Pyramids in Civ 5 to be even close to worth building.
Madjinn is a really good player, right?
Well if he says that Apollo is too easy, could it not be because he's too good?
Yes, just look on quests, insted of action determin consiuences they have 1 click qustion spamm.. Boring
So how hard is Apollo meant to be in quantifiable terms? Does it need to be a challenge for the top three players in the game? The top thirty? The top three hundred?No. Apollo was too easy.