devolution
Prince
Interesting, I think that we've had reports concerning that feature before (we inherited it from vanilla, I think) . Perhaps there would be a way to play the death animation or visualize what happened somehow.
I was wondering about this message and thougt like a failed create mission it says cleary the unit is killed.
Agreed, I will change it as well.... trigger a war declaration. This particular outcome triggered way too often in the early game and often led to the AI being completely crippled!
Confirming, it appears that there is an attempted division by zero (aka the Chuck Norris bug) in
bool CvUnitAI::AI_unloadWhereNeeded(int iMaxPath)
...
That is "just text" for the flavour of the Event.I know i already ask this in the quick quuestion threat but i got again the event in game because a wild animal are in near of my colony.
It is correct, there is no bug.Yes this is not a bug but the event is not correct in my opinion.
My plan in that regard is to make CvPlot contain an array of areas, one for each domain before DOMAIN_IMMOBILE. Units will then use the domain said unit belongs to. It's not only large rivers, which triggers this issue as vanilla has area bugs too. For instance not long ago I fixed a bug where automated ships in a settlement/colony would view hostile land units as reason to not move because it believed it would be a land unit as it was on a land plot.Note that we really have to deal with the area confusion caused by the Large Rivers!
Maybe @Schmiddie knows how to correct that.colopedia:
The 3D view of the improvement Cocoa Plantation is not centred on the building.
I tried load multiple times - result is the same.Could you try to save and load again?
(To see if it then also happens again.)
Otherwise to analyze we always need a savegame.
(Screenshots alone do not help us.)