[We the People] Bug reporting

I was wondering about this message and thougt like a failed create mission it says cleary the unit is killed.

This is simpyly the message of the "Vanilla Goody" GOODY_HOSTILE_STRONG.
(It instantly kills the Unit that triggers the Goody.)

We have never touched or changed it.
However I do not really like it.

Being killed without any chance to react is kind of bad game design.
I will probably change it. :thumbsup:

Edit:
Ok, it will now spwan "Hostile Natives" instead.
(No more "instant kill".)
 
Yeah, that's a good idea. In my fork I taught the AI to avoid goodies in owned native territory since a bad roll could trigger a war declaration. This particular outcome triggered way too often in the early game and often led to the AI being completely crippled by an early war prior to having defenses.
Maybe we should replace it with lowering of the native AIs attitude towards the player and some gold subtracted (for reparations) ?
 
... trigger a war declaration. This particular outcome triggered way too often in the early game and often led to the AI being completely crippled!
Agreed, I will change it as well.
It will simply trigger a few "Hostile Natives" more. :thumbsup:
 
A war declaration as an outcome, aside from being very harsh, is also an impetus for a player to simply save-scum. Since AI players cannot do this, they are at a significant disadvantage. Removing the possibility of a war declaration is simply good game design IMO.
 
Ok guys, the "unfair Vanilla Goodies" have been changed.
(They usually just caused a "Reload" anyways.)

GOODY_HOSTILE_STRONG

--> It does not kill anymore instantly.
(Unit gets damaged and 1 Hostile Native is spawned.)

GOODY_WAR
--> It does not trigger a War with closest Native Civ anymore
(Unit gets damaged and 2 Hostile Natives are spawned.)

----

I hope nobody will complain about that. :dunno:
 
I know i already ask this in the quick quuestion threat but i got again the event in game because a wild animal are in near of my colony. Now the event told my i can select for few gold a hunter to hunt them. But i can not hunt the animal with a hunter because he can not attack. Yes i can give him weapons but he has no more benefit like a normal miliz. I think to give the event more value the hunter need a allow to attack and mybe a free promotion für animal hunting. So without weapons less good miliz but good for hunting animals.

Yes this is not a bug but the event is not correct in my opinion.

Sorry when this is too offtopic
 
I know i already ask this in the quick quuestion threat but i got again the event in game because a wild animal are in near of my colony.
That is "just text" for the flavour of the Event.
There is nothing that you really have to do.

It is not a quest or such.
You got the hunter and that is it.

Yes this is not a bug but the event is not correct in my opinion.
It is correct, there is no bug.

It does exactly what I wanted: Just a bit of "flavour text".
I never intended this to become a "real feature".

Discussions about "balancing hunter for something else" are not bug related.
That is basically either just personal taste considering balancing or a "hidden feature request".

Summary:

Not to be discussed in this thread for bugs.
 
Note that we really have to deal with the area confusion caused by the Large Rivers!
My plan in that regard is to make CvPlot contain an array of areas, one for each domain before DOMAIN_IMMOBILE. Units will then use the domain said unit belongs to. It's not only large rivers, which triggers this issue as vanilla has area bugs too. For instance not long ago I fixed a bug where automated ships in a settlement/colony would view hostile land units as reason to not move because it believed it would be a land unit as it was on a land plot.
 
My game crashes at the end of January 1677, exiting to the desktop. I’ve attached the file.

I had to go back through four previous saves before I found a restart that wouldn’t crash when it reached January 1677. The file that gave me a sustainable replay is July 1675, leading to a playable save for July 1677.
 

Attachments

Maybe we - the remaining WTP modders - could ship an "improvement and bugfix release" end of August. :dunno:
But let us see what the status is then - currently everybody seems busy with other stuff.
 
We should probably release 3.0.2 so that we can prevent this bug from pestering us!. (There is already a band-aid fix for this particular issue in the develop branch). In addition we should include this work-around https://github.com/We-the-People-civ4col-mod/Mod/issues/482 until we find a better solution.
 
There is a bug report here.
(WTP Version is supposed to be 3.0.1.)

@devolution @Nightinggale
Could one of you 2 take a look?
(You guys are much better in debugging than me.)
 
After loading save constantly popping up message. I accepted quest before saving/loading, several turns before and it pops only after loading save. It seems the game replayed all the messages that appeared before saving. I mean the messages stoped popping after dozens of clicks.
 

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Could you try to save and load again?
(To see if it then also happens again.)

Otherwise to analyze we always need a savegame.
(Screenshots alone do not help us.)
 
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