Welcome to the new Civ5 forum!

Thunderfall

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Have fun discussing the just announced Civ5, everyone! :)

Very soon I will create a forum category for Civ5...
 
A place to debate what we each individually hope Civ5 to be, and over analyze those beautiful screenshots. Fun.:)
 
Those beautiful screenshots cannot possibly be over analysed. There'll pretty much all we have to carefully dissect what the game will be to the point that we will be sick of it by release date. :D
 
Heh, hopefully we will have more informations soon... That'd be cruel to leave us alone for months with only a handful of screens to analyze ten times per day :p
 
Sweet sexy hexies
 
Reminds me of Hex Empire. (small browser game)


I hope they do what Michael Bay did for Transformers 2:
Leak information that may be true or false. This way when we get the game, it will be that much more exhilarating to explore all the new features.

But I do want to know -- do you need a NASA megacomputer to run this game?


...only to find a total of 8 pictures and ten small blurbs of text.

8?

Edit: Found them
 
Very excited to hear about this this morning. Hasn't done much for my productivity today, admittedly... :mischief:

I hope they do what Michael Bay did for Transformers 2:
I would hope Civ5 wouldn't be as much of a disappointing game sequel as that movie sequel, though. ;)
 
To those of us who started building empires with Risk and then moved on to the Avalon Hills Genre. A big circle. It went from squares to hexes and back again. I recall hexagons being tougher strategically though no specific remembrances on why? It was a long time ago. Remember when?
http://en.wikipedia.org/wiki/File:Gettysburg_game.jpg
 
Gettysburg "classic" went back to squares because the battles were fought by men standing in lines. Hexes made "facing" problematic.
 
Sigh, sometimes it seems like no one remembers Avalon Hill games :( We need more boardgames like that! So much more social than most computer games, sittin around a board for twelve hours, eating cheetos...

As for hexes, I know they act more like circles, in a way, so that diagonal paths aren't faster than straight paths. It's more realistic that way.
 
I remember Avalon Hill games fondly. There are still games made like that.

<offtopic>
If you are interested in the modern board game scene go to www.boardgamegeek.com
</offtopic>
 
Can you create a sub-sub-forum for us modders as well. So we can discuss modding options etc for Civ 5. While we won't know what is available we can at least discuss or or announce our intentions. e.g. may stop modding for Civ4, to start work on Civ 5. etc.
 
:w00t:
 
((PLEASE excuse the probably uncomfortable English generated by my translation system / French Original text available on request))

Hi,
I have just discovered the images relating to the project of CIV5 and I acknowledge feeling shared sentiments. This, at first sight, obviously…

1) Whereas it took decades to finally succeed in cutting out the ground in Hexagons, here that each one of those (which corresponds apparently to a city, is… which represents several hectares) appears occupied by only one homogeneous unit…
I hope that what is presented to us is only the model of the play ( :scan: ), because -if not- I do not dare to imagine the kind of combat only one us concocted with this system… :crazyeye:

Isn't this a strategic game? What thus makes these units side by side? They will fight each one individually, or in concert in a combat of group taking account of the various adjacent friends (with a Chief?). With which distance will draw the catapult? And how will be represented the mixed units of which most modern (A unit with only machine-guns will be proposed again to us?). :rudolf:

2) The size of the cities seems quite small and this does not develop the pleasure of architecture at all (Some would prefer to be limited to the appreciation of the large cows? :cowboy:). Why does one be obstinate to limit the size of the cities to only one box? Wouldn't an aerodrome, a port or an industrial park justify an extension to an additional hexagon? :deadhorse:
3) I hope that the new system will preserve spaces of freedom and of creativity essential which took part in the success of the previous versions, while adopting -between others- of the programs accessible in the majority. And this in particular for the realization of images (Units, Buildings, etc) because it would be very frustrating not to be able to integrate into it grinds them former creations. :trouble:

4) The richness of the images enchants me, but as makes me fear as many amateurs will have to give up playing on a portable, or will have to change PC to reach this new version suitably.

5) There exist many initially marvellous plays (or with a very good potential) which one however very badly advanced while growing, and this –often- because they privileged the aesthetic richness with the evolution of the concept of simulation/probability. :backstab:
I hope sincerely that this will not arrive at Civilization!

:mischief:
 
Well.... Im speachless! THIS IS THE BEST NEWS I'VE HAD ALL WINTER!!!! Sure I'll have to get a new computer just to even think about playing this one, but who cares? YAY FOR CIV V! May it be the best version of this amazing series yet!
 
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