

Just another suggestion - is it possible to change the Dark Elf leaderhead?
I'm not sure if he looks like what he is supposed to... Malekith but perhaps I'm just too critical


Originally posted by embryodead
I thought I already done that and posted the picture![]()
Maybe a barbarian should not be shaven at all, but with any facial hair I gave him he looked definetely less mean.
Originally posted by embryodead
HELP NEEDED
ideas
Intelligence center - currently this wonder is disabled. I am not sure if this should be available in this mod, but if so, I have no idea how to call it.
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Regarding intelligence centers, we have to realize how civ 3 uses them to begin with. First, it opens up a diplomatic way of victory, should such a win be possible? I'm not very familiar with warhammer, but in a general fantasy-like direction, there were alliances that paved the way to victory for good (or bad). In my opinion, diplomatic victory isn't a very good victory, it's fairly easy to achieve yet, sometimes it's the only available option to win. I also don't really see an undead or per say in civ3 view, the Mongolian empire with a diplomatic way of victory. This too also brings about the ideas of the army of undead allying with the elves to destroy dwarves, would the elven people ever even wish to associate with the undead? The relations could be a bit messy and there are slight adjustments that could be made, however they would be time consuming. I'd try, for starters, putting each faction into their own goverment and based on the units/attitude you want the civilization to have, put their worst goverment as their mortal enemies (only one goverment per civ?). An example would have the dark elves in monarchy (unrealiastic, but an example) goverment and their despised goverment would be republic which could be the elven people. It may not amount to much, but it's a much greater chance they war them earlier on then signing an alliance with them. On the note of alliances... maybe even remove this feature altogethor? Or have it late, late game. It's an extreme way of looking at it, but sometimes the extremities draw more attention and create styles of their own. I really don't even like the alliance option myself, civ3 or fantasy-game alike as it's hardly unfair a civ can declare on you across the ocean and you can sign someone else up on their continent to have them oblitterate them while you send a 'galley' off to see how your fellow civmate is doing. I'm not sure how this all stemmed with wonders, but ideas to consider nonetheless, I'd also have to look at how trades are done. Perhaps evil and good only luxuries? That would help unite the evil/good forces.
I guess what I'm really trying to point out is the fact the game was designed for civilizations and while taking a step this far is indeed a extreme way to go, and very exciting to see how it turns out and just how well the editor can be used.
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Space Ship - Currently disabled, dunno what to do with it. I was thinking about chaos-only feature, building of altar for 5 gods etc. If you have all 10 parts, the world is swarmed by all kinds of demons and you win.
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Perhaps having a space-like victory different for each civilization? Or you could make it just for a few certain civs only but that's an extreme way of changing things and counter balances would have to be added as necessary. I could take a look through the factions and toss out some ideas for who and what type of space-like victory may be plausible.
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I'm also going to pick up a program to help with units sometime next week, I'll be new with the program, but it doesn't take me long to learn and adapt to how one works. Definately won't say anything I do will be good, but being a perfectionist as I am, I'm sure I won't release any garbage.
Originally posted by MaDmAn_71
Just another suggestion - is it possible to change the Dark Elf leaderhead?
I'm not sure if he looks like what he is supposed to... Malekith but perhaps I'm just too criticalIgnore me, lol.
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Originally posted by Belial
Regarding not possible, wouldn't it be possible (although time consuming) to give a civ-specefic tech-line that lead to a space race win? The current one is where you need to have the resources to build each part to launch the spaceship and to build each part, you need a required tech advance. So, in theory, say the elves wish to preserve peace and attempt to build some great forest of peace (way far-fetched) and each tech required to build it could be in their civ-specefic line, so they couldn't trade it and, thus, other players couldn't get it and try to win that way.
I think you may be regarding the building (apollo's?) which allows all civs to try to go for a space win. Then the pop-up messages that so-and-so civ has just completed which part would look a little odd. I guess it would be something I would have to mess with to be completely sure on it.
You're also right about the U.N. (whoops), and the idea with evil-only able to do it is a good one but something to counter the unbalance should be given to the good/neutral civs, in my opinion.
I would post screenshots but I'm working on units/heads all the time
Originally posted by Neomega
I would suggest a spaceship victory for evil/chaotic races and a UN style victory for good/order races. I know nothing about warhammer, but this is achievable, and could set apart chaos from order.
Seperate tech lines or good/evil "victory" resources could accomplish this.
EDIT: Your leaderheads are so cool, I especially like the angry witch queen, she looks evil pissed!
what does the Skull resource do? btw its "pack" not "pak"Originally posted by embryodead
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Originally posted by embryodead
ETA: middle of August 2003
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Originally posted by embryodead
- The mod will be under 100 MB, but not much less... If anyone has a free hosting to offer that would be really
awesome, otherwise I hope it will be possible to post it here, probably in two parts: base with static leaderheads
(70-80 MB) and animated leaderheads patch (ca. 20 MB).
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