Ok, my offer to upload my version of the mod is still valid. The reason why I'm offering to upload my ver. is simple: it explains how I added the new units much better than me
.
Anyway here's what I've done for the Khemri:
I Era:
Warrior code - Skeleton Spearman, Spearman. (the human unit and the undead are available together because i think there were some necromancers from the start in Khemri land
) - the Skeleton spearman upgrades into Skeleton Halberd - Polearms - IIEra
Smithing - Swordsman (so here nothing changed)
Riding - Skeleton Horseman (Aaglo's skeleton rider with a bow)
Military Training - Skeleton Chariot
Balistics - Skeleton Archer
Magic - Liche upgrades into Liche Priest in III Era
II Era
Steel - Tomb Swarm
Polearms - Skeleton Halberd
Assasination - Tomb Swarm - I didn't make it an assasin but it's a stealth unit with paradrop ability- it paradrops from those spell containers( I don't remember the exact name
)
III Era
High Magic - Liche Priest
Necromancy - Bone Giant
Each of the undead units cost 1 population except for the Bone Giant that costs 2 populatin points. The money cost is very low. I tested this setting in at least 10 games and it worked very well each time. I didn't know what to to with the Ushabti and I gave it to Lahmia but after reading more on the WH site I realised I made a big mistake nad that they should belong to the Khemri.
So, this is it. What do you guys think?
PS: Aaglo, I changed the units for Lahmia, giving it mostly human units (Kinboat's Egyptians) and only a few undead units because the story says that the Lahmians were vampires that had many human servants and used their charm to rule over them.