I took your post at face value, that's the problem I have with it.
You called the Iroquois "barbarians who are still appearing".For what? I really do not understand. I have deep respect for you and your work. Of all the possible interesting proposals, I will deliberately choose exactly how it will be implemented by you in your work. But this is the second time my comment has been interpreted by you as sarcasm. Although I never use sarcasm at all.
I used terminology from the game. Besides, I named them because I remember them, and I remember that they are shown as barbarians.You called the Iroquois "barbarians who are still appearing".
While presently Civ uses the "barbarian" team to represent nomadic peoples who were historically in conflict with local agricultural peoples, often as a result of agricultural expansionism, the term "barbarian" is plenty loaded and pejorative, especially in the context of the indigenous peoples of the Americas, and I wouldn't be surprised if Leoreth is planning to transition away from the label, heck most units controlled by the team don't even have "barbarian" as a prefix anymore, instead having actually respectful titles denoting the culture they are from such as scythian and numidian.
What's more, the Iroquois are not even represented by the "barbarian" team, but instead by the native team, which, in addition to being insanely less problematic, also serves to represent nomads who relied less on pastorialism.
Personally I'd like to see a distinct division between hunter-gatherer societies, nomadic societies, agrarian societies, and complex societies. To take the Mediterranean as an example, agriculture started to catch on circa 10000 BCE, but it wasn't until circa 5000 BCE that developments in fermentation, tanning, permanent settlement, crop and animal domestication, advanced pottery, irrigation, smelting, sailing, and other technologies over the last half millennia compounded into sufficient population growth to necessitate the development of more complex societies based on a specialization of labour.Right, I guess other limitations need to be considered for them then if they're ever included.
Yes, but just because the terminology is in the game doesn't mean it's not problematic. Rhye's and Fall games, and history simulators in general, are not "turn off your brain" type games. You role play as imperialists, colonists, and all sorts of other oppressors, to take the game at face value is do a disservice to the game's cultural and educational value.I used terminology from the game. Besides, I named them because I remember them, and I remember that they are shown as barbarians.
I try to speak in such a way that I can be understood. We're discussing the game, not its cultural heritage.Yes, but just because the terminology is in the game doesn't mean it's not problematic. Rhye's and Fall games, and history simulators in general, are not "turn off your brain" type games. You role play as imperialists, colonists, and all sorts of other oppressors, to take the game at face value is do a disservice to the game's cultural and educational value.
I have been thinking about that recently for a hobby project of mine. But why do I use 'Tawantinsuyu' instead of 'Incas', why do I use 'Ochethi Sakowin' instead of 'Sioux', why do I use 'Wagadu' instead of 'Ghana', and so on? For the Haudenosaunee you could argue 'Iroquois' was an insult by the Algonquins (meaning 'rattlesnakes', I believe) - but e.g. 'Gaul' also comes from 'foreigners', that's also not a polite term to refer to a group of people. I suppose we do know how the Haudenosaunee called themselves, while I think we do not know that about the Gauls, but, mhm. It kinda feels like, subconsciously, that just because these civilisations are 'not western', they somehow need to have their name in their own native name. Shouldn't I for consistency do this wherever I can, and e.g. use Deutschland instead of Germany? I would be curious about your opinions.The Civ name would be the Haudenosaunee, as that is what they actually call themselves.