What after the New Frontier Pass - the end or more

I don't have any evidence. It is simply my opinion.
yeah, and sales and popular opinion indicate that it is not a failure.
Your opinion means nothing bud.

What content have they created that 'far exceeds' what we've seen before?
the whole NFP Pass? If they thought Civ 6 was a failure, they would have ended the series right there! WHY THE HELL WOULD THEY SPEND TIME AND RESOURCES TO CREATE ANOTHER SERIES?
 
NFP is showing to be a success... so where is your evidence? It is selling well and a lot of fans are happy with it ( sure there are some who would wish they did "more" but I never heard anyone who said NFP is an outright failure.)
EDIT: OH I GET IT! you are OP of "is Civ 6 doomed" thread... and can't be convinced that it isn't.
Your doomsaying isn't funny anymore. :undecide:

Let me clarify: when I say 'failure' I'm not talking about sales or content - I'm talking about the overall direction of the game and its main mechanics.

Don't get me wrong: Civ 6 does some things really well; e.g.

  • City planning and districts;
  • Tech/Civic trees;
  • Governments and policies;
  • The Climate Change mechanic is good;
  • Civ and Leader abilities;
There are, in my view, many things that they got wrong. The reasons why I believe they got them wrong was believe they had a vision for the game and were committed to adhering to that vision. Here some things I believe they got wrong:
  • Diplomacy and World Congress;
  • Agendas and Trade;
  • War, military and combat;
  • Unique units, buildings and improvements;
  • Graphics and leader art.
There were many things they could've retained from previous iterations of Civilization that were really good. For e.g. corporations and health was a great opportunity in the base game.

I suspect, and this is my opinion, that Civilization 7 would aim to return to some of the mechanics that were in Civ 4 or earlier iterations, whilst aiming to incorporate some successful ones, such as Climate Change.

yeah, and sales and popular opinion indicate that it is not a failure.
Your opinion means nothing bud.

As posted above, I'm not talking about sales or public opinion.
 
Let me clarify: when I say 'failure' I'm not talking about sales or content - I'm talking about the overall direction of the game and its main mechanics.
unless your name is Sid Meier what you think about the game is meaningless.

Moderator Action: It is not your place to tell someone they cannot have an opinion because it differs from yours. Please be more respectful to other forum members. leif

What matters most is sales AND critical/public opinion.
 
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the whole NFP Pass? If they thought Civ 6 was a failure, they would have ended the series right there! WHY THE HELL WOULD THEY SPEND TIME AND RESOURCES TO CREATE ANOTHER SERIES?

Because as a business model, you can't not sell consumers anything whilst developing the next iteration.

It's entirely possible that the main developers are working on new content; it's also possible they're working on the next iteration.

unless your name is Sid Meier what you think about the game is meaningless.
What matters most is sales AND critical/public opinion.

So, as a consumer, what I think is meaningless.

Ok.
 
It's entirely possible that the main developers are working on new content; it's also possible they're working on the next iteration.
So again they did not think Civ 6 is a failure... was civ 5 a failure when they finished updating it and moved on to civ 6? Was civ 4 a failure when they finished it and moved to civ 5?

So, as a consumer, what I think is meaningless.
yes because you are a minority. Money and Majority matters the most.
 
Maybe after years they could provide a user interface that can be used without mods fixing even the most basic features (for example: trading luxuries without getting information if I have the luxury resource already).
 
I think they will eventually follow Paradox's development model such as Europa Universalis, Crusader King where each major iteration is 6-8 years apart or even more. Or they can follow DotA 2 and League of Legends model where they will constantly develop and improve their existing flagship (and only) game. To be honest I think this is the best way to develop a well-crafted strategy game.

It's NOT easy and sometime not necessary to re-build everything from ground up. A Civilization game is not just about game mechanics, it encompasses visuals, historical research, music composition, AI development and more. I would love to see them focus on this iteration instead of the next one. Or better if resources allow, they can work on Civ VI and VII at the same time BUT I expect them to constantly improve Civ VI in years to come, which I believe there are so many rooms for development.

This way, they can focus more on AI and game mechanics, which are the two most important factors in any 4X game, instead of visuals, visuals. musics, documentation again and again :)
 
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Maybe after years they could provide a user interface that can be used without mods fixing even the most basic features (for example: trading luxuries without getting information if I have the luxury resource already).

I agree with this much as a critique. The Better Deal Screen mod is a life saver.
 
I don't play standard, but isn't that still set to 500 turns? Or do you mean, that no matter what level one plays 6 at, games very rarely go to the turn limit?
Still 500 turns for the score victory, yes, but by design all the others are supposed to end the game earlier, by a relatively high margin compared to previous iterations.
 
Will there be more passes or single DLCs or maybe spinoffs like Colonization or Beyond Earth.

I do understand that they started with Civ7 already, however, as they are at the beginning of that process why leave a gap of 1 or 2 years without any update to civ6 until 7 is ready.

Beyond Earth would be nice, the factions were a bit bland, but apart from that it was a nice game.

Colonization would be nice, but I fear it won't be done - mostly because of political idiots that can't tolerate a game about Colonization.

In civ 7 I would hope that they return to straightforward traits and game mechanics. They have turned civ 6 into a puzzle game which is simply not my cup of tea.
 
Let me clarify: when I say 'failure' I'm not talking about sales or content - I'm talking about the overall direction of the game and its main mechanics.

Don't get me wrong: Civ 6 does some things really well; e.g.

  • City planning and districts;
  • Tech/Civic trees;
  • Governments and policies;
  • The Climate Change mechanic is good;
  • Civ and Leader abilities;
There are, in my view, many things that they got wrong. The reasons why I believe they got them wrong was believe they had a vision for the game and were committed to adhering to that vision. Here some things I believe they got wrong:
  • Diplomacy and World Congress;
  • Agendas and Trade;
  • War, military and combat;
  • Unique units, buildings and improvements;
  • Graphics and leader art.
There were many things they could've retained from previous iterations of Civilization that were really good. For e.g. corporations and health was a great opportunity in the base game.

I suspect, and this is my opinion, that Civilization 7 would aim to return to some of the mechanics that were in Civ 4 or earlier iterations, whilst aiming to incorporate some successful ones, such as Climate Change.

There are some things that should be better in Civ 6; no game is perfect. But going as far as saying that it is a "failure" is saying a little too much IMHO.
 
So again they did not think Civ 6 is a failure... was civ 5 a failure when they finished updating it and moved on to civ 6? Was civ 4 a failure when they finished it and moved to civ 5?


yes because you are a minority. Money and Majority matters the most.
I would never say Civ VI is a failure in general, but it of cause doesn't mean some people might not like this iteration of the game, or some of its aspects. And it's nothing bad about it. But this is not the case here. The case is Civ VI at this point has a very narrow design space and it is very hard to add new significant content. Game modes from NFP is a squeezing of a dry lemon here. This is the main purpose the devs in a short time period will start to work on a Civ VII. If they haven't already started.
 
I don't get what you mean by this.
I mean there is very little to add and keep the game design elegant and not overloaded. I don't mean a new civ or new game mode, but new important features and mechanics. So there is nothing mechanically significant to add. Civ VI as a product has reached the maturity stage of its cycle and now on can be just maintaining and milking. The growth stage is ended. So developers engaged in product growth can take care of different stuff presumably Civ VII.
 
I mean there is very little to add and keep the game design elegant and not overloaded. I don't mean a new civ or new game mode, but new important features and mechanics. So there is nothing mechanically significant to add. Civ VI as a product has reached the maturity stage of its cycle and now on can be just maintaining and milking. The growth stage is ended. So developers engaged in product growth can take care of different stuff presumably Civ VII.
However there are people who think Civ 6 can go further and NFP hasn't done enough. I think they can do more- like pandemics and health, crimes, and ideology for example.
 
I don't have any evidence. It is simply my opinion.
That's okay to have the opinion that the game is a failure. But to say that the devs thinks it a failure after putting more effort in the game sounds kind of contradictory.
By effort I mean we've gotten more content, whether people like it or not, than any other previous civ game.

There were many things they could've retained from previous iterations of Civilization that were really good. For e.g. corporations and health was a great opportunity in the base game.
I agree that they could have been implemented in the base game, well at least corporations considering we got housing. However not having them does not automatically make the game a failure either. Besides we are getting corporations in the game tomorrow, which is something that Civ 5 never had either.
 
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I have a hutch that NFP will be the last Civ EXP. With the competing Humankind is coming up with so much promising feature to win a heart of Civ fans. I think F'xis is begin working on Civ7 as we speak.
Maybe so... but it would be damned shame to leave civ 6 as it is...
We don't know yet till official statement. So right now it can go either way.
 
However there are people who think Civ 6 can go further and NFP hasn't done enough. I think they can do more- like pandemics and health, crimes, and ideology for example.
I think at some point you're just adding new stuff for the sake of adding new stuff. I prefer the idea of small changes that make better use of the systems already in place, like we're about to see with appeal. Off the top of my head, specialists. I'm sure there are more that are underutilized.
 
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