what AI to you least want as a neighbor?

I vote for TMIT...if he is your neighbor forget about anything but building troops. He is freaking insane.
 
I'd have to go for Zara from Ethiopia...Creative AI's are gutting as neighbours, plus he is ALWAYS first to Feudalism then goes on a Vassal conquoring spree... many many games my partner and I have ended up being ourshadow team vs Zara's Pet Vassal Empire.

Of course, after the first vassal succumbs, the rest are quick to capitulate, so it may be this possibly sketchy game mechanic rather than the designers giving him some nasty 'path nodes'....
 
Shaka Zulu. Then again, he's my least favorite AI to be anywhere around.
 
I vote for TMIT...if he is your neighbor forget about anything but building troops. He is freaking insane.

When I was toying around with making AIs I gave one an Ibuildunitprob of 80 (for reference, double the troop spam of shaka!). THAT thing was insane. It was also set to have a really, really substantial advantage before declaring. Probably unbeatable on high enough difficulty since it was immune to diplo manipulation, too.
 
Gilgamesh tops my list as well. Can't rush him safely, can't block and ignore him safely.

In addition to speeding up AI expansion and exerting pressure on my border cities, CRE is also a considerable obstacle in a pre-siege wars. Usually it's not a problem to decimate my opponent's forces in a meat grinder (0-defense city where my CR promotions give me an advantage) until they fall over and die.

CRE removes this tactical advantage and is therefore a larger annoyance than AGG or any other military trait bar PRO.
 
Whenever I start up a new game & it turns out I have Sitting Bull as a neighbor I usually restart unless I have really nice land. I cant stand this guy, he's protective & his UB give even more exp to his already strong archers. His UU is a resourceless axe with a bonus against melee, dog soldiers eat swords & axes for breakfast. I dont like to rush early ( unless I'm really boxed in ) but Sitting Bull while not impossible to rush will make you spend 100% more hammers on troops to conquer over a standard civ.

Sitting Bull also seems to spam cities at a incredible pace, if you arent boxed in by SB you soon will be. He's a slowish techer but also doesnt like to trade techs so he makes a horrible trading partner. Only Catherine is worse in making demands, as soon as I hook up a new resource SB is sure to demand it!

The #1 reason why I hate Sitting Bull however is......espionage. Whenever I play a game with him as a neighbor I'm getting my cities water poisoned CONSTANTLY, this guy seems to be put in the game to make the human players miserable.

I agree, I hate everything about him! Even his cities have stupid names, I mean seriously Poverty Point? Mound City? AAAARRRRGHHH KILL :mad::mad:


:lol:
 
overall i feel that Sumeria is one of the best Civs ... Gilly himselfs aren't that hot again ... though still a pain to rush
 
I vote for TMIT...if he is your neighbor forget about anything but building troops. He is freaking insane.

lulz!

I'm playing AS Sitting Bull right now, Brennus on one side, Justinian and Charlemagne on the other. They all hate me and I hate them all, and it doesn't matter. They're afraid to attack and my Dog Soldiers make for piss-poor axe rushing against even archers, so... it's just a cold war hatefest for now. They still all give up a few backfill trades so it's all good. They'll go after each other soon enough and when they do, I'll seize the opportunity to scavenge.
 
Nice bump.

Really depends who I am playing as rather against. If the random leader genie gives me Mansa with Sitting Bull and Montey as neighbors I am irate. Similarly if I am Genghis with only Gandhi as my only neighbor. But I digress, so to answer the question

1) Tokugawa. The difficulty in diplomacy, his agressive nature, and stubborn defense. THE hardest AI to rush (Babylonia Bowmen are succesptible to chariots).

2) Cathy. Sure I LOVE the REX queen, but not right next door. Well perhaps I do like her next door, well you know what I am saying. Alot of Creative cities are alot to handle, and even an early rush ends up chasing numerous cities.

3) Shaka/Monty/Genghis I group together because you eventually know what to expect

4) Sitting Bull. Only because it will usuualy take alot of effort to dislodge those highly promoted archers and nasty dog warriors. However, he is map dependent.
 
I must say that I find the Aggressive civs easier to deal with than the protective ones. I lose more units when warring with a protective civ than an aggressive one. This is mainly due to protective longbow turtling. An aggressive civ will be more likely to send their main stack your direction, only to be wiped as soon as in your cultural boundaries. Protective don't have that tendency.
 
Charlemagne irritates me. All those cities, and he's very difficult to war against until the late game. I figure he makes victory tougher. Even the warlike ones like monty or genghis are ok - I can easily adapt - build a bunch of counter units, and wipe them out and take their land. But Charlie is my least favorite - probably because of the protective trait and the rex.
 
Whenever I start up a new game & it turns out I have Sitting Bull as a neighbor I usually restart unless I have really nice land.

Dear god.....

You get the most easiest AI to defend against.... and this is how you handle it?

Instead of re-rolling all the time things don't go perfect, you should try to pick up some basics by actually fighting it out once in a while.
 
well usually there are two types of neighbours - those who are directly adjanced once you started the game and those who become your neighbours when you rush the first ones and build a few cities)
for the first i would least want almost any Pro AI, SB and Giggles beeing top of list. Mansa and Hammurabi go there too, as resistant to early axe rush.
For the second tier, i think the worse to have adjanced are agressive leaders (personality matters more than trait, so hannibal+nappy go there too), especially Toku who is not only constantly bullying, but also does not agree to any trade.
 
Re: SB

You get the most easiest AI to defend against.... and this is how you handle it?

Sure it's easy to defend AGAINST SB (and as SB right now I really have nothing really capable of rushing anyone else, yet), but try taking one of his cities. Just go ahead and try, muwahahahahaha... I need NO resources to field steel-hard units, meanwhile I'm plundering yours.
 
Re: SB



Sure it's easy to defend AGAINST SB (and as SB right now I really have nothing really capable of rushing anyone else, yet), but try taking one of his cities. Just go ahead and try, muwahahahahaha... I need NO resources to field steel-hard units, meanwhile I'm plundering yours.

What obs is probably alluding to is the fact that SB has a ridiculously high peace weight and doesnt declare at pleased.

Basically, the ONLY time SB is really rough is when you spawn on a peninsula, and guess who's blocking it...

Other than that you can let him rot in his techpoor mess and watch as he draws instant magic hatred with any AI with a low peace weight.

He does, however, spam units, so be careful. His unitprob is either 30 or 35 (I think it's 35 IIRC). Regardless, there's only a handful or two AIs like that in terms of troop spam, and the rest are nastier...
 
My list

Toku: A waste of space. Doesn't trade, doesn't do anything useful, just sits there and waits to die or gets in your way. His only purpose is to delay the inevitable

Sitting Bull: I like playing as him but not against him, his AI is really dumb. Like Toku has literally no chance of winning the game, techs like a turtle and is very resource inefficent to dislodge.

Protective leaders in general annoy me, most of them are only there as roadblocks and little else and most of them fall hopelessly behind in tech soon enough.

I have no problem with Shaka, more often then not we are good friends and he gives me nice help in wars and while not a great techer he isn't too bad if you are able to keep him alive in that area.

Monty though, is just a nutter, partly cus he can go for a religion, something that Shaka or Genghis don't do very often.
 
Aggressive civs:

Shaka, Alex and Monty are horrible to have as neighbors for obvious reasons,

Monty probably being the worst of the 3 since he's just a psycho (Alex kind of as well since he is a famous backstabber) - you can have a higher power and be at Pleased and they will still declare. Do not fight a war overseas if one of these guys is your neighbor!!

Shaka is a little bit more predictable in my opinion although he is a better techer thanks to the Ikhanda and more dangerous longterm. The Wang Kon game in my sig is a good example of what Shaka often does. It was interesting he didn't manage to kill Ceasar.

Ragnar and Boudica are also tough to deal with as neighbors and are very aggressive.

I find Genghis to be relatively trustworthy and a lesser threat than the ones above maybe cuz he tends to overemphasize Chariots /Keshiks which I can slaughter with Spearmen.

Hammurabi is not a big threat at all and easy to befriend. Hammy also seems to show up in almost every game.

Toku is a useless isolationist and kind of tough to take out early, but is not a threat as he falls behind. I've never tried actually befriending him...

I have not had much experience with Stalin, but he has not been a threat in my games and falls awfully behind in tech - almost like Toku; he often has poor relations with other civs and so trades little - I suspect it's because he does not value religion. Maybe someone can add something here.

A few non-aggressive civs that cause pain are Gilgamesh (expands as well as spams units), Justinian (if you let him get to Guilds and you have a different religion, you could be in trouble), and maybe Charlemagne (militaristic protective zealot - not a good combo) and Isabella (Conquistadors + strong Trebs - don't let her get that far if you don't share a religion). Note that all of these leaders are religious fanatics. Finally, Sitting Bull since you have to accept him being there for a while.
 
I vote for TMIT...if he is your neighbor forget about anything but building troops. He is freaking insane.

:lol: Even funnier because I'd just read through one of his shadows...

Anyway, there is no ibuildunitprob, iopenbordersrefuseattitudethreshold, or iclosebordersattitudechange that a dozen Axes can't handle. Protective civs/hills/defensive UUs are annoying, but can hopefully be ignored until Construction. What I really hate is a Roman civ next door but one.
 
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