What am I doing wrong?

These economic problems are caused almost entirely by building too many units, your city maintenance is trivial so CoL isn't going to help much. Instead swap the cities building units to build Research and go for Currency, worst come to worst you can disband some of your lesser units (namely archers).

Also adopt Buddhism already, it will give you a little extra happiness, a little building bonus production in some cities and most importantly will pretty much remove any chance of you getting attacked in the forseeable future. As your next to Justin I suspect he will send missionaries your way to help too.
 
I played this game a bit but my economy is crashing will I be able to recover?

I can't open the game because it required a different version of BUG than I use, but the most common reason for early financial collapse is expanding too much or overproducing units, without the commerce to back it up
 
i guess my production might be too strong in these cities. I'll try to remember switching to research when I got plenty of units. I'll try switching to budhism too. I guess I got a little carried away on unit production. easy to do for me. In most games I either don't have enough units or I produce too many. I'll try to remember to build wealth or research If I have a good number of units produced. Is keeping close to double what the AI has a good goal or is that still too many?

Building research seems to be helping. I will watch the ai closely then switch to unit production in at least a couple cities. maybe switch to building wealth once i have currency. can you recommend what cities to do production and what cities to do wealth or should I just do a couple units here and there to stay ahead of the AI. I think 8 cities will be plenty to work with til I get ready for domination or another VC. I think i should be able to trade for monarchy soon so that will help my happiness quite a bit. I'll look at trading the ai for some those resources too.
 
If you are keeping the diplomacy up, so no AI is out to get you on that, a ratio of your military strength to theirs of 1.6 is quite adequate to deter an attack due to perceived weakness, at least on the lower difficulty levels. You can set a BUG option to show the ratio on the scoreboard. It is convenient to have 1.6 and better displayed as green (set in the same BUG option screen). That way you only need glance at the scoreboard.
 
1.6 ratio over the AI? That is monstrous! I almost always have a weaker military than the AI until I get to mid-game and go on my rampages! If you can get research then you can build research for currency, which almost always helps immensely. I'm more of a builder than a warrior early game though, so aside from that, not much insight to share with you.

Of course, I generally play on large/giant maps, so that may change what I can get away with as well.
 
1.6 just about guarantees no attack, which is what I read the question as asking. Sure, less will work if they are far away or you do a good job on diplo. I don't usually have that ratio either until mid game but the question was: is double too much.
 
1.6 over AI is absolutely nuts. If your power ratio vs. an AI is pushing over 1.0, you should just go kill him; it'll be an easy kill for cheap money, land and cities. Most games I wander between like 0.3 and 0.8 on the strongest AIs until after the important part of the game is over.
 
The source of the 1.6 is from someone who did some code diving a few years ago, during one of these how much is enough discussions. He reported that the AIs were coded to not consider attacking anyone with a ratio of 1.6 or higher, no matter what the diplo or other considerations. So, that doesn't mean get a ratio of 1.6. What it does mean is, if you are not doing a good job on diplo or keeping track of what the AIs are doing, any of them that you have at a 1.6 ratio won't attack you. The OP wasn't what strength do I need to deal with an AI, it was what strength will prevent an attack. I don't usually have 1.6 either mostly. If I want to go culture, it is a nice target to keep the peace though, and it works.
 
Piggy back the 1.6+ power ratio. The only time my ratio starts getting higher is when I've already planned to attack, and even then, on Immortal+ my power ratio is lower than (not always but quite frequently) the AIs I'm about to conquer.

If I'm not going to attack, then dependent on my neighbors I'll just use good diplo and keep a meager .5-.8 is usually more than enough.
 
The amount of power you need depends a lot on situation, in the OPs game there isn't really a need for a military at all, except for garrisons as both neighbours could easily be brought to friendly by adopting religion. Obviously if you have warmongers near that you can't control then your going to want enough troops to fend them off, or preferably to wipe them out before they get any ideas.

The power ratio itself tends to give overestimates of how strong AIs actually are as a considerable bulk of their power is always tied up in defensive units and city garrisons. Combined with AI weakness at war this means defending against an AI attacker is very doable with far less power than they have.

While learning noble as long as you keep about even with your neighbours power then you should easily have enough to fend off any invasion, though you may want to rebalance your unit building to have fewer spears and archers with more axes and swords. You also don't need 3+ troops in every city, cities behind your front line have a very low risk of being attacked, so low that I often leave nothin but warriors 'defending' many core cities, sometimes as late as the modern era.
The source of the 1.6 is from someone who did some code diving a few years ago, during one of these how much is enough discussions. He reported that the AIs were coded to not consider attacking anyone with a ratio of 1.6 or higher, no matter what the diplo or other considerations. So, that doesn't mean get a ratio of 1.6.
The only related thread I remember was the "any logic in AI DOWs" thread, where DanF stated that to prevent Monty from attacking you you actually needed 1.95 times his power!
From that same thread also came that if you don't exceed the AIs no war threshold, then it doesn't matter if your powers 1.5 times or 0.3 times theirs in their decision to attack.

That thread highlighted that diplomacy was the way to peace, sinking the myth of peace through power being a good plan.
 
The obvious problem with maintaining a power ratio of 1.6 is that you could just take those troops and crush your neighbour with them :p
 
I won a game finally. I took down the strongest AI and capitulated him with rifles. I was able to get a diplo win in 1822 ad. think it was because I captured the AP from his capitol. I think I want to play more aggressively but maybe let the AI build more wonders to capture but not wait to late to attack hehe. I only had two wars in this game and had about 15 cities with the Best AI controlling 9 cities.
 
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