What are your three least favourite civs?

What are your 3 least favorite civs ?


  • Total voters
    122

WarKirby

Arty person
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As a counterpoint to the other poll currently running, I thought it would be interesting to find out which civs people don't like.

More specifically, to find out WHY they're not liked, perhaps in aid of providing feedback to Kael and the team for improving civs. Whether it's that you find them underpowered, (or even overpowered) don't like their lore, despise their city names, dislike the leader personalities, or feel that the civ isn't properly developed.

Choose only 3 options. The civs you like and/or play least of all.
 
any civ that i don't play well with, but that's MY fault and not the civs :D

in a humorous way i'm pointing out something important to keep in mind:

everyone HAS a certain playstyle, and rarely do people truly change this natural preference of play style.

so when they choose a civ, that does NOT use this instinctual play style of the player, than the player plays the civ wrongly and complains that the civ sucks and is weak and needs improving.

if this was let to play out in the extreme....FFH2's civ's uniqueness would be lost and FFH2 would revert back to normal civ4/warlords/bts type of civs that are extremely identical and boring.

few players adapt to truly playing each civ according to it's strengths, most try to play a civ no matter how incompatible it is to that to that person's play style, to their play style. the really good players, can even succeed at this, but otherwise most of us fail and than complain....
 
what the christ my mercurian vote didn't register

add 1 to their score, not that they'll need it to dominate
 
As to my own choices here:

Mercurians: Simply because I dislike their art. Or rather, the lack of it. I had a good look through all theiir angel units in the civilopedia recently, and very few of them had unique models. They were mostly slightly adjusted base models, or reused from other civs. As a result, the mercurians feel unfinished to me. Hope they get some attention soon

Doviello: I don't like the doviello because of their traits. It seems to me, they're supposed to be a barbarian warrior race. But only charadon has the barbarian trait, mahala does not. In addition, charadon's barbarian trait is in place of a "real" trait, the only other one he has being Aggressive. I think Barbarian should be a civ trait, so both leaders get it, and Charadon should have an extra trait, like Raiders or Charismatic. I compare them with the Clan, where both leaders have nice normal traits, in addition to Barbarian. The doviello just don't seem to match up.

Hippus: There's not a problem with this race, in fact, I'd say they work too well. I just dislike them on personal grounds, because they despise peace, and will always eventually attack me. I have the unfortunate habit of starting next to them on a regular basis, and they're extremely annoying when I want to play quiet builder.
 
hippus does indeed have a hard-coded warmongerness...and it does make sense...it IS their strength...it's what their civ is all about... MOUNTED WARFARE :D

for the hippus to not war in the early game, is a serious detriment to them and their strengths

it would be like if the amurites never used firebows or arcane units. the grigori never using their adventure units...the elves never building farms or cottages on forest tiles...etc...
 
Weird, my reply is not posted.

I vote for Doviello (for their lack of unique mechanic; it is either start warmongering on turn 1 or completely dull at mid-and-end game for them. Peh!) and Clan (for same reason; Warren is not that unique when compared to Sidar specialists, or Balseraph puppets, or Sheaim planar gate, or even Mercurian angels mechanic).

Third vote almost went to Hippus (because I dont like their warmongering attitude toward me :lol:).
 
1. Khazad
2. Infernals
3. Elohim

I don't really have any least favourites but if I had to it would be these three. Their world spells don't favour my strategy style and are seemingly useless to me.
 
1. Kuriotates
I hate his music, I hate his picture, I don't like their flavor and the way they play. Everytime I started a game with them I got bored after a very short time. But I prefer warmongering so this is not really a wonder. I can see why one can like them, but I've never enjoyed builder playstyle very much, so that's just not my cup of tea.
2. Hippus
They are efficient, they are a pure aggro civ, but nevertheless I don't like them. Perhaps because I connect absolutely no flavor with them.
3. Lanun
I'm not really a fan of the 17th century pirates and their mechanics aren't that interesting for me that I would forget this for some hours of play.
 
Hippus. I think that's only a personal view, because I just don't like them. They attack always, they expand faster than anyone, and "they lack grace". ;)

Bannor. I seldom play with them, I think they are a bit "unfinished", but that's maybe because I can't dig their strength.

Other then that, I really like all civ's even Infernal and Mercurian. So my thierd vote would go for barbarians because they were the doom of so many of my cities ;)

Edit: and maybe Kuriotates because I never found out how to play with only 4 cities. :)
 
1. Illians.
2. Infernal
3. Sheaim

I'd love a No Illians option in the game options. We can turn AV / Armageddon / Compact, but you're still in trouble if you want to have a builder game and the Illians start on another continent. All the blizzards and hassle and no easy way to get to them and wipe them out early.
 
1. Any rush civ (i.e. the barbs, hippus) - you miss out on a lot the game has to offer by just rushing around to conquer the map.
2. Infernals/Mercurians - i love growing and nurturing empires. they just don't feel "mine" if i take control. these two also depend too much on warring, and they come in too late. (personal preference - builder style lover here ;))
3. Lanun & Bannor - I just do not find the unique mechanics of these civs interesting.
 
1) Doviello - One dimensional, and I don't like teal/cyan. Yes, that's a ridiculous reason :p
2) Mercurians - My games are half done by the time they even appear, and they're so weak when they do. Concept is OK, they just get no action for me.
3) Bannor - booooooring.
 
My biggest problem with the Mercurians is that you see your old civilization being ruined by the AI. I had a quite good economy of 60% (about 700 research) and 15 cities with the Elohim because I ran Aristocracy and Scholarship. After I switched the AI researched at 0% because it switched to Republic and Pacifism... That's why I'll never play them again except if a friend of mine and me are playing the builder of the Mercurian Gate and the Mercurians themselves.
 
Amurites. Magic sucks (relatively speaking).

Grigori. While all this secularism is fun and all, I don't want a thematically pacifist civ. And adventurers are not so good if you cannot get cool unique units of them.

Ljosalfar. Good elves are boring, boring and even more boring. An adventurer flurry is nice but that's all they have going for them. Svartalfar own them hands down in flavor and in forests (no woodsman for archers).
 
Illians (just not my taste)
Luichirp (most units can't get experience -> boring)
Mercurians (I don't know if they lack grace. But they lack about everything else)
 
Mercurian, see above

Sidar, O_o they confuzzle me

Svartalfar, they are good, but illusions suck (unless you twincast)
 
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