Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
About the Champion:
I was thinking along the lines of the katanas, for a few reasons:
[...]
Secondly, the animation set it's using uses wide, flowy movements, and I figured it would look best with a curved blade
The second blade is never actually used in the attack animation, it pretty much is just for deflecting. You might notice it's held the opposite way on the model. With the way he's holding it, it could just as easily be the main sword's sheath and it wouldn't look wrong.
K - go with the Katanas and see how it looks - looking at the model again I can see it working if the animations are right (which by the sound of it they are).
WarKirby said:On a related note, I did actually have an idea for a champion UU. Main characteristics:
1. Starts with Light promotion, and is blocked from casting re-equip (so 2 movement naturally, really)
2. +40% bonus vs recon and Archery units. (partially offset by the -20% from Light though)
3. 2 first strikes
4. 25% retreat chance.
Other than having "Light" by default, this sounds pretty good. Possibly drop the Recon/Archery to 20% or 25% (to re-offset the loss of the offset from Light). Having "Travel Light" and "Re-equip" is generally a strength of the melee line compared to others, whilst having Light permanently is a bit of a downside by comparison - you can guarantee that some people won't like the fact that their "champions are stuck with Light when they want to defend their cities". The toggle allows for flexibility - so they can take either benefit as they wish.
Warkirby said:In general, what do you think of the Highlander? Planning to use the UU idea, or just the art?
I'm thinking that no building requirement and Guerrilla sound good, possibly sharing the 20% vs Recon that Champions get. The extra strength would possibly shift a little too much emphasis onto the melee line though (it makes it a much better option than recon/arcane). I can see the lore-reasons given the rather massive sword, but it's probably a little too far.
Another alternative would be simply Guerrilla and Shock as starting promotions, with Shock representing the benefits of very large swords when fighting other melee units. It kinda makes sense that the Claymore isn't going to be of huge benefit against archers for instance.