WarKirby
Arty person
updated preview of archmage.
I've added the medallion on the front. I also made a little belt bag, like in the picture. That's a custom mesh.
I'm still struggling over the staff, though. Those staff ideas do look nice, but not quite suited to an Austrin mage. They look a bit too.... refined. Symmetrical .Well crafted. I'd kind of expect an austrin mage to carry something more rough and well worn. I'd definitely appreciate any pictures of staffs which fall into that category.
My workspace in blender is looking like a real horrowshow at the moment. You might notice in the background, severed heads everywhere. Theres also a headless body over to the right, just out of the screenshot
The face is fairly obviously a photofit from the last picture that Vehem posted. This is a skill I've recently aqquired. Though it's a little more involved than simply pasting in the image. Generally, the face UV has to be tweaked to match the texture. Especially in this case as he has an open mouth, where the great prophet had a closed mouth. If you look at the floaty head over on the left, you can see another example I was playing with. That''s the same texture, but a different UV layout. I can essentially change facial expressions through this. I could probably even make his mouth close without altering the texture, though it might look strange.
I don't know of any feasible way to change the textures or uvs ingame though, so making models with animated faces isn't feasible, in case anyone was thinking that.
Do I talk too much? Does anyone enjoy reading little technical details like this? maybe I help someone learn.
I've added the medallion on the front. I also made a little belt bag, like in the picture. That's a custom mesh.
I'm still struggling over the staff, though. Those staff ideas do look nice, but not quite suited to an Austrin mage. They look a bit too.... refined. Symmetrical .Well crafted. I'd kind of expect an austrin mage to carry something more rough and well worn. I'd definitely appreciate any pictures of staffs which fall into that category.
My workspace in blender is looking like a real horrowshow at the moment. You might notice in the background, severed heads everywhere. Theres also a headless body over to the right, just out of the screenshot

The face is fairly obviously a photofit from the last picture that Vehem posted. This is a skill I've recently aqquired. Though it's a little more involved than simply pasting in the image. Generally, the face UV has to be tweaked to match the texture. Especially in this case as he has an open mouth, where the great prophet had a closed mouth. If you look at the floaty head over on the left, you can see another example I was playing with. That''s the same texture, but a different UV layout. I can essentially change facial expressions through this. I could probably even make his mouth close without altering the texture, though it might look strange.
I don't know of any feasible way to change the textures or uvs ingame though, so making models with animated faces isn't feasible, in case anyone was thinking that.
Do I talk too much? Does anyone enjoy reading little technical details like this? maybe I help someone learn.