What civs do you want in Civ 5 - Updated list

Status
Not open for further replies.
These are the ones I'd be most supportive of. Would also like to see maybe the Austrians or the Hungarians too, though they'd be a bit harder to do.

I'd prefer Austrians, could give a Cannon/Artillery improvement and a Pasture improvement- An upgrade to the pasture, gives extra production. Maybe a UA that provides bonuses to non-Coastal cities.
 
I'd like Austria-Hungary as a Industrial, new European empire... but Austria could possibly be seperate. Could come with a nice WWI Scenario...

I think that the game needs a few more ancient (Carthage, Celts) and modern (Austria, Poland) civs. Inca, Spain, and the Vikings were all in the medieval ages.
 
Only if something like this plays in a video every time you play Austria-Hungary.

pHfNI.png

flagland.org/ I am not Svip
 
I'd be disappointed if we had the Austro-Hungarian empire instead of them being separate. After Austria had been completely obliterated by the Prussians in 1866 they joined with the Hungarians to prevent their empire from collapsing. The result of the combination was that it just delayed the inevitable. The Austro-Hungarian empire was never a real threat to any of the other superpowers in Europe, such as the French, British, or the Prussians/Germans. And their joint empire would only last approximately 51 years.

To put it more bluntly, I wouldn't be a big fan of putting in a joint empire of two nations when they were at their weakest. They should be recognized when they were at their pinnacle- when they were individual states.
 
Well, when Austria was at its pinnacle, it owned Hungary, but was autocratic and controlled them. Still, I agree with your point. Austria-Hungary was a state in decline. Austria was at its peak when it was sans hyphen.
 
Viking Empire
Leader: (one of the following) Ivar the Boneless, Eirik Bloodaxe, Harald Fairhair
UU1: Huskarl, elite Danish axemen of later viking age, replaces longswordsman, has an advantage against cities and melee units but is very bad against cavalry.
UU2: Drakkar, Viking longboat, replaces trireme, gets +2 movement.
UB (probably not): Mead Hall, replaces barracks, +1 happiness and more xp for new units.
Special power: Heathen Storm, all units have amphibious from the start, and 100% more gold is earned from pillaging.

Celtic Empire
Leader: Vercingetorix
UU1: Woad Warrior, replaces swordsman, essentially the gaelic warrior from civ IV
UU2: Charioteer, replaces horsemen, huge advantage against melee units.
UB: Druids Grove, replaces temple, no idea what it would do.
Special power: Barbarians tribes, barbarians don't bother these guys.

The following empires I dont know enough about to make them so detailed:
Carthage: hannibal, UUs: war elephants and quinquiremes (better than triremes).
Holy Rome: Charlemagne, paladins, would replace knights.
Byzantium, Zulu, Goths, stuff like that.

Moderator Action: Merged into an already existing thread. :)
 
hmmm...romania, maybe? vlad tepes would obviously be the best known ruler, so he would probably make the best leaderhead. i don't know too much else about them other than vlad fighting the turks.
 
I don't think Austria-Hungary would be a good idea. If we separate them to two civs, it is a lot better.

For Hungary my proposal is this:
Hungary
Leader:
#1 Árpád, the man who led the Hungarians to the Carpathian Basin. He would fit for the scenario proposal #2
#2 Saint Stephen, our first Catholic king
#3 Lajos Kossuth, Hungarian statesman, and leader of the 1848/49 Independency War. He would fit for the scenario proposal #1
#4 Miklós Horthy, was the Regent of the Kingdom of Hungary during the interwar years and throughout most of World War II
UU: Hussar, replaces Cavalry but gets +1 movement or +1 strength
UU2: No idea :D I don't think it'd need any other UU
UB: Racecourse: Replaces circus, but gives one more additional happiness and horse is requirement.
or
Unique Improvement (UI): Végvár, replaces Fort, but they can be used as roads or if they're in chain, (they act as the Moai) they give +1 culture / tile.
Unique Ability: for this, I have more proposals.
#1 The Arrows of the Magyars:
+1 range and +1 strength for all ranged units.
#2 Cum deo pro Patria et Libertate!
Longer golden ages (+33%?), and units are stronger in Golden Ages (+33%?)
#3 Vitam et sanguinem pro rege nostro!
+15% strength bonus for each adjacent unit and/or +100% strength for nearby great general

For scenario:
1# If they would create a double DLC pack, Hungary and Austria, they could make a Hungarian Independence scenario about Hungary's Independency war in 1848/49.
2# Other proposal can be the Hungarian Migration Period, when we under the lead of Árpád came into the Carpathian Basin and "colonized" it.

What do you think?
 
...
Unique Ability: for this, I have more proposals.
#1 The Arrows of the Magyars:
+1 range and +1 strength for all ranged units.
#2 Cum deo pro Patria et Libertate!
Longer golden ages (+33%?), and units are stronger in Golden Ages (+33%?)
#3 Vitam et sanguinem pro rege nostro!
+15% strength bonus for each adjacent unit and/or +100% strength for nearby great general
...

I think those sound too strong.
UA1, similar to the longbowman, but better because it affects more units.
Do you suggest only archery units, or also artillery type units?
How about boats and cities?
UA2, very much like Persia, but stronger.
UA3, very much like China, but stronger.

I have to admit I don't know much about Hungary, what is considered the golden age of Hungary, and what are your great achievements?
 
The Austrian Empire will probably be released in the future with a Hungarian UU, and Vienna and Budapest will be changed to Vancouver and Wellington. :P
 
I think the first half is a possibility. Certainly, they'll have Budapest (they did hold it for centuries). I doubt they'd add more Canadian and Australian cities, though. Why not add New Zealand and South African cities instead :p
 
Status
Not open for further replies.
Back
Top Bottom