Polycrates
Emperor
- Joined
- Dec 15, 2006
- Messages
- 1,288
Soooooo....to answer what seems to have been the spirit of the original question, yeah there are a bunch of things I consider exploits when I play. I'm not interested in halls of fame or multiplayer or whatever and I couldn't give two figs whether everyone else wants to do these things, more power to you. For me, I feel like I'm exploiting with anything where I really feel I'm abusing a loophole in the mechanics of the game, or some aspect where the balance is way out of whack, rather than getting my advantage by doing stuff that's the smart thing for the ruler of a realm to do.
I'm only interested in singleplayer, and my holy grail would be an AI that's challenging with exactly the same advantages and penalties as the player; so I don't really have any interest in bumping the difficulty level way up and giving the AI enormous artificial advantages, and then trying to beat it by finding artificial advantages of my own. That just seems counterproductive and makes me feel a bit cheap when I do it, and not in a good scheming-Machiavellian-puppetmaster kind of way. I used to sometimes play Immortal level in Civ 4, and it was tremendously unfun because it was so glaringly obvious that the AI was playing a totally different game to me, and it was all about knowing the mechanics rather than anything you could reasonably pass off as exceptional kingship.
Anyway, so obviously stuff like researching one turn's worth of techs to guide research agreements fits into this (if it were up to me, I'd just give a random tech other than the one you're researching, and if you're indecisive enough to go around half-researching a whole bunch of techs then that's your own damn fault if your beakers get wasted). No pillaging my own stuff. No selling open borders unless I'm in between warring AIs. I limit myself to 3 RAs at a time (though I'd rather they were just more expensive...there's a mod for that which I should re-install).
I feel like AIs offer far too much for excess luxuries (even without the whole dow thing), especially as a lump sum and especially when they don't really need them anyway. But trading luxuries is still a fun mechanic, so I always do luxury trades for gold per turn. This has the added "advantage" that they seem not to offer quite as much total gold as they would for a lump sum.
I used to have things like a no-horseman-rush policy back in the early days when nothing else could compete with it, but I think they've patched up most of the gross imbalances.
Anyway that's what makes the game more fun for me, fortunately my list is getting shorter with each patch!
I'm only interested in singleplayer, and my holy grail would be an AI that's challenging with exactly the same advantages and penalties as the player; so I don't really have any interest in bumping the difficulty level way up and giving the AI enormous artificial advantages, and then trying to beat it by finding artificial advantages of my own. That just seems counterproductive and makes me feel a bit cheap when I do it, and not in a good scheming-Machiavellian-puppetmaster kind of way. I used to sometimes play Immortal level in Civ 4, and it was tremendously unfun because it was so glaringly obvious that the AI was playing a totally different game to me, and it was all about knowing the mechanics rather than anything you could reasonably pass off as exceptional kingship.
Anyway, so obviously stuff like researching one turn's worth of techs to guide research agreements fits into this (if it were up to me, I'd just give a random tech other than the one you're researching, and if you're indecisive enough to go around half-researching a whole bunch of techs then that's your own damn fault if your beakers get wasted). No pillaging my own stuff. No selling open borders unless I'm in between warring AIs. I limit myself to 3 RAs at a time (though I'd rather they were just more expensive...there's a mod for that which I should re-install).
I feel like AIs offer far too much for excess luxuries (even without the whole dow thing), especially as a lump sum and especially when they don't really need them anyway. But trading luxuries is still a fun mechanic, so I always do luxury trades for gold per turn. This has the added "advantage" that they seem not to offer quite as much total gold as they would for a lump sum.
I used to have things like a no-horseman-rush policy back in the early days when nothing else could compete with it, but I think they've patched up most of the gross imbalances.
Anyway that's what makes the game more fun for me, fortunately my list is getting shorter with each patch!