My favourite would be to get something like the civ2 advisor voices back by clicking on the civ6 governor icons in the cities ...
Eg. Victor: "We need barracks, noble leader, or would you have our soldiers sleeping on your palace steps?"
Amani: "Excellency, let us sharpen our diplomacy first and our swords later ..."
Pingala: "Most blessed leader, the torch of enlightenment sputters in your hand!"
Reyna: "Excellency, let us make currency instead of swords, for it is wealth that moves the world and profit that rules it."
...
I loved founding one and then suddenly getting obsessed with controlling every last Wheat Corn and Rice on the plant to feed the Insatiable Cereal Mills juggernaut. We will bury Sid's Sushi Co.!
Just the drive to obtain resources by any means really gave an "economic imperialism" side of things where you had to consider that some wars wouldn't be worthwhile and sometimes going after your pals was "just business."
The branch offices and that whole pseudo missionary spreading, I didn't care for.
From Civ I: Newspaper and its headlines. Palace building. Large AI civilizations potentially having civil war and splitting up in two, upon loss of their capital.
From Civ II: Advisers and their counsel. Throne room. Faster movement along rivers (rivers act like roads). Music.
From Civ III: Leader banter. Country borders not being actual impenetrable walls w/o open borders. Absence of unit teleportation. Luxury trade being available only if your trade can reach that AI civ.
From Civ IV: Well, everything or close to it. Mostly, difficulty and difficulty levels being a thing. Diplomacy. Industrial Revolution. Mass production of units and their mass dying in war. War trumpets that scare you s***less. Neck to neck race to victory. Wild animals, barbs and barb cities. And so on.
I think the best system that was scrapped was each citizen having their own individual nationality, and then slowly assimilating. Makes it clear exactly how likely a city will be to revolt.
Was playing yesterday and humming along quite nicely until I of course ran out of oil. There are 3 oil north of my lands just begging to be harvested but they are in the middle of Tundra and coastal access is blocked on both sides by ice so you might as well be land locked. All I could think of at the time was how much I missed the ability to run some workers out there to make a colony on that oil like you could in Civ III (Still my favorite)
Civ4's colonies: you could colonize an oversea continent and then, in order to cut maintenance cost, you could make it a colony, actually creating a new random civilization under your control (about tech research, tributes, alliances, etc).
I think the best system that was scrapped was each citizen having their own individual nationality, and then slowly assimilating. Makes it clear exactly how likely a city will be to revolt.
I still go tall. I rarely have more cities than governors for them and if you give me 4 solid cities I can still win a cultural or scientific victory just takes 3-400 turns. Unless the AI ticks me off I almost never war I just find it boring. Then again I play very different than almost everyone here. I very rarely chop, I don't kill city states, micromanagement is a curse word to me.
This is simple, but the ability to rename your civ and leader. Because sometimes, you want to play as a civ that's not in the game, but lack the skills to make a mod. Being able to choose your colors (beyond the Jersey system) without having to edit the game files would also be nice.
As far as more mechanical features, I always loved Civ IV's government system best. Civ V's doesn't make sense because you don't really switch governments (until you reach the ideologies). Sure, your title changes, but you still keep all of your previous bonuses. Heck, some trees didn't even come with official titles, but just terms like "the Pious" that tell you nothing of government form. Meanwhile, Civ VI's policy cards seem too unimmersive and trivial to adopt and change. Civ IV really felt more like a customizable government, even if not all of the options made sense.
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