What do YOU want to see in the future eras?

Azurian

The Azurian
Joined
Apr 10, 2012
Messages
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Location
Florida, USA
Digital(2010-2040 A.D) [Low Transhuman Era]
Cyber (2040-2100 A.D) [ Mid Transhuman Era]
Nano (2100-2200 A.D) [High Transhuman Era]
Luminal (2200-2500 A.D)
Solar (2500-3000 A.D)
Interstellar (3000-10,000 A.D )
Galactic (10,000-125,000 A.D A.D)
Dimension(125,000 A.D - ???? A.D)


Digital Era
This age is about robotics, medical advances in gene teraphy, commercilized spaceflight, "land warrior" soldiers, genesis biology, and technologies that are the stepping stones to the other Ages.


Cyber Era
This age is about artificial intelligence, fusion, telemedicine, internal shockwave engine, cybernetics, wireless electricity, dropship warfare, stratophere warfare, Binary S.I.N (Sinister and Infectious Nanites ) replaces nuclear weapons as superweapons. holographics, and the emergence of cyber and virtual urbanization. Antigrav and skyroads mark their beginnings here.

Nano Era
The great Genetic Age..advanced antigrav, animamterials, internal spectrum engine, ecosystem modeling, hypersonic traffic, artificial life, quantum computing, orbital structures, binary consciousness, androids, brain architects , Nanobotics, DNA Computing, and beginning of Lunar Colonization, animals are replaced by Bacca.

Luminal Era
The Great AI Age..This age is about creating new species, biological androids, new light energy, photonics, luminal cities, internal Nucleosynth engine, terra computer, biological androids, inner solar system colonization, aerial and marine colonization, Binary D.A.R.K (Diabolical Automated Regenerative Kenisisnanonities) , synthoid organisms, luminal lifeforms, soul emulation, knowledge downloading, smart dust, humans starting to become new species, animals are replaced by Meatshrooms..

Solar Era
space travel, heliosphere warfare, Asteroid colonization, ion engine, giant space armadas, begging of very large space warfare, warp gates, muon cannons, many new armor types..mega hulls, holodecks, artificial gravity, atmosphere generation, Binary D.O.O.M (Doomsday Orbital and Obliterating Macroparasites [think War of the Worlds])..space marines, Astrocorporations, hover tanks, spinal mount, motherships, Large Tachyon Scanner, Psi weapons, VASMIR, spaceship subsystems, Helium 3, Mars and Venus colonization,

Interstellar Era
http://www.orionsarm.com/eg-topic/45cfd626aae0d
start of techs that alter matter, Laser, plasma, phased ballistic weaponry discovered, minerva and ark reactors, star colonization [less than a dozen], 100,000 miles max teleportation, moon-size computers, space pirates, artificial moons, multiple new propulsion discoveires..stellar federations, antimatter, [basically Armada 2526 before wormholes are researched], start of xenotechs and xenocultures[humans are different species] [ the game AI War:Fleet command]

Galactic Era [aka Civ4: Sins of a Solar Empire]
http://www.orionsarm.com/eg-topic/4b0d54e136586
wormhole traversal, Cluster Brain ..advanced laser,plasma, antimater, muon weapons..advanced propulsion.. planet destroyers..forcefields, Galactic Federation, supernova harvesting..Conversion Drive, 1 light year max teleportation, Hyper-forge [star wars ,star trek, bablyon 5, the game Star ruler, sword of the stars]

Dimension Era
aka Godtech Era..
http://www.orionsarm.com/eg-topic/45cfd5f861a04
Parallel Worlds, Argus Array, Black Hole Brain ,"Magic", space-time weapons, max teleportation, Basement Universe [A small artificially created universe linked to the current universe by a wormhole, This can be used for living space, computing or as an escape from a decaying universe], Displacement Cannon, Caretaker Seed, Cryptotech, Dittocube, Chaos Wand , supernova harvesting..artificial planets, Coagulator,

Last Tech:
Multiverse Generator
 
Wow, I could literally talk all week on the subject. I wouldn't call myself an expert, but very knowledgeable on related subjects would be an understatement.

Thanks for opening this up as a general future thread. I plan on editing this post further.

I think you should post an idea of what the tech tree in the first thread, and list the best ideas discussed here.

Did you get a chance to read my recent posts on the future BTW? I had 4-5 in the last two days, in different threads. I think we should define what the era feels like at first. We could line up a basic description that encompasses the idea of each era, and define where the techs fall best. This is tricky because some techs could fall across a spectrum, i.e. created sooner or later. I think we should be conservative at first, there are lots of for sure, emerging techs. Some may not pan out.

The digital age should always resemble our world today, but with minor changes, this is the domain of immediate science fiction or thrillers, using ideas like 'what if one thing was different?'. What if one new technology makes a difference, like the iphone, or ipad. A few major diseases could be cured (it looks like it will happen). This is the point where the ideas of the future start to become possible. New countries could break up or form, the politics of the world can shift, with new allies, and games. Most countries should experience rapid industrialization and entry into the global economy. The Arab Spring and the Occupy movement hint at possibilities that people will start to develop a sense of themselves; a first step towards humanity developing a united sense of itself and working together at the populist level. The internet starts breaking down the barriers between countries and corporations do become less accountable, being able to shift resources across borders intentionally and past laws of any one land. Interglobal government could start as as strict regulations across borders, like copyright, and corporate resource shifting become problems. A living Tupac heralded that holograms are already a reality and will replace 3d technology slowly as technical hurdles are overcome. New disruptive technologies start becoming more frequent as crowd-sourcing replaces controlled empires like journalism. Newspapers, and manufacturing jobs will just be the first casualties. People can be empowered to do things by themselves through things like 3d printers, which will soon start being available like to the public and supplement ink jet printers. Parts industries, toys, and basic manufacturing can start being done in one's own home. Computers will be transparent, and through the cloud, the phyiscal nature will shrink either through the the internet where pcs can be virtuallly served with more power, than the ones we have in our homes, and computers will be terminals again, or through smaller and smaller devices like the ubuntu pc drive of today. Media will increasingly be cheaper to access than buy, and companies will try to get paid per serve, cheap at first, but expensive like raised cable rates when they know they've got you.

The less certain possibilities and technologies of today should be pushed to the beginning of cyber. Basically use the rule of thumb to lay down techs, ones that seem certain or are listed in the most reliable and consistent sources should be easy to pin down. Ones people less because of positioning should be made unstickey (color it a different color on and move them around until people say they feel right.)

The cyber age could encompass all the near future versions of life imagined when we think of future happening in our lifetimes, both expressions of dystopic and optimistic. Since the future is the first part of human history that is truly unknown, we should explore ideas on what it could end up as. Moon colonies and Mars colonies for sure. Too bad that it has been possible for a while. This is the world of blade runner. snow crash, and neuromancer. flying cars, vtol vehicles. Being immersed in virtual reality. Robots aiding us in our everyday lives, and the line between humans and machines being crossed for the first time. Machine interfaces are normal. Networked AI will arrive from linking semi-intelligent systems. The first interstellar probe will be launched. The Planetary colonies are starting on the more inaccessible planets and orbital living facilities. The Asteroid belt will be a gold rush. The first interplanetary regular transport.

The Nano era should feel like a world where everything has changed. Ideas are no longer limited by technology. Things are built instantly, and with just a thought. We are ready to burst out of our planetary cocoon. It is like the book the Diamond Age by Neal stephenson, instant buildings, hidden technology, control of the environment, the first interstellar colony, holodecks, bio-engineering, and true merging with machines. regular lunar travel and commercial interaction with regular solar system colonization.

I will comment on the others later.

I agree that the timing of major things like space colonization should be on the more conservative time-frame (push back my colonization ideas a little). So should energy manipulating technology. Fantasy type stuff should not occur until the galactic era and then I see it more like the times of Asimov's Foundation or Star Trek's federation at the end of that era. It is too optimistic to think the world will come together when we first become an interstellar species. Like Hydromancerx, I think encountering aliens should wait until we spread out in space a little, and think we are alone. To keep with the spirit of civilization thought, all alien encountering scenarios should be possible. Alien invasion, first contact (hostille or friendly), and even never or very rare encounters should all be possible. Far apart, close by aliens, or no aliens should both be covered as options in C2C.

There is a Ted video that maps out future trends pretty well, I will reference it and edit this post to include it and other material I find. Common ideas will fit together and paint a great picture.

Anyway this is a start. I will focus on sourcing and laying out major transitional ideas like aliens later. :)
 
i will tell you what i dont like to see
i dont want to see too much scifi and if you add i dont want to see huge power ranger robots that can spit fire or i dont know what . plus sci fi must agree with some house rules(no timetraveling recruting as a modmod has):)
but... My Gundams! :mischief: [Poor Zaku bro]

Either way, I enjoy sci fi quite a bit and although I don't have any immediate ideas that come to mind I do agree with the 'house rule' concept or at least discuss the framework in which the ideas will spring from.

Granted, the timetravel thing reminds me of an old game for the PS2 called TimeSplitters... whereas I don't see skyscaper mechs, I do however see something along the lines of battlesuits (Think of the Tau from Warhammer 40k if you want) and general improvements in robotic technology.
Hell a lovely homage to Asimov's 3 Laws of Robotics would definitely work. :D
 
Some light sci-fi would be best in the early future. Nothing implausible or things that people aren't working on.

The cyber age, has a lot of slightly dystopia and utopia ideas of where things end up that can be explored, but I wholeheartedly agree. Flashy fantasy stuff should be limited. I want everyone to believe that this future we make is possible.

Battlesuits will probably extrapolated at some point. I want C2C to be it's own world. but I want a large variety of possible things that could come up. The future is meant to be explored. Trust me, if I can't believe it, I don't want it in there either. Things do get more possible as tech progresses, but I don't want us to end in fantasy and loose implausibility.

Gundams, and battlemechs, and fighting robots will be something explorable at a point, but conservatively and realistically I hope, if it seems flashy, trendy, or not something compelling, then it should probably be pushed further in the future. Stuff of fantasy, some other mod I hope.
Ambitious, eventually probable, visionary, yes please.
 
If mecha get in, I'd like to see them as an entirely optional line of thought, like riding bears and rhinos as opposed to the alternative timeline steampunk/clockpunk stuff I remember reading about at one point (how is that sort of thing accessed, by the way?). Not limited to one civilization, however, just techs that could lead back to the main line as alternatives to other modes of thought. That way if a civ wants to commit the time and resources to it, they are free to do so. I'm fine without, personally.
 
I was jesting with the skyscraper size battlemechs, but something along the lines as battle armour (The forever faithful 'Space Marine' would be the most recognizable example) and suits (Essentially just a beefier version of the suit) would be more plausible.

I remember an older movie, Appleseed had some interesting tech, such as automated tanks and androids.
 
Actually their will be gundams..they are the evolution of Mechas. they ARE TOO POWERFUL to be AI controlled and will be control by pilots. They will be avaliable in solar Era (2500-3000 A.D).

Starting at "Advanced Warmachines"..(Nano Era)

Link to video.



Starting at "Gundam Specialization" ( early Solar Era)

Link to video.
 
plus sci fi must agree with some house rules(no timetraveling recruting as a modmod has) :)
Aww, you don't like my Time Travel Drafting? :lol:
 
Gundams, and battlemechs, and fighting robots will be something explorable at a point, but conservatively and realistically I hope, if it seems flashy, trendy, or not something compelling, then it should probably be pushed further in the future. Stuff of fantasy, some other mod I hope.
Ambitious, eventually probable, visionary, yes please.

Robots will gradually become more technologically ambitious as time goes by.

Robots----->Mechs------->Battlemechs------------->Gundams-----------
 
@Rightfuture
Would you to see a Master TechTree of all the new Techs for all the new Eras?
The only issue is you might not understand some of the Tech names..and go whats that? Ill see if I can find it in my backup drive.
 
Regarding future units, will the strength cap be increased to accomodate the new units. IIRC the cap is 360 which is the nanite cloud.
 
Regarding future units, will the strength cap be increased to accomodate the new units. IIRC the cap is 360 which is the nanite cloud.

Absolutely yes, since an Angelmaker Autowar Seed of the Dimension Era should have around 105,000 Strength..

Derived from AutoWar seed, the AW is found in many variants such as JAWs (Jovian), SAWs (Solar) and BAWs (Bio). Belongs to the greater category Constructor Warseed.

Quite appropriately these are known as Starbursters, Solar Destroyers or World Eaters.


An AW is a missile launched into an opponent's solar system, often without teir knowledge. Different AWs are designed for different environments, but they all rely on stealth to land in their environment and then release nano, which covertly spreads and converts a portion of its environments mass into autowars before the enemy finds out. The emergence of the autowars is sometimes aligned with the arrival of an extra-stellar invasion fleet, but especially against foes of lower tech level autowars are quite capable of taking over or eradicating a system entirely on their own. Highly destructive, intelligent, adaptable, and capable of extended independent operations, autowars can remain a danger to nearby inhabited systems for centuries, millennia, or even indefinitely.

The AW is usually fired either from the Oort cloud (enabling lower velocities, thus requiring less of a brake and lower chance of detection of the AW) or from light-years away (allowing the AW to arrive well ahead of a fleet, giving it lots of time to prepare).
BAW

The Biosphere AutoWar seed, a BAW is also known as The First Horseman, a Big Awe, or Demon Plague.

The BAW requires the least tech of all BAWs, but is also the easiest to detect since it tends to inhabit the very environment that its targets live in. Because of this, the BAW's nano usually waits until the very last moment before it begins the actual building of its autowars. Until then it spreads throughout the biome, either under its own power or by "hitching a ride" on local life forms. Then at a predetermined time or signal the nano activates, and begins quickly disassembling nearby biological material and construct its autowars.

The BAW is commonly accepted to exist in three versions. The hard BAW, the true BAW and the terror BAW.

The hard BAW utilizes the resources gathered from the local life forms to build autowars of carbon and other appropriate substances. This is the easiest type of BAW to construct and can be constructed as early as the High Tech level, though higher tech levels greatly increase the nano's chance of spreading undiscovered.

The true BAW on the other hand, uses the biomaterial to build biowars. Though it doesn't require much more than High Tech level nanotechnology, it requires ultratech biotech to ensure the creation of efficient biowars. If the nano used in the true BAW is bionano, the chance of discovery falls drastically.

Finally the terror BAW is a variant of either hard BAW or true BAW. The purpose of the terror BAW is not to kill the enemy, but rather to terrorize it. Therefore, its nano will often create several small, stealthy autowars or biowars, pulling upon legends and local dangerous life forms to create a truly frightening autowar, capable of slipping into a settlement, eliminating a target and then slipping out again. And do this again and again and again. The targets can be either of popular or political importance or completely random, but few populations stay unaffected against a terror BAW's cargo.
JAW

The Jovian AutoWar seed, a JAW is also known as The Second Horseman, a Shark, or a Jovian Surprise.

The JAW is launched into a jovian or similar body in the target system. There it converts hydrogen into heavier metals and then proceed to build autowars. The largest problem for a JAW is the amount of energy radiated when it converts the hydrogen.

The JAW exists in two variants, depending on tech level.

The lowtech JAWs, which can be built by High-tech and Ultratech civilizations, utilize fusion reactors to produce hydrogen conversion, and build autowars and more reactors. Since heat detection is a large problem for these JAWs, they often employ multi-square-kilometer radiator fins and other methods to spread the heat across a large area to make it undetectable to enemy scanners. Less advanced JAWs will construct the reactors from trace heavy materials in the jovian's atmosphere, and only start the nucleosynthesis and construction of autowars once their attack is about to start.
SAW

The Solar AutoWar seed, a SAW is also known as The Third Horseman, Super Awe, or Angelmaker.


The SAW is launched into a system's star and there creates autowars quite inconceivable to the baseline mind. Fact and fiction after the release of a SAW's swarm are often hard to discern from each other.

The SAW also exists in a version that instead of creating autowars creates or releases strange matter viruses inside the star. Quite appropriately these are known as Starbursters, Solar Destroyers or World Eaters. Or simply by their official name SADeVe (StrAnglet Delivery Vehicle).
 
Digital (2010-2040 A.D)

Propulsion
- Solid Rocket
- Liquid Rocket
- Ion Thruster

Cyber (2040-2100 A.D)



Nano (2100-2200 A.D)

Colonization
- Lunar

Luminal (2200-2500 A.D)

Colonization
- Mars

Solar (2500-3000 A.D)

Propulsion
- Photonic Satellites

Colonization
- Jovian Moons (Colony Arcology and Launch Arcology)
- Asteroid Belt

Interstellar (3000-10,000 A.D )

Propulsion
- Nuclear Pulse Propulsion
- ACNPP

Colonization
- Alpha Centari (Seed Ships - Colonizes Entire Planets)

Galactic (10,000-125,000 A.D A.D)

Propulsion
- Antimatter Rocket
- Neutrino Oscillation Pulse
- Wormhole Traversal

Colonization
- Andromeda Galaxy (Advanced Seed Ships - Colonizes Entire Solar Systems)

Dimension (125,000 A.D - ???? A.D)

Propulsion
- Folding Space
- Space Creasing
- Dimension Travel

Colonization
- Other Dimensions (Ascension Gate [Science Victory])
- Other Universes (Multiverse Ships [Spaceship Victory])
- Other Times
 
I love must of the techs, but personally I would like to see Artificial Intelligence a little later in the tech tree. Creating real digital, self optimizing being (in practice only restrained in its advancement by the physical limitations) would be just an incredible scientific breaktrough. I think that it could be preceded by something like Pre-Sentient Algorithms from SMAC: "Open-ended neural net programs that can sort and process exebytes of data, ‘learning’ as they do so and adapting to the world they observed" and the actual AI tech placed into the middle or even late transhuman...
 
I love must of the techs, but personally I would like to see creaction of Artificial Intelligence a little later in the tech tree. Creating real digital, self optimizing being (in practice only restrained in its advancement by the physical limitations) would be just an incredible scientific breaktrough. I think that it should be preceded by something like Pre-Sentient Algorithms from SMAC: "Open-ended neural net programs that can sort and process exebytes of data, ‘learning’ as they do so and adapting to the world they observed" and the actual AI tech placed into the middle or even late transhuman...

Well the Artificial Intelligence Tech =1 human
Architect Brain = 1000 humans brain
Terra Computer = 10000 humans brain
Derrida ISO= 100,000 humans brain

and for the rest..please read this..
http://www.orionsarm.com/eg-article/4845f4e8041bb


Pre-Sientient Algorithms= are Machine Learning, TAEM Simulation, and Ontological Engineering, Affective Algorithms (emotions), Evolutionary Algorithms( computer code that learns)
 
Unfortunately I haven't seen the in-game description of your AI tech, but when referring to "Artificial Intelligence Tech = 1 human" it isn't about cognitive abilities (because it actually precedes these techs mentioned before, especially Machine Learning and Evolutionary Algorithms), but rather sheer computing power, right ? Because if that is so it wouldn't be an AI but "just" an ability to build very powerful supercomputers (even today computers have already reached and surpassed human brain on some levels, although indeed not all of them).
 
Several things on this issue;

First, there is no way that we are going to be going to 100,000 AD or anything near that on our timelines. It was enough of a pain for me to get things to end nicely in 2275 AD, so I think that we can leave things that way. Also, I think that we don't need to be splitting up the Galactic Era into three or four eras, splitting the Transhuman Era will be enough work already.

Now, on to the body of the question. I would like to have our future eras be as 'hard' sci-fi as possible, IE no 'magic', no wierd time hijinks, none of the generic sci-fi tropes that are not in any way scientifically accurate. That goal conflicts slightly with some of MrAzure's techs, which I think are too cheesy. I'll get into that in more detail later though. I also think we have a lot of new techs that are overspecific, even if they are scientifically accurate.
 
Several things on this issue;

First, there is no way that we are going to be going to 100,000 AD or anything near that on our timelines. It was enough of a pain for me to get things to end nicely in 2275 AD, so I think that we can leave things that way. Also, I think that we don't need to be splitting up the Galactic Era into three or four eras, splitting the Transhuman Era will be enough work already.

Now, on to the body of the question. I would like to have our future eras be as 'hard' sci-fi as possible, IE no 'magic', no wierd time hijinks, none of the generic sci-fi tropes that are not in any way scientifically accurate. That goal conflicts slightly with some of MrAzure's techs, which I think are too cheesy. I'll get into that in more detail later though. I also think we have a lot of new techs that are overspecific, even if they are scientifically accurate.

How do you know what is scientifically accurate if it hasn't happened yet? Are you a regular at reading scientific articles, following scientific advances of the future by leading scientists, and what is possible? Ill edit the gamespeeds..and there is more than plenty of stuff to be added, im actually running out of room. Alot of techs can be seen as overspecific but what about some of the techs from prehistoric to modern? I think your a historical traditionalist, and their is no problem with that.

EDIT: The future isnt the next 100 years..we as humans will live for a long time, and have quite the journey.
 
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