You really telling me you've whipped back to back nukes, looked back at your city and thought oh no, the unhappiness!! If only I had the sac altar!!
You had me laugh at first ("huhuhu! indeed, nice joke!"), but... thinking about it,
If they say so, why not? They said Kremlin.
Kremlin = -33% hurrying cost = +50% production for whips ('cause one can't whip 0,67 citizen). That is before production multipliers are applied. So, normal speed, a base whip becomes 45 hammers.
Assuming Kremlin and +75% production multipliers, 1 pop whipped = 78 hammers. (!)
ICBM costs 500 hammers. Ok, maybe that one's a little costly to chain whip.
Tactical nuke costs 250 hammers: that is, conceivably, a 2 pop whip with very little overflow, or a 3 pop whip with a lot of overflow (resulting in a certain 2pop whip for the next).
Now, if we assume Police State for +100% production multipliers (90H a pop! Conceivable, if one's gonna whip nukes), the Tac Nuke becomes quite the reliable 2 pop whip: it only requires 70H invested.
Assuming Biology farms (no reason not to), most cities that are whipped to death (down to size 6?) will grow back a size in 1-2 turn, 3 turns at most (when mismanaged?). That is more than enough to stack whip anger to extremely high levels. Of course, for this to be relevant, one has to be building a tad more than 3 dozens of nukes
