TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
What? A map can be hard with enough happiness around, your arguments are getting more silly I'll give you a nice Deity map, boxed in by Shaka and Toku, you get plenty happiness thou and there your game is already won i'm sure.
Fine fine, I overexaggerated. Still, it is equally ridiculous, if not more so, to claim that the near-elimination of


Ranking people's skill based on who is more famous on YouTube is absurd.
I agree lol. Though I don't do it, one could look very, very amazing through the power of editing

And yes, I do like to argue on these boards! I'm sure it's a surprise to everyone, and I was hoping not to out myself...
...
<3.
Edit: While I have played and won every VC on deity (except time) on ancient starts normal speed/map size and even have two HoF spots on the deity table, I dislike playing on deity normally. Much of high difficulty play revolves around using the AI bonuses against it in some way in this game. However, to do that you must keep up to at least a certain extent. Because the jump immortal --> deity is similar to noble --> immortal, the micro required to succeed on deity is unforgiving and thus time-consuming to do well. I don't have the patience to do that normally, which means the most typical deity win for me is

Examples of using AI bonus against itself:
- Tech trades (especially brokering intelligently...this one thing can massively increase tech rate if done well)
- Pit AI's against each other at war and then clean up cities
- Any use of permanent alliances
- More typically, use of vassal states as unit sponges, collateral initiative territory, and "islandtarget" cap rules abuse.
- Diplo victories
I have won a few games on deity via nonsense like bulbing engineering with gsci (requires not having fishing), capitulating a target, giving him his cities back, and then SPAM gifting him warriors while declaring on people, allowing my runaway "vassal" to win the game for me.