TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
What? A map can be hard with enough happiness around, your arguments are getting more silly I'll give you a nice Deity map, boxed in by Shaka and Toku, you get plenty happiness thou and there your game is already won i'm sure.
Fine fine, I overexaggerated. Still, it is equally ridiculous, if not more so, to claim that the near-elimination of
from the whip cycle isn't significant. You can easily chain-whip smaller cities indefinitely. With most civs, somewhere between +5 to +10
you're going to have problems with that even using the slider...unless of course you want to invest extra infrastructure beyond granary + rax + discount CH to do it. Even with a theater, you'll eventually run into problems.Ranking people's skill based on who is more famous on YouTube is absurd.
I agree lol. Though I don't do it, one could look very, very amazing through the power of editing
. The only thing I'll claim I can do better than most is play quickly.And yes, I do like to argue on these boards! I'm sure it's a surprise to everyone, and I was hoping not to out myself...
...
<3.
Edit: While I have played and won every VC on deity (except time) on ancient starts normal speed/map size and even have two HoF spots on the deity table, I dislike playing on deity normally. Much of high difficulty play revolves around using the AI bonuses against it in some way in this game. However, to do that you must keep up to at least a certain extent. Because the jump immortal --> deity is similar to noble --> immortal, the micro required to succeed on deity is unforgiving and thus time-consuming to do well. I don't have the patience to do that normally, which means the most typical deity win for me is
ironically (I could AP cheese and win deity regularly, but that loses interest quickly).Examples of using AI bonus against itself:
- Tech trades (especially brokering intelligently...this one thing can massively increase tech rate if done well)
- Pit AI's against each other at war and then clean up cities
- Any use of permanent alliances
- More typically, use of vassal states as unit sponges, collateral initiative territory, and "islandtarget" cap rules abuse.
- Diplo victories
I have won a few games on deity via nonsense like bulbing engineering with gsci (requires not having fishing), capitulating a target, giving him his cities back, and then SPAM gifting him warriors while declaring on people, allowing my runaway "vassal" to win the game for me.
Phil is awesome and I learned a lot in my youth from him, but I know he would admit that his fast play-style and lack of micro prevents him from being upper echelon. Regardless though, he has a great understanding of the game holistically.
, early game, is very expensive. 30H is expensive but only half of it.
Very good indeed. But not super-awesome as in... it should be built in every city a.s.a.p. The Mint is built everywhere asap, but mostly because it's a Forge.
, and can get cheap health elsewhere (Granaries, Harbors).
. This isn't the worst deal ever (it's not a bad building), but it's still far from top tier. The Terrace is strong because it can be built by the Inca. If it belonged to a Creative leader, it would be much weaker.