What makes Deity difficult?

Something I wanted to share of the joys of deity.

So I noticed hannibal adopting Hereditary rule 2200BC

Then I saw he built the Oracle at 1880BC and I thought... no way....

sadge.png


A disgustingly rich capital at turn 60
sadge2.png
 
You can also see the AI not chopping its forests. The capital doesn't even have 11 improved tiles.
 
OMG Deity is indeed scary :faint: 1760BC Feudalism with capital double Gold, what next? 500BC Paper, 1AD Lib, 500AD Apollo and 1000AD spaceship launch?... :scared:
 
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@Pangaea
That new video would add some new stories to your thread :lol:.

By the way, Henrik has played several times as Hatty. If you like, you may want to watch his Deity Hatty games (Deity 23, IIRC). It'll give you some hints about your current shadow game.

@Fish Man
Whaaaat? 275BC lib?... :faint:
 
My deity games have become easier ever since I started giving cities back to capitulated vassals and nurturing colonies seriously.
 
Looking at the latest Henrik immortal game it becomes pretty obvious how much tech trading favors the human player. Also due to NTT, the value of vassals is rather low. On standard settings you can just let decently strong vassals do a big chunk of your teching, especially on deity.
 
My experience is that NTT immortal can feel harder but it’s actually just longer. The risk of losing is negligible. You’re just required to go deeper into the tech tree to win the game. I actually think it’s easier in the sense that the risk of losing is reduced. The only way you can have a really hard immortal game is when the other continent gets too far ahead in tech for you to be able to join in the tech trading fun (although this is admittedly rare).

On NTT you can just target the weakest civ, then the next weakest etc until you’ve got so much land that you can overwhelm even a more advanced immortal AI or reach domination without ever fighting them because, as stated, vassals are pretty useless so you may as well wipe an AI out unless there’s another target in need of your urgent attention. From the bit of the Henrik game I watched it seemed pretty clear he was going to win (and I assume he did). It was just going to be the sort of grind he wasn’t used to on immortal.

I’ve never played NTT deity so I can’t comment beyond agreeing that in a normal tech trading game liberating cities and benefiting from deity AI bonuses through your vassals often seems more effective than keeping the city for yourself. Unfortunately, returning things I’ve taken doesn’t come naturally to me.
 
From my personal experience, it is usually being boxed in and being forced to settle wherever possible, most often not very optimal. I would assume that has a lot to do with the 2nd settler the AI get. Given enough space to breathe, bit of practice, experience, and self control usually keep you away from breaking your economy. Many times you feel as though you have to break out by warring to give yourself some room, but that war can also destroy your economy and slip you further behind in tech as well.
 
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