What new wonder do you want to see in CivVII?

Grand Central Station
Connects all existing tracks and Bus lines. Doubles the output of all Rail Factories. Doubles travel speed of all train and Bus lines. Produces free Rail Worker Unit.
Activates when all cities in the continent adjacent to the capital are connected via rail and is available after the advent of Railroad.
 
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I think they would be fine using CERN, If it's aesthetically more pleasing than longer name. We also have Oracle (rather than Temple of Apollo or something).
EDIT: Or wait, is the building actually called Oracle? :crazyeye: looks like it is

I mean, LHC is the general acronym, but it's still interesting to know "CERN" has somehow become an associated title for the public. I mean, if it works it works :think:
 
I think they would be fine using CERN, If it's aesthetically more pleasing than longer name. We also have Oracle (rather than Temple of Apollo or something).
EDIT: Or wait, is the building actually called Oracle? :crazyeye: looks like it is
Not exactly. There was no building or structure called the Oracle in classical Greece. There was the Panhellenic Sanctuary at Delphi, which was known as the Omphalos, or Navel of the Earth. There were several temples there, but the important one for us was the Temple of Apollo, or Apollonion, in which the Pythia, or Oracular Priestess was located.

So, 'Oracle' referred to a person, not a building, although in her favor the Pythian Oracle was one of the most powerful women in the Greek world.

There were five temples to Apollo on the site, but the first three are Mythical, built by the Gods of weeds, feathers, wax, or Bronze. The fourth temple was stone but was destroyed in 548 BCE, replaced by the 'Fifth Temple' which is the one famous as the home of the Oracle. Unfortunately, while there are several descriptions of the exterior and some surviving columns and foundation of the building, here are none of the entire interior since part of it was a Sacred Site off limits to visitors. Various novelists over the years have tried to reconstruct the proceedings and physical surroundings of an oracular visit, but none of them agree.
 
Activates when all cities in the continent adjacent to the capital are connected via rail and is available after the advent of Railroad.
Depends on which part of the railroad era it should be available. Perhaps we can find a way to implement a subway system. Maybe have Subway stations. Then GCS could enhance the benefits of the Subway systems. Also consider Bus Stations which should come available when roads/ highway systems are possible. I would say GCS should come into play about the Early Modern Era.
 
Dubai would make an interesting City State though: an Anti-Cultural City State?
Allows you to build artificial islands improvement, which provide you absurd amounts of gold, more if adjacent to oil, and tourism based off of gold input. :mischief:
Depends on which part of the railroad era it should be available. Perhaps we can find a way to implement a subway system. Maybe have Subway stations. Then GCS could enhance the benefits of the Subway systems. Also consider Bus Stations which should come available when roads/ highway systems are possible. I would say GCS should come into play about the Early Modern Era.
In terms of gameplay what would a subway or bus system do? I understand those if this were a city simulation game, but I don't understand what they would do in Civ?
 
In terms of gameplay what would a subway or bus system do? I understand those if this were a city simulation game, but I don't understand what they would do in Civ?
The idea is to enhance the mobility of the population from city to city and Civ to Civ. And the more that travel underground. The more above ground tracks to move freight. The more travel opportunities, better prospects of job possibilities. The Economy improves. Happiness improves. I am a fan of the SimCity series. And I'm quite impressed with Cities Skylines. Of those are different games. But I like to see some of that kind of real life implemented into Civilization.
 
Allows you to build artificial islands improvement, which provide you absurd amounts of gold, more if adjacent to oil, and tourism based off of gold input. :mischief:

*but only if the Netherlands are in the game.
 
In terms of gameplay what would a subway or bus system do? I understand those if this were a city simulation game, but I don't understand what they would do in Civ?
On a more abstract level, public transit networks are a net positive for the environment, public health, public safety, wealth distribution. Basically, factors that matter a lot to pretty much everyone except the state and/or ruling class
 
Civilization simply doesn't go down to that level of detail. Same reason why schools aren't a thing (except universities) and hospitals aren't usually a thing either.

Public transport is important, but it's assumed to be somewhere in the details Civ isn't representing.

In fact, wasn't there a public transport-related policy card in Civ VI?
 
Civilization simply doesn't go down to that level of detail. Same reason why schools aren't a thing (except universities) and hospitals aren't usually a thing either.

Public transport is important, but it's assumed to be somewhere in the details Civ isn't representing.

In fact, wasn't there a public transport-related policy card in Civ VI?
Yeah there was, it was the public transport card.
 
The idea is to enhance the mobility of the population from city to city and Civ to Civ. And the more that travel underground. The more above ground tracks to move freight. The more travel opportunities, better prospects of job possibilities. The Economy improves. Happiness improves. I am a fan of the SimCity series. And I'm quite impressed with Cities Skylines. Of those are different games. But I like to see some of that kind of real life implemented into Civilization.
I like those games too, but I still don't see the need for those in a Civ game. Metro systems are primarily located within a single city and do not usually travel from city to city, let alone civ to civ. That's something that railroads and airports could easily do.
 
I like those games too, but I still don't see the need for those in a Civ game. Metro systems are primarily located within a single city and do not usually travel from city to city, let alone civ to civ. That's something that railroads and airports could easily do.
Best implementation for powered public transport, a late Industrial policy/card/Tech related to Steam and/or Electrical Power, would be to allow a City Project of Public Transit which in turn allows you to build Districts another tier away from the city center.

This would be one of the several tie-ins with a more restrictive District placement that puts any adjacency bonuses on the buildings rather than the Districts and requires all City Districts to be adjacent to the City Center or a District adjacent to the City Center. Initially only a single 'ring' around the City Center would be possible (because most urban traffic in ancient, classical, medieval cities was People On Foot and Nobody is going to take more than a couple of hours to get anywhere on foot) but with Public Transit another ring would be available, and modern Personal Automobiles (and the roads necessary) would allow the modern Megalopolis that sprawl for hundreds of suare kilometers over the landscape.
 
I'd like to have some industrial wonders that are not from Europe or North America. I really can't think of much. Maybe Nasir-ol-Molk Mosque in Iran could work? And perhaps, with good will, the Fasil Ghebbi in Ethiopia could be brought into the industrial age?
 
A couple suggestions I don't think have been mentioned:

The Tower of Jericho, which was constructed in 8000 BC at a staggering 28 ft. in height. Which sounds laughable, but to our knowledge, it was the tallest man-made structure for several thousand years. Downside being that it's not very pretty, but for the time, the construction was impressive

Old St. Paul's Cathedral. This London Cathedral, constructed from 1087 to 1221, was the first building to exceed the height of the Great Pyramid thereby ending its 3800 year reign as the tallest structure. It may look similar to a number of other Gothic cathedrals in style but being the first building to exceed the height of an ancient wonder of the world is something worth noting in the tech tree imo. It remained the world's tallest building for almost 100 years after the construction of its spire
 
*but only if the Netherlands are in the game.

Netherlands getting unique tech/worker improvements for redirecting waterways and building artificial islands would be a pretty cool mechanic. Not that it's a wonder, but just in general.
 
There are way too many wonders as it is. They need to cut down on them. I remember back in Civ1 and 2 there wonders that were almost must-have. JS Bach's Cathedral. The Great Wall (which was almost cheating when mixed with paratroopers), Leonardo's Workshop.

There are so many of them now and they've been nerfed so much because of it that they're almost to the point of being useless.
 
There are way too many wonders as it is. They need to cut down on them. I remember back in Civ1 and 2 there wonders that were almost must-have. JS Bach's Cathedral. The Great Wall (which was almost cheating when mixed with paratroopers), Leonardo's Workshop.

There are so many of them now and they've been nerfed so much because of it that they're almost to the point of being useless.

Was just going to mention Leonardo's Workshop too, damn that one was fun. Bring back some of these oldies. Darwin's Voyage too.
 
There are way too many wonders as it is. They need to cut down on them. I remember back in Civ1 and 2 there wonders that were almost must-have. JS Bach's Cathedral. The Great Wall (which was almost cheating when mixed with paratroopers), Leonardo's Workshop.

There are so many of them now and they've been nerfed so much because of it that they're almost to the point of being useless.
The problem is that most of them have bonuses that are only useful for a specific type of victory, in addition to the fact that Civ6 has many loose mechanics that don't interact with each other. For example, the Eiffel Tower granting appeal that is only useful for cultural victory. And some others grant bonuses that are only useful in very specific situations, such as the Golden Gate Bridge and Mont St. Michel.

I think the way to solve this is to ensure that the mechanics are not so disconnected from each other and the wonders grant more than one type of bonus. The Eiffel Tower could grant, in addition to appeal, a massive Great Engineer bonus to make it useful to build for those who don't want cultural victory.
 
There are way too many wonders as it is. They need to cut down on them. I remember back in Civ1 and 2 there wonders that were almost must-have. JS Bach's Cathedral. The Great Wall (which was almost cheating when mixed with paratroopers), Leonardo's Workshop.

There are so many of them now and they've been nerfed so much because of it that they're almost to the point of being useless.

The most popular idea I've ever seen on here is "randomize the wonders available each game". That way the game can have as many wonders as wanted, all can be powerful, but since only X number of wonders are even available each game there don't end up being too many available.

Also you have to adapt to what wonders are even available every game, instead of always being able to count on which ones are available.
 
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