What new wonder do you want to see in CivVII?

Las Vegas Sphere.
Burj Khalifa.
Smithsonian.
Maybe even some that were only projects like Volkshalle for Fasism.
Palace of the Parliament in Romania for Comunism or Dictatorship.
Meteora.
Leshan Giant Buddha, or any other giant Buddha statues.
Cologne Cathedral or Ulm Cathedral.
Here me out, Icon of the seas, biggest cruise ship in the world, late game tourism boost that travels around map.

 
I would love to see

Limes - similar to the old Great Wall, but with trade effects
Großglockner Alpine Road - as a way to make use of inaccesible mountains
Zuiderzeewerken - essentially Civ 6 polders for anyone
Eurotunnel - as part of I hope a better approach to railways
Pont du Gard - Aqueduct deluxe
As little generic castles and skyscrapers as possible
 
I think there should be a crapload of Wonders, but you will only randomly get X many in each game.

Would be fun to have the surprise of finding ou which wonders are out there for THIS game !

Sure I liked this post, but now I can quote it to double like how much I love this idea.

But since I can't do just that, let me suggest Cape Canaveral as a wonder, gives an automatic inspiration/boost to all space technologies/culture/projects.
 
I think there should be a crapload of Wonders, but you will only randomly get X many in each game.

Would be fun to have the surprise of finding ou which wonders are out there for THIS game !
Even better, IMHO, is to make the requirements to build a Wonder so specific that even with a crapload of Wonders, only a fraction of them would be buildable in any single game.

For example, to build Egyptian-style Pyramids (massive loot-loaded tombs for megalomaniacal religious/.political Leaders) you have to have either a Theocratic or Absolute Monarchy type government AND Stone resources and a Religion one of the Tenets of which is Afterlife requiring goods and services. You could bend everything in your Civ towards getting Pyramids, but in turn that would cut you off from other Wonders that could not be built by a Theocratic or Monarchial government or that type of Religion.

Done right, such a system would also make Wonder Races almost impossible, or at least a whole lot more rare: it would not happen that often that two Civs in the game would have the right combination of Government, Religious Tenet, Resources, etc to build the same Wonder at roughly the same time . . .
 
I'd wish Wonders to be akin to Dedication Bonus in Civ6RF / Culture Choosing in Humankind, where there's set per Era and as you enter an Era, you choose one you want and no one else can take it. In exchange, make the Wonder powerful and actually defining what path ('Cultural Bonus') you chose that Era.
 
There aren't really any new Wonders I'd like to see added. Rather, I think once expansions were factored in, Civ VI already had an over-saturation of wonders relative to time and place to build them. Less can be more.

I like tedhebert's idea of having a subset of Wonders each game, if there are a large number of them. That would add to the "adopt to the circumstances of the map" aspect of the game and increase replayability.

I also like the idea of having a modern physics or astronomy focused wonder. Civ III had the SETI Program, but 20 years later that hasn't yielded much in the way of results. Civ IV had the Space Elevator which remains science fiction. Something like the Large Hadron Collider, James Webb Space Telescope, or Voyager Program could be a good choice for a real-life-based modern physics/astronomy wonder, among the suggestions already listed.

I could also see the latter two of those being elements of an expanded space race victory. VI already does well in that department, but I've enjoyed the various space-related victory conditions over the years and how it's a bit different each time.
 
I think wonders should be a bit easier to build and offer a more era specific bonus than generalized culture and tourism related bonuses in the later eras. Finally, there should be a lots of great works to put in your wonders and museums.
 
Even better, IMHO, is to make the requirements to build a Wonder so specific that even with a crapload of Wonders, only a fraction of them would be buildable in any single game.

For example, to build Egyptian-style Pyramids (massive loot-loaded tombs for megalomaniacal religious/.political Leaders) you have to have either a Theocratic or Absolute Monarchy type government AND Stone resources and a Religion one of the Tenets of which is Afterlife requiring goods and services. You could bend everything in your Civ towards getting Pyramids, but in turn that would cut you off from other Wonders that could not be built by a Theocratic or Monarchial government or that type of Religion.

Done right, such a system would also make Wonder Races almost impossible, or at least a whole lot more rare: it would not happen that often that two Civs in the game would have the right combination of Government, Religious Tenet, Resources, etc to build the same Wonder at roughly the same time . . .

Without a wonder race, such a wonder just becomes a bonus for your playstyle which you unlock with an amount of production spent - or not if you don't choose to.

No, I feel competition for wonders is necessary. There can be highly specific ones, but not all of them should be. Diversity is the key. Maybe one wonder is locked behind a dead-end technology which then basically means you spend science to unlock the bonus. And maybe some Wonders don't need Production at all. Military ones come to mind for civs where the production slots are occupied with building units. But in the end, there need to be some that are free for all. But not too many of those - otherwise the competition becomes a farce :).

I like the idea of a pool of wonders that changes from game to game. There can be an option to have them all unlocked though. This would tie in with the "random research" which was a mode in Civ6 and certainly will be in as a feature, in some way or another, in the next game. So yeah, curious on that front.

And, to suggest a new wonder, I want a 19th century railway project, mainly "The Gotthard Tunnell" so to get my Swiss wonder in. ;-) (Btw. the Trans-Siberian Railway is a good example of a wonder that not necessarily requires lots of production as is hard to put on one tile. An Achievement for linking up two coasts of a continent is wondrous, if you are the first one to do so)
 
I am adding these to all my future fantasy travel lists!
 
How do we feel about Humankind’s iteration of the wonder race, where you have to accumulate a resource to claim the wonder, and then it’s just yours to build? I think it solved some of the frustrating parts of Civ’s system (like getting one-turned) while still leaving the competitive race.

Though, I understand why someone might still prefer the Civ system- for as often as you might get your wonders stolen, you can also steal them from others. That’s impossible with a claim-first system.
 
How do we feel about Humankind’s iteration of the wonder race, where you have to accumulate a resource to claim the wonder, and then it’s just yours to build? I think it solved some of the frustrating parts of Civ’s system (like getting one-turned) while still leaving the competitive race.

Though, I understand why someone might still prefer the Civ system- for as often as you might get your wonders stolen, you can also steal them from others. That’s impossible with a claim-first system.
Humankind’s system is fine but Civ’s version of the wonder race feels a lot more high stakes, which I prefer.
 
The civ version is a pain since losing sucks, and it's always been a bit weird to be like 3 stones from building the pyramids and then you get beat by someone halfway around the world and poof it's gone. Like, we've had this version since forever, so I've gotten used to it. And from a game perspective, it adds to the race and the challenge, for sure. But if they came out with a completely new concept, that works too.
 
Without a wonder race, such a wonder just becomes a bonus for your playstyle which you unlock with an amount of production spent - or not if you don't choose to.

No, I feel competition for wonders is necessary. There can be highly specific ones, but not all of them should be. Diversity is the key. Maybe one wonder is locked behind a dead-end technology which then basically means you spend science to unlock the bonus. And maybe some Wonders don't need Production at all. Military ones come to mind for civs where the production slots are occupied with building units. But in the end, there need to be some that are free for all. But not too many of those - otherwise the competition becomes a farce :).

I like the idea of a pool of wonders that changes from game to game. There can be an option to have them all unlocked though. This would tie in with the "random research" which was a mode in Civ6 and certainly will be in as a feature, in some way or another, in the next game. So yeah, curious on that front.

And, to suggest a new wonder, I want a 19th century railway project, mainly "The Gotthard Tunnell" so to get my Swiss wonder in. ;-) (Btw. the Trans-Siberian Railway is a good example of a wonder that not necessarily requires lots of production as is hard to put on one tile. An Achievement for linking up two coasts of a continent is wondrous, if you are the first one to do so)
On the one hand, I like the idea of a Wonder being a 'bonus to your playstyle' - I've always thought that one criteria for including a Wonder in the game would be that it should be a Pinnacle of some important Structure: a Wonderous Harbor, Temple, Wall, Market, Arena, etc.

On the other hand, I see what you mean about keeping some aspect of Competition to the Wonders. I still think that a bit more specificity of Requirements for Wonders would not be out of place: most (not all) Wonders had a lot of antecedents in the culture that produced them, in the religion, politics, personal and official Expectations of that culture. I don't think it's entirely out of place to include at least some of that.

Possibly include the Requirements but not so specific as to be utterly Prohibitive, and provide that a sufficiently Strong Willed Ruler can still build it by expending 'extra' resources - and, of course, taking the chance that somebody else beats him to it.

I have played several games as either America or Russia on pangaea maps in which my personal Victory Condition was to build a Trans-Continental (Siberian) Railroad. America, Canada, Russia all managed it, and the Berlin to Baghdad and Cape to Cairo routes could also qualify. Other 'Railroad Wonders' could be something like the Gotthard Tunnel, Grand Central Station in New York City, or one of the breathtaking viaducts/bridges built in Switzerland, France, Britain, USA, etc. Most Railroad Wonders also hit a 'sweet spot' - late in the game but not so late no one ever has time to complete them before winning.
 
On the other hand, I see what you mean about keeping some aspect of Competition to the Wonders. I still think that a bit more specificity of Requirements for Wonders would not be out of place: most (not all) Wonders had a lot of antecedents in the culture that produced them, in the religion, politics, personal and official Expectations of that culture. I don't think it's entirely out of place to include at least some of that.
No, I feel competition for wonders is necessary. There can be highly specific ones, but not all of them should be. Diversity is the key. Maybe one wonder is locked behind a dead-end technology which then basically means you spend science to unlock the bonus. And maybe some Wonders don't need Production at all. Military ones come to mind for civs where the production slots are occupied with building units. But in the end, there need to be some that are free for all. But not too many of those - otherwise the competition becomes a farce :).
I was thinking about this, most players want to retain the Wonder Race, however, we want a huge number of Wonder available in a game, requirements are necessary to differentiate them, so we don't end up with players and AIs always chasing for the same goal.

So, a compromise I can think of is to make wonder race a formalised Wonder Race, with its own UI, notification, etc. Basically I was thinking we can have more requirements for building Wonder, but once its construction starts this creates a world announcement (unless someone uses an espionage system to hide it); then anyone who gets the announcement can spend a big number of one-time currency (cash, culture, production, faith when appropriate, to make sure the starting player has the advantage) plus a single turn to analysis the wonder, then they can formally partake in a Wonder Race, enable the player to bypass most of the wonder requirement (except for terrain requirement); partaking the wonder race would notify the first play and incur a diplomatic penalty, and once commited in a wonder race, all partaker except for the original builder cannot build other wonder at the same time.
 
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