What questions do you still have?

Obviously there is so much we don't know, but a big question i have has since unstacked cities were announced is still unanswered.

How will unstacked cities affect island cities, and how feasible will really small islands (1-4) tiles be for a city? Will those cities just have to be very specialized? Are there any water tile districts besides harbor?

I think they said there will be less water and bigger maps to make really small islands not that common. Some wonders need to be built in coastal water, too.
 
I don't want less water, per se. I just want bigger maps. In any case, I don't think that their are any other water districts besides the harbor. I suppose single tiled islands best use would be for naval production and sea resource gathering.

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https://www.youtube.com/watch?v=kyMcocNLfSU

Captures London @5:33. At @6:10 is given option to keep it or raze it. Keeps it and capital star moves to Manchester. London is always the starting capital for England.

Thanks, but Ed Beach said it was not sure whether this feature would change before release, so we just don't know about capitals, and it seems it's not the case for city-states, but it's all moving targets.
 
Obviously there is so much we don't know, but a big question i have has since unstacked cities were announced is still unanswered.

How will unstacked cities affect island cities, and how feasible will really small islands (1-4) tiles be for a city? Will those cities just have to be very specialized? Are there any water tile districts besides harbor?

We have already seen streams that shows big land cities having troubles placing districts, especially since they played before we got any kind of clue. So 1-4 is like 10 tiles to small for a district city.

That doesn't mean a one tile city is entirely worthless, because we have yet to see anything stopping you from building just one more city.
 
It's true that with settler increasing cost it may be a bit more difficult to think "hey I see a tiny island" or a similar spot and "I'll settle a small town on it and make it worthwhile", I guess it may encourage settling only on the better spots? Unless it is like, capped or something o_o? Dunno but I think it's fun to do that kind of stuff, making the effort to settle some remote or not little towns and manage to make them contribute things.
 
In the livestream vid with the leader civilopedia leak, it was mentioned that coastal cities cannot be completely sieged by land units alone. It remains to be seen how balanced the dynamics of this is until we know more about naval combat.
I'm speculating we will know a lot more about naval combat when Hardrada gets a first look.
And once you discovery the tech that gives you the ability to embark your units, you don't need to build ships to siege. I think we will see a lot less coastal cities.
 
And once you discovery the tech that gives you the ability to embark your units, you don't need to build ships to siege. I think we will see a lot less coastal cities.

But maybe embarked units are ridiculously weak? Like in 'my galley easily sinks your tanks.' That way everyone wants a navy for defense.
 
Well, it is harder to siege coastal cities

I suspect the AI will never found a city on the coast. It will be a tile or two away.

So it's going to be WAY, WAY HARDER to take cities.

Or can you put your ship in their harbor and take their city that way?
 
What are the benefits of founding coastal cities?

Trivial question: Is Gold still a luxury resource?

How good is the AI for real? (Strategic AI seems ok but what about tactical AI?), will they be able to properly the pillaging game??

Turn times...
 
I want to know how ammenities and luxuries work! It is pretty confusing now exactly what they do and to which cities, especially regarding the aztec unique ability.
 
Does a district that is built on a common tile with 2 cities benifit to both on them or only the city where the district is built ?

I think this is the second answer, but I'm not sure.
 
Great Prophets: Do they have any abilities besides founding a religion?

Pantanal: Can you remove it or build on them?

Government Legacy Bonus: How it really works?
 
We still don't know a lot of mid-to-late-game mechanics:

- what exactly is religious warfare? what do great prophets do beyond found religions (e.g. do they engage in/support religious warfare)?
- how exactly do spies work, what can they do?
- how does archeology work? how do the museums work?
- what are national parks, how do you make them, what are they good for?
- related to the previous two points: how does tourism/the culture victory work? what does that "resort improvement" do?
- is the science victory still just researching techs and building projects at space districts, or is there something more you have to actively "do" to make it to mars?
- how does air warfare work?
- what do the late civics do? are they worth going for?

EDIT: oh yeah,

- what are the different conditions for "casus belli"?

EDIT 2:

- what do all the road upgrades do?
 
- How do friendships/alliances with AI civs work?
- How exactly casus bellis work?
- How do nukes work?
- How does airforce work?
- How espionage works at all?
- What is 'religious combat'?
- When we'll see Persian and Mongolian civs?
- Where does city production yield come from, seeing how vast majority of tiles are districts and other improvements (unlike civ5 cities which could gmhave mines and lumber mills everywhere)?
- How do late game ideologies work? (devs said "ideology is in" along other BNW features, so there should be pressure, tenets, revolutions...)
 
Will there be culture-flipping of cities, like in Civ 4?

What are the system specs required to run the game? When will they be announced?

And will there be a throne room? ;)
 
What are the benefits of founding coastal cities?

You can build ships without having to build a Harbor district. Possibly also you can have naval trade routes without a Harbor, but I haven't seen that confirmed one way or the other.

Most of the boosts for the early seafaring techs are easier to get if you settle on the coast, so settling your first city on the coast will help a lot with that.
 
WILL THERE BE A FIRAXICON III and if so what are the dates. [emoji14]
Something that I'm wondering about myself. Sadly, if out hasn't been announced yet, I doubt that it is happening this year.

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