Evie
Pronounced like Eevee
I mean, as unusual for me as this is, what Luca is asking for here, where the population is subdivided in groups that have varying levels of happiness, is not actually in the game, and is not a mechanic the game has where all citizens are one and the same for happiness.
And even more unusual, I actually do think that happiness being affected by certain very limited demographic factors, with different citizen units having different demographic characteristics and different happiness, is not actually a bad idea.
And even more unusual, I actually do think that happiness being affected by certain very limited demographic factors, with different citizen units having different demographic characteristics and different happiness, is not actually a bad idea.