dagriggstar
King
I'd rather build from the start of the game than play the switching game. So along the lines of civ V Ideologies but from the start of the game (instead of after the Industrial Revolution).
Need to adopt 4 policies from the "tier" below to unlock the policy options for the next tier. Something like
Tier 1 - Bonuses for specific tiles (Think pantheon belief style "Stone crafts" - +1 culture per stone resource")
Tier 2 - Small bonuses that apply everywhere (Think +1 production in every city)
Tier 3 - Conditional bonuses that apply everywhere (Double a specific district adjacency)
Tier 4 - Unconditional empire wide bonuses (Percentage modifiers)
Tier 5 - Influence/counter other empires (Generate more "culture pressure" under certain conditions)
Culture pressure is generated based on the number of different policies (It can also be affected by tier 5 policies).
You can opt for a "revolution" to change all of the policies you have adopted so far. Have some downside (Civil War / lose 2 policies / anarchy period etc). (Meant to be for situations where you are under so much culture pressure you have to basically adopt the lead players policies. Could also be used in situations where you want to drastically change the direction of your game eg super peaceful to super warlike).
If any faction adopts every policy adopted by every other faction they win a culture victory.
No explicit "you are a monarchy" button. Work it out based on what policies have been adopted. Hereditary Rule + Representation = Constitutional Monarchy. Hereditary Rule + State Property = Incan Empire.
Need to adopt 4 policies from the "tier" below to unlock the policy options for the next tier. Something like
Tier 1 - Bonuses for specific tiles (Think pantheon belief style "Stone crafts" - +1 culture per stone resource")
Tier 2 - Small bonuses that apply everywhere (Think +1 production in every city)
Tier 3 - Conditional bonuses that apply everywhere (Double a specific district adjacency)
Tier 4 - Unconditional empire wide bonuses (Percentage modifiers)
Tier 5 - Influence/counter other empires (Generate more "culture pressure" under certain conditions)
Culture pressure is generated based on the number of different policies (It can also be affected by tier 5 policies).
You can opt for a "revolution" to change all of the policies you have adopted so far. Have some downside (Civil War / lose 2 policies / anarchy period etc). (Meant to be for situations where you are under so much culture pressure you have to basically adopt the lead players policies. Could also be used in situations where you want to drastically change the direction of your game eg super peaceful to super warlike).
If any faction adopts every policy adopted by every other faction they win a culture victory.
No explicit "you are a monarchy" button. Work it out based on what policies have been adopted. Hereditary Rule + Representation = Constitutional Monarchy. Hereditary Rule + State Property = Incan Empire.