GeneralZift
Professional
- Joined
- Feb 25, 2019
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- 1,157
Can someone explain in layman's terms what any of this has to do with Civilization?
Power groups , nobles , bourgeois , clerics , in antiquity and in the Middle Ages , and ideologies in the modern era Moderna, however and always a favor the interest of one or more groups, of power and interest, the nobles will want one thing the bourgeois another the ecclesiastics another, the Catholics one thing the Protestants another i put a pie of requests in percentageThinking about splitting economy, you could do it into 3 categories (apologies for not thinking of good naming conventions):
Government negotiates on behalf of itself: Historically see the USSR, Apollo Program, everyone during WW2, etc. This is the state getting what the state wants. Think war, space programs, infrastructure. This branch has citizens churn out your production/work, so world wonders, units, etc. You want the Apollo Program, or to fight a war, or etc. you want this. Might include less unhappiness from war, but less happiness overall.
Government negotiates on behalf of the people: Historically see mid 20th century+ Europe/similar. This is the state getting what the people want. Maxes out culture and happiness and religion (earlier anyway), so if you want a religion/culture victory, or pressure for other reasons, or to defend from cultural/religion pressure you want this.
People negotiate on behalf of people: Historically see: The US/Switzerland/etc. This is people free to get what they want from each other. This would max out science/money/trade, you want to get rich/science victory this is what you want.
the idea is right but poorly done the interests of the population should be kept in mind no civ has ever given importance to the population and its needs and ideologiesThat's Victoria., You're asking for Victoria. It already exists.
In game terms shouln't South Korea be able to be able to the policy for Satellites because they have a science alliance with America? They certainly would be allowed to access to non-military satellite information.From a game perspective I do like the idea of not being able to unlock all the culture tree stuff every game.
There's no particular reason for it to be a copy of the science tree, actually there's no particular reason for all of the science tree to be unlocked every single game either. South Korea just unlocked "Satellites" after all, the UK and US haven't unlocked any voting system beyond "First past the post" despite desperately needing to. So it's historically accurate as well. Whatever the reason behind not being able to unlock every last thing on a tech tree, making the default not being able to unlock all of them is a great idea.
Dovrebbe essere creata un’idea di fascismo e comunismo nel secolo secolo, anche nelle molte sfumature di socialdemocrazia, liberalismo, corporativismo, economia, monarchia costituzionale, assoluta, fascista in Italia e Romania, democrazia, rappresentanza. La base iniziale della civiltà dovrebbero essere i tre poteri politico, giudiziario,Dal punto di vista del gioco, mi piace l'idea di non poter sbloccare tutti gli elementi dell'albero culturale in ogni gioco.
Non c'è una ragione particolare per cui debba essere una copia dell'albero della scienza, in realtà non c'è nemmeno una ragione particolare per cui tutto l'albero della scienza venga sbloccato in ogni singolo gioco. Dopotutto la Corea del Sud ha appena sbloccato i “Satelliti”, il Regno Unito e gli Stati Uniti non hanno sbloccato alcun sistema di voto oltre al “First past the post” nonostante ne avessero un disperato bisogno. Quindi è anche storicamente accurato. Qualunque sia la ragione per cui non siamo in grado di sbloccare ogni ultima cosa su un albero tecnologico, rendere predefinito il fatto di non poterli sbloccare tutti è un'ottima idea.
The thing is a science victory is very much tied to researching and completing as many technologies as possible in order to be able to complete the space race projects. If the science/technological victory was not centered around the space race I might agree.From a game perspective I do like the idea of not being able to unlock all the culture tree stuff every game.
There's no particular reason for it to be a copy of the science tree, actually there's no particular reason for all of the science tree to be unlocked every single game either. South Korea just unlocked "Satellites" after all, the UK and US haven't unlocked any voting system beyond "First past the post" despite desperately needing to. So it's historically accurate as well. Whatever the reason behind not being able to unlock every last thing on a tech tree, making the default not being able to unlock all of them is a great idea.
That’s what Amenities/Happiness is for. Civ has had this mechanic for a long time.The government should be influenced by the population through revolts or revolutions not just arbitrarily decided by the player , there should be a screen showing the mood of the population by classes or interests such as in tropico for example or at any ggesrional game