What Video Games Have You Been Playing? #23: Lost in Shalebridge Cradle

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Chinese Videogames Score Wins Against International Competition
BY RAFFAELE HUANG

CHIBA, Japan—That video-game you’re playing now—it might be made in China. From “Genshin Impact” to “Age of Origins,” titles made by Chinese companies are winning hundreds of millions of players overseas. After working with Western and Japanese game companies for decades, China’s game industry is now producing more content with international appeal. Almost a third—29 of the top 100—of the highest-grossing mobile games outside of China were developed by Chinese companies, according to market intelligence firm Sensor Tower. That increased from 24 titles in 2019 before major global hits were released by Chinese companies, edging out games made by American and Japanese studios.

The U.S. and Japan are where Chinese games are earning the most. In the first half of this year, the top 100 most lucrative Chinese mobile games generated $2 billion in the U.S., nearly a third of their overseas revenue, Sensor Tower data show. Another quarter came from Japan. Chinese companies have set their sights on the $190 billion global videogame market as Beijing has tightened the issuance of new publishing licenses for games and capped game hours for minors. Companies including Tencent Holdings and NetEase have acquired stakes in foreign studios and offered generous compensation to global talent, dedicating hundreds of people to develop one title. “They move more quickly and are more open and aggressive in investing in game projects and talent than foreign competitors,” said Serkan Toto, chief executive of gaming consulting firm Kantan Games. “Genshin Impact,” a roleplaying game launched in 2020 by Shanghai-based studio is widely considered the first Chinese title that has achieved global success.

Its mobile version earned $5.16 billion worldwide in the three years after its debut. That made it the world’s third most lucrative title after Tencent’s “Honor of Kings,” which made money mostly from China, and “PUBG Mobile,” a mobile adaptation of a South Korean hit,
Sensor Tower data show. From its name to its anime-style art, “Genshin Impact” has strong Japanese features. But it creates story lines and territories based on global culture from medieval Germany to Japan’s Tokugawa shogunate era centuries ago. “At first glance, it was a Japanese game to me,” said Kazuya Ishida, a 22-year-old college student in Tokyo. He added that he couldn’t find a mobile game of a similar genre and quality in Japan at the time.

At the September Tokyo Game Show, Ishida waited in line for an hour and a half to try miHoYo’s turn-based roleplaying game “Honkai: Star Rail” for 10 minutes. Its mobile version, which launched in April, generated around $500 million in global revenue in its first three months, matching the $515 million opening results of “Genshin Impact,” according to Sensor Tower. Revenue from the U.S. and Japan accounted for more than a third of the total. In October, miHoYo kicked off a concert tour in eight countries with local orchestras playing music from “Genshin Impact.” Game-music concerts are a popular marketing and community-building strategy overseas. Tickets for most cities, including Los Angeles and New York, sold out within minutes. “Genshin Impact” as well as zombie apocalypse titles “Puzzles & Survival” and “Age of Origins” are recent examples of Chinese titles that mimic foreign aesthetics and game-play and have become hits overseas.

For decades, the Chinese industry accumulated know-how through labor-intensive work such as art and design that global game companies delegated to China. While Western and Japanese studios have been traditionally strong in consoles, Chinese companies have developed strengths in mobile games, an area that now accounts for half of the global videogame-industry revenue according to gaming-market research firm Newzoo. These days, the Chinese industry is trying to go beyond mimicking foreign successes. Recently, “Black Myth: Wukong,” a martial arts role-playing game scheduled for release next year, created buzz on social media. Rooted in the Chinese epic “Journey to the West” about the pilgrimage of a Buddhist monk and three animal spirits to India, the title features Monkey King, the protagonist of the tale.


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‘Genshin Impact,’ made by a Shanghai studio, incorporates story lines from various cultures. INA FASSBENDER/ AGENCE FRANCE- PRESSE/ GETTY IMAGES

The game was positively received by demo players on X— formerly Twitter—and Reddit, who said they were impressed by its high-quality art and dark, bizarre fiction style. "You take Chinese mythology and stories like this and apply Western genres. This is the way to be successful,” said Seattle-based Mark Long, who heads the studio that makes the shooter game “Shrapnel.” As Chinese games become more popular, issues such as censorship and data security could come under scrutiny overseas—similar to what happened with short-video app TikTok. Some global players said they found titles including “Genshin Impact” censoring politically sensitive terms such as “Taiwan” and “Hong Kong” in their chat features. U.S. security experts have also raised concerns about Beijing’s potential access to data harvested from games. Companies say that user data is stored locally and its use is limited to business purposes.

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Hm, I played some EUIV, the latest patch.
I did take 7 provinces from the ottomans in 5 years, but I'd rather stay away from this game.
Still, it is a lot better than EuIII. Not sure about the near-endless development of provinces- gets tedious.
 
I can't get into anything nowadays.

Started up a Morocco run on EU4, Spain and Portugal were kissing cousins, each had more troops than I, France wasn't playing ball with me, teamed up with Tunis to take down Tlemcen only for the Ottomans to ally Tlemcen (out of spite, Ottomans hate my guts) so I ended up just staring at the map. Also EU4 runs sluggish on my laptop, so it was heavy going anyway.

Tried Civilization IV. Too dated. The UI makes me dizzy, and playing on square tiles after a lifetime of hexagons is like trying to tap dance in high heels.

Can't get back into Hollow Knight. Don't remember where I was supposed to be going, don't remember which skills I have and where I can use them.

My attempts to insert a historical Caliphal line in my custom CK2 run was met with failure, so much so that I've put a pause on that specific run. Started as a Count in a completely random game with random cultures, religions and realms. Boring. No sense of immersion. Big blobs taking up the empire. Right now my liege the Empress of Iberia and the Maghreb is trying to defend an invasion from the Egypto-Kuhorsehockeye Empire, while my demesne consists of a single province in the far north of Spain.

Finally got going with a Civ5 run after abandoning four to five games in succession. Playing as the Cham (mod), Mali (also mod) settled all around me while I was still taking baby steps. So I prepared an army to invade. They invaded first. Annihilated their army, then took out each of their cities in a lightning offensive. Settled a city in the southeast right next to Athens, Greece got mad, I promised to not do it again, they probably will go ahead and attack my defenceless city, but if I concentrate my troops in the north I can take them down in another swift offensive, especially since they don't have walls and I'm about to unlock the Ballista Elephant, the Cham unique unit.

Spoiler Long story incoming :

Civ5 really is only fun when war. A month ago I had a blast playing as the Ghurids. First I had to fend off a Mapuche invasion, which ended up in both of our armies getting annihilated with the exception of one archer sitting safe in my capital city. They peaced out. Later I trained another army and took all their cities. Then I declared war on Poland in the north because they were being rude, but just after I had taken Warsaw and was marching north towards Wroclaw I received information that the Tang were sneaking from the east up on one of my cities in the south. Now this Tang were the preeminent superpower in the continent, having conquered 3-4 other civs. I peaced out with Poland, brought my forces south. The Tang declared war. They got to the hills of Herat first, and I lost a lot of troops trying to dislodge. So I focused on only taking out their low HP units. After taking Herat they moved southwards and took another one of my cities. I swept into Herat and took it after some serious fighting (the combination of jungles, hills and rivers made it a hell to fight in). Put some soldiers to prevent reinforcements from coming in (because Tang had insane producing capabilities due to their numerous cities) while I took out their isolated army in the south and recaptured my second city. Then I brought my forces north for a counter-offensive, but was fought to a standstill. Eventually I had to peace out.

Some years on and Tang declared war on my southern neighbour. This was disastrous, because it meant opening up another potential front against me. I trained up a modern army, declared war, and went on a massive offensive in the east with the goal of taking as many cities as possible to reduce their industrial advantage. I managed to take one city, the Tang losing territory for the first time in history, they threw on hordes upon hordes trying to retake it, their troops got annihilated, but they succeeded in freezing my offensive. Now we were fighting desperately, locked in an endless stalemate, troops pouring in, getting wiped out, then more coming in. At last the Tang got the upper hand by reaching Flight. They bombed my forces, took out 3 out of four of my Great Generals, took back their city, took Herat and my southern city, and now my scant forces were a mere shell of my Grand Armée, holed in my capital so to be out of reach of the terrible planes, for which I had no answer. I had constructed a line of Forts on the border to defend against a potential Tang offensive (this was back before I had mounted my offensive). Now those forts were completely abandoned due to incessant bombing, allowing Tang forces to walk casual as you like right into my capital.

Abandoned the game because there was really no way back from here.

TLDR: Airplanes are a cheat code.

 
Finally 100%'d Elden Ring. Found something new and interesting on each playthrough. Almost had sympathy for Patches for the first time the third time.
 
The Long Dark November Dev Diary
Hinterland Studios said:
The old Langston Mine lies at the heart of the Zone of Contamination, industrial pollution from decades-old mining operations leaving it a poisoned wasteland patrolled by toxic wolves, featuring large industrial remnants and hiding many hazards, and mysteries! At its heart, an open-pit mine scars the landscape, and deep inside its twisting tunnels — if you survive the poisoned gas — sits a room that holds many secrets.
Hinterland Studios said:
To go along with the Mine theme, we’ve included a variety of new and useful gameplay tools: a Respirator[...] Chemical Boots[...] a Miner’s Coat and Miner’s Pants
Hinterland Studios said:
And while exploring the Zone of Contamination, make sure you keep an eye out for the Poisoned Wolves that patrol the area.
Hinterland Studios said:
Within the Zone of Contamination, you’ll also be able to start the second Tale: Buried Echoes.
Oh, good. Poisonous wolves. :lol:

A poster on the Hinterland forums observed that the last four major releases have all come out in December, before the holidays.

Bleak Inlet - December 9, 2019
Ash Canyon - December 7, 2020
Blackrock - December 7, 2021
Forsaken Airfield - December 5, 2022

It looks like they're on schedule to do it again this year.

---

Fallout 4: I'd forgotten about the labyrinth underneath Pickman Gallery. That was fun. And I was finally able to put a suppressor on my combat rifle. I'm not sure it was critical - the AI in this game isn't really good enough to pose a real threat, even if you're advertising your position with every shot, and gunshots indoors don't deafen you - but it makes me feel better, anyway.

Also, I saw Courtney Ford in an episode of a television show, and I kept hearing Piper. (Although Ford is way cuter than Piper, imo.)
 
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I did play this now. A nice little game :)
It does drag on forever, though.

Does anyone have a good (dark-themed) adventure game to suggest? 2d or 3d, I don't mind.
Have you played Darkest Dungeon? I think the sequel is out, but I haven't played it. Mortality clarified with a single blow!

Eugh. What next? Zombies?
Yeah, I see people on the Hinterland forums complaining about that. Some people think it's too unrealistic, which is funny, 'cause this game has never been realistic. I guess I understand the issue, though. The game has always walked the edge of plausibility. Toxic animals that don't simply drop dead from the poisons don't bother me, but I can see how it could be putting a toe across the line for some people. It's easy enough to compartmentalize the Darkwalker and the Terminator bear as game modes that are separate from the regular survival game. I don't really understand what Glimmer Fog is supposed to be, but I don't have a problem with it being in the game. I would hate zombies, but only because they're just so boring now (and anyway, wouldn't they be frozen stiff?). If they want to add another threat to the game, they can come up with something more interesting than that. I'd like to see the mountain lion they're working on, for example.
 
I have been playing Escape Velocity derivative games for a long time (well, relatively) but I never managed to play the original Escape Velocity games. There's a new Wine-based program that works with MacOS Sonoma that allows me to play Windows games (e.g. PlateUp!) and I thought that could help me jump the gap that Apple Silicon Macs have with Windows games. It turns out that wasn't necessary, because some kind soul out there ported Escape Velocity Nova to Apple Silicon and without any modification needed on my part (or any registration / death via Captain Hector...) so I am getting to learn one of the games that has spawned the entire family of games I enjoy playing today.
 
I have watched videos of Darkest Dungeon, but is it an adventure?
I might try (also not an adventure) Factorio.
Darkest Dungeon is probably most accurately classified as a roguelike, so, no. But it is a fantastic game. I've been thinking of resuming my "Darkest 2022" campaign, and returning to those blackened arcades of antiquity. Very well-made; aesthetically consistent; solid mechanics; bug-free; compelling; and well-balanced with good difficulty progression. Discretion is indeed the better part of valor; antediluvian evil is not to be trifled with when uncovered in a realm of death and madness.

I haven't played its sequel yet either, and surprisingly neither has my friend who loved the original. But the original is so good that I see no reason not to start there.

I've been having fun with the new trade mechanics in the latest expansion for Hearts of Iron. You can play your country as an arms dealer, or arms buyer, which really changes things. Play as Spain, win the civil war, sell arms to your allies, rebuild your economy. Play as the Czechs and Slovaks, build up your industry through exports, hope to not sell so many arms that you fall to the Germans, miraculously defend the Sudentenland with Romanian help while France and Britain pretend nothing is happening, and eventually be the first to reach Berlin. Play as the Swedes, follow the historical path and sell to everyone who will buy, and become tremendously wealthy while the world burns... until you get in a row with Germany over refusing to let them use your telephone network and have them declare war, only for the Swedish Navy to prove its doubters wrong by being the most powerful navy in the Baltic and saving the country. Then you think things are all well and good, until Norway decides it's time for revenge for the Swedish domination of the 1800s, and invades over the mountains while the small Swedish Army is all in the arctic concerned about the Finns. A few years later, with Sweden having been the tipping-point nation in favor of democracy that was historically played by the USA, the Swedish Empire is fully restored to its rightful historical heights.

Most recently, I decided to do a non-Stalinist Soviet run, trying out some of the content from the third-most-recent expansion. I'd done a Trotsky game a few years ago prior to that content but it's much better now, with the Stalin paranoia system. There's a real tension between not being able to realistically launch a march for justice against the tyrant without sufficient support amongst the armed forces and populace to have a chance of success, and prolonging the decision to make a move meaning more and more people falling victim to his purges. I probably waited too long, as by the time I finally launched the march, most of the effective political advisors and nearly all the decent-or-better generals had been purged. Even then it wasn't exactly a sprint up the highway towards Moscow. But eventually Stalin was deposed, a more just government - though still Communist - put in place. A non-aggression pact was signed with Germany that remarkably lasted until 1942, we sold them tanks that they could use to invade us, and the pact lasted just long enough to build a defense whose sturdiness surprised even the optimists among us. At least until we realized that the German armies along the border were actually the decoy, and that a large force was crossing Finland and suddenly appeared at the gates of a nearly undefended Leningrad.

I rarely finish those games, but there's enough flesh on the bones of most nations now that the "build up and see what happens in the first major conflict" phase works really well. But the most pleasant surprise has been the tension build-up - especially in the anti-Stalin game, but also in the Sweden game, when Germany was threatening war but it took several months for them to actually make a decision about it. Our soldiers were guarding every port, not sure our Navy could win should Germany decide it wanted our iron, leaving the mountains open while new recruits were trained...and then those very mountains were where the invasion happened, thankfully only a week before the new recruits finished training and could be rushed to fill the gap. And it's inspired me to read more about the Spanish Civil War and the 1920s leadership of the Soviet Union as well. How might the world have been different had the Nationalists not won, or had Stalin not consolidated his power? Interesting questions.
 
Chinese Videogames Score Wins Against International Competition
BY RAFFAELE HUANG

CHIBA, Japan—That video-game you’re playing now—it might be made in China. From “Genshin Impact” to “Age of Origins,” titles made by Chinese companies are winning hundreds of millions of players overseas. After working with Western and Japanese game companies for decades, China’s game industry is now producing more content with international appeal. Almost a third—29 of the top 100—of the highest-grossing mobile games outside of China were developed by Chinese companies, according to market intelligence firm Sensor Tower. That increased from 24 titles in 2019 before major global hits were released by Chinese companies, edging out games made by American and Japanese studios.

The U.S. and Japan are where Chinese games are earning the most. In the first half of this year, the top 100 most lucrative Chinese mobile games generated $2 billion in the U.S., nearly a third of their overseas revenue, Sensor Tower data show. Another quarter came from Japan. Chinese companies have set their sights on the $190 billion global videogame market as Beijing has tightened the issuance of new publishing licenses for games and capped game hours for minors. Companies including Tencent Holdings and NetEase have acquired stakes in foreign studios and offered generous compensation to global talent, dedicating hundreds of people to develop one title. “They move more quickly and are more open and aggressive in investing in game projects and talent than foreign competitors,” said Serkan Toto, chief executive of gaming consulting firm Kantan Games. “Genshin Impact,” a roleplaying game launched in 2020 by Shanghai-based studio is widely considered the first Chinese title that has achieved global success.

Its mobile version earned $5.16 billion worldwide in the three years after its debut. That made it the world’s third most lucrative title after Tencent’s “Honor of Kings,” which made money mostly from China, and “PUBG Mobile,” a mobile adaptation of a South Korean hit,
Sensor Tower data show. From its name to its anime-style art, “Genshin Impact” has strong Japanese features. But it creates story lines and territories based on global culture from medieval Germany to Japan’s Tokugawa shogunate era centuries ago. “At first glance, it was a Japanese game to me,” said Kazuya Ishida, a 22-year-old college student in Tokyo. He added that he couldn’t find a mobile game of a similar genre and quality in Japan at the time.

At the September Tokyo Game Show, Ishida waited in line for an hour and a half to try miHoYo’s turn-based roleplaying game “Honkai: Star Rail” for 10 minutes. Its mobile version, which launched in April, generated around $500 million in global revenue in its first three months, matching the $515 million opening results of “Genshin Impact,” according to Sensor Tower. Revenue from the U.S. and Japan accounted for more than a third of the total. In October, miHoYo kicked off a concert tour in eight countries with local orchestras playing music from “Genshin Impact.” Game-music concerts are a popular marketing and community-building strategy overseas. Tickets for most cities, including Los Angeles and New York, sold out within minutes. “Genshin Impact” as well as zombie apocalypse titles “Puzzles & Survival” and “Age of Origins” are recent examples of Chinese titles that mimic foreign aesthetics and game-play and have become hits overseas.

For decades, the Chinese industry accumulated know-how through labor-intensive work such as art and design that global game companies delegated to China. While Western and Japanese studios have been traditionally strong in consoles, Chinese companies have developed strengths in mobile games, an area that now accounts for half of the global videogame-industry revenue according to gaming-market research firm Newzoo. These days, the Chinese industry is trying to go beyond mimicking foreign successes. Recently, “Black Myth: Wukong,” a martial arts role-playing game scheduled for release next year, created buzz on social media. Rooted in the Chinese epic “Journey to the West” about the pilgrimage of a Buddhist monk and three animal spirits to India, the title features Monkey King, the protagonist of the tale.


ajax-request.php
zoom_in.png

‘Genshin Impact,’ made by a Shanghai studio, incorporates story lines from various cultures. INA FASSBENDER/ AGENCE FRANCE- PRESSE/ GETTY IMAGES

The game was positively received by demo players on X— formerly Twitter—and Reddit, who said they were impressed by its high-quality art and dark, bizarre fiction style. "You take Chinese mythology and stories like this and apply Western genres. This is the way to be successful,” said Seattle-based Mark Long, who heads the studio that makes the shooter game “Shrapnel.” As Chinese games become more popular, issues such as censorship and data security could come under scrutiny overseas—similar to what happened with short-video app TikTok. Some global players said they found titles including “Genshin Impact” censoring politically sensitive terms such as “Taiwan” and “Hong Kong” in their chat features. U.S. security experts have also raised concerns about Beijing’s potential access to data harvested from games. Companies say that user data is stored locally and its use is limited to business purposes.

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I started playing Warcraft Rumble on Android/tablet. It is pretty fun, but pvp aspect has whales just like other p2p games. Pve is just fine for a while.
 
Probably a terrible run:

1700097864270.png

50 years to be (barely) the 8th great power.
Not that I knew what I was doing.

For anyone wondering, yes, it is the new patch (with the byzantine stuff). It doesn't make it difficult to play as the Byzantine Empire. OE will only declare war on you before you manage to create a few more ships, if you literally are allied to nothing.
Since I wanted to remove the union of the churches when the event fired, I only allied to Serbia and the Knights of Rhodes. But that is enough, really. You also have Athens as a vassal, and can get a maimed Epirus too - all together, that's more than enough ships to block the OE and go from there.
 
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Factorio is pretty hardcore, but also a bit boring. I expected to be able to build logic gates and a computer-within-the-game in an hour, but instead I had to spend 15 minutes just to get this lame power source:

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:P
 
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3rd world planet ^^
I'd be feeling more confident if my fortified (well, in the process of becoming fortified) base wasn't relatively far away from the coal/iron/copper (as well as the special resources). Hopefully with new tech I won't need to rely on steam and can relocate everything.
 
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That's what I am trying to avoid.
Besides, I started playing the game in the specific hope it can help me with formal logic, through creating a computer with it - it has already been done, eg someone made a ray-tracing game in Factorio, reminiscent of Doom.

Edit: having played this for the first time, I am not sure if this is way too cautious regarding base defense:

1700266961879.png


But I already panicked when I got an alarm that the aliens may start attacking due to high pollution, and I need to upgrade to better stuff = even more pollution.
 
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He isn't wrong; the game appears to primarily be a conveyor belt-simulator, with production and transport speed calculation for tens of co-reliant particle factories.
The formal logic element (and non-game abilities) comes from the signaling system. In the end, you can use the factories to build a virtual computer.

The trans-siberian conveyor belt for iron, in its early stage:

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Apart from the cool ability to use this as a computer engine (which you can find in a few other games anyway), the story is quite charming, though unrealistic. You lost your spaceship on impact and now will build a massive high-tech base all on your own. Guy must have 400 IQ :D
 
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To be clear, that's not vanilla Factorio, thats a modpack called pYanodons, which basically turns everything up to 111 (no, not 11, 111). And I'm maybe halfway done. Although some people do still spend that kind of time on vanilla bases. Beating the base game is pretty easy, but the factory must grow, and ultimately, the only limit is your processor.....
 
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