What Video Games Have You Been Playing, Part 10: Or; A Shameful Display!

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I'd never heard of it until you mentioned it, but a quick glance and it seems like I might try it. Is it as overwhelming as reviews make it out to be? I tend to take my time planning and an RTS on such a large scale seems like a lot to handle.

Oh, no one is understating it...at all. It's actually more of a PTS though. (Pause Time Strategy) Practically everything you do; designing ships, selecting resources to be exploited, diplomatic negotiations, directing your spies, planning research paths; all done on subscreens that pause the action automatically when you call them up. Giving strategic orders to ships and fleets can be done without pausing, but doesn't have to be. Same with tactical direction in combat, though that's probably the only thing I personally do at speed.

Which is my biggest weakness. I handle combat fine without pausing, generally. But when there's a battle going on I...just...can't...make...myself...pause. So whenever there's a battle everything else in my empire basically falls to shambles. My builders finish whatever resource exploitation base they are building and fall idle. My build queues at shipyards run out. My spies stop spying and my researchers stand around wondering what I want them to research next. My ship designs become obsolete because they don't get updated. And frequently some pirates will warp in somewhere else in my empire and decimate a fleet that I never bothered to automate since "I run my battles manually anyway." If there were a medal for Pyrrhic victories, I'd have it.
 
Anno 1800 postponed to 16th April :( They were going to release it in February I think. Oh well, better if they make it right in the first place. As if it would happen in game development :p
 
Subnautica: Below Zero is only just going into open beta/early access this month. I'm going to stay away until it's finished, but I think the original game was in its early access phase for something like 3 years. Even assuming this game uses a great deal of the mechanics and assets of the original, this could still be... I dunno... a year away?

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While I'm taking a breather from Path of Exile, I am musing on the next character I might play. My goals:

1. Fight Bosses better. I find the boss fights tedious, and would like to get through them more easily than my current mace & shield Arc Templar.
1a. I built my Templar to be able to cut through crowds almost without my having to do anything. The next time, I think I need to prioritize single-target and "fire and forget" attacks.

2. I want to Delve deep. On the one hand, I went overboard in making my Templar capable of wading through crowds of mooks, but otoh, the Delve mines really turn up the volume on the waves and waves and waves.
2a. Furthermore, you need to keep moving in Delve, to keep up with the crawler. My Templar, with all of his passive attacks and defenses, did fine here, because he could just drive into the hordes like a freight train, and use Shield Charge and Leap Slam to catch up to the crawler if I got distracted by something shiny.

I think there's a natural tension between #1 and #2, so striking that balance will be the key to my next effort.

3. Templars are the only characters I'm familiar with at the moment, so I'm thinking about a Templar, but I don't need to play a Templar.
3a. I'm thinking about a One-Hand & Shield Templar, but with Fire Totems and Apocalypse Brand instead of Arc. I should probably dial back on the Mace & Shield passives, maybe in favor of Fire Damage passives (Ignite, Area of Effect, Duration, etc).
 
Subnautica: Below Zero is only just going into open beta/early access this month. I'm going to stay away until it's finished, but I think the original game was in its early access phase for something like 3 years. Even assuming this game uses a great deal of the mechanics and assets of the original, this could still be... I dunno... a year away?

---

While I'm taking a breather from Path of Exile, I am musing on the next character I might play. My goals:

1. Fight Bosses better. I find the boss fights tedious, and would like to get through them more easily than my current mace & shield Arc Templar.
1a. I built my Templar to be able to cut through crowds almost without my having to do anything. The next time, I think I need to prioritize single-target and "fire and forget" attacks.

2. I want to Delve deep. On the one hand, I went overboard in making my Templar capable of wading through crowds of mooks, but otoh, the Delve mines really turn up the volume on the waves and waves and waves.
2a. Furthermore, you need to keep moving in Delve, to keep up with the crawler. My Templar, with all of his passive attacks and defenses, did fine here, because he could just drive into the hordes like a freight train, and use Shield Charge and Leap Slam to catch up to the crawler if I got distracted by something shiny.

I think there's a natural tension between #1 and #2, so striking that balance will be the key to my next effort.

3. Templars are the only characters I'm familiar with at the moment, so I'm thinking about a Templar, but I don't need to play a Templar.
3a. I'm thinking about a One-Hand & Shield Templar, but with Fire Totems and Apocalypse Brand instead of Arc. I should probably dial back on the Mace & Shield passives, maybe in favor of Fire Damage passives (Ignite, Area of Effect, Duration, etc).
What level did you get to? How deep into Delve?
I only run melee characters and typically get to lvl 90 and red maps in a league. In standard my deepest depth is only 160, but I'm pushing that to 200. I have a great ax and shield gladiator that can handle T16s. In betrayal, I'm running a cleave based juggernaut at lvl 88, but can't find the maps to move me past T 9s. Herald of Purity has been a great addition to my build this league.
 
I may be getting repetitious here, but you should try Distant Worlds. Obviously space is substituted for sea, but it seems like your style would fit it really well.
Damn you Tim. I love space games like this and haven't played one in years. This looks very good. As such it might take me away my current passion.
 
What level did you get to?
67

How deep into Delve?
I don't remember what level I was on, but I ran out of sulphite before I had a lot of trouble with the monsters. They recently dropped the sulphite costs by quite a bit, though, so maybe that will be less of a problem.

I only run melee characters and typically get to lvl 90 and red maps in a league. In standard my deepest depth is only 160, but I'm pushing that to 200. I have a great ax and shield gladiator that can handle T16s. In betrayal, I'm running a cleave based juggernaut at lvl 88, but can't find the maps to move me past T 9s. Herald of Purity has been a great addition to my build this league.
I think one issue with my build may be that I tried to have my cake and eat it too, with some melee and some ranged. I'm accustomed to making RPG characters that are well-rounded. But I'm thinking on my next try, I'll aim for loading up on one or the other and see how that goes. I also haven't tried Totems at all, and it's a playstyle I don't think I've seen in other, similar games, so I'm curious to give those a whirl.
 
67


I don't remember what level I was on, but I ran out of sulphite before I had a lot of trouble with the monsters. They recently dropped the sulphite costs by quite a bit, though, so maybe that will be less of a problem.


I think one issue with my build may be that I tried to have my cake and eat it too, with some melee and some ranged. I'm accustomed to making RPG characters that are well-rounded. But I'm thinking on my next try, I'll aim for loading up on one or the other and see how that goes. I also haven't tried Totems at all, and it's a playstyle I don't think I've seen in other, similar games, so I'm curious to give those a whirl.
I use my totems mostly for huge mobs and bosses. For most mobs, blood explosions clear pretty well. :)

Generally, it is best to focus on a single main skill and have supporting elements like Immortal call, golems, totems, Herald of purity etc.
 
I'm enjoying playing so far! I'm mostly using my ballista, I'll plop it down and then run around when I'm fighting strong monsters. I like using my bow and arrow, but I'm afraid I don't really know what I'm doing when I'm picking my talents.
 
I'm enjoying playing so far! I'm mostly using my ballista, I'll plop it down and then run around when I'm fighting strong monsters. I like using my bow and arrow, but I'm afraid I don't really know what I'm doing when I'm picking my talents.
If you go here it lists several Ranger builds and you can read about them and see their passive trees.
 
Damn you Tim. I love space games like this and haven't played one in years. This looks very good. As such it might take me away my current passion.

If it is any consolation it has basically consumed my entire life for about...a month...so far.
 
I loaded up my copy of Pokemon Moon to take a look. Why do I have two boxes full of level one Oshawotts?
 
That is no consolation at all. :p
 
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I loaded up my copy of Pokemon Moon to take a look. Why do I have two boxes full of level one Oshawotts?

I started trading them away through Wonder Trade because I didn't know what else to do with them. So far I got a Honedge, a Wingull, a bunch of Magikarp, and a Ralts with some nice egg moves.
 
I may be getting repetitious here, but you should try Distant Worlds.
Aww nuts. You can only get Distant Worlds: Universe now and it's $66.95. :(
 
Aww nuts. You can only get Distant Worlds: Universe now and it's $66.95. :(
$59.99 on my steam. :p I added to my wish list to wait until it goes on sale.
 
The Steam Summer Sale is always the best if you purchase on there and want to wait for sales. The Spring, Autumn, and Winter sales are consistently meh.
 
The Steam Summer Sale is always the best if you purchase on there and want to wait for sales. The Spring, Autumn, and Winter sales are consistently meh.

GoG, on the other hand, has been best for me in winter sales. By the way, I was wrong about Distant World's Universe. I didn't pay twelve bucks. It was nine, and qualified me for a "spend X dollars on the Winter Sale get a free game" reward...which I haven't played yet.
 
I think one issue with my build may be that I tried to have my cake and eat it too, with some melee and some ranged. I'm accustomed to making RPG characters that are well-rounded. But I'm thinking on my next try, I'll aim for loading up on one or the other and see how that goes. I also haven't tried Totems at all, and it's a playstyle I don't think I've seen in other, similar games, so I'm curious to give those a whirl.

Totems are a great way to learn the game - they're safe and require pretty much no investment to perform well (although there are some nice upgrades you can trade for if you're so inclined). I find them a little boring these days, there's not that much actual interacting with the game, just drop your totems and watch them kill stuff, but the first totem character I played a few leagues back was enjoyable, and being able to not have to focus on casting/attacking while fighting bosses is very nice. Prior to 3.5 I'd have suggested going for a Heirophant (Templar ascendancy) for a totem build, but the changes to support gems might've opened up more options, haven't really looked at it - though Heirophant is still definitely not a bad option.

One very important thing to note regarding totems is that outside of Ancestral Warchief, the actual totem skills aren't very good for a dedicated totem build - you want to use a spell linked to the totem support gem. Arc (as usual) is a very good option. Glacial Cascade works well, as do Frost Bolt and Freezing Pulse. Flameblast used to be pretty popular, not sure how it is these days, but I can't see any reason for it to be bad.

Another similar style of play is with the new Brand skills - personally I find them more fun than totems, in that you want to be a bit more active in the use of the skills, but they still allow you plenty of chance to let the skills do their damage while focusing on avoiding death. You probably don't want to mix totems and brands, as the best totem keystone stops you dealing damage (and brands count as you), while the best brand keystone reduces the number of totems you can have - you can still get away with a Decoy Totem on a Brand build to help your survivability, or maybe some Scorching Ray Totem stuff to help lower Fire Resistance, but you're not going to be getting big damage out of them the way a dedicated totem build can (again, this comes back to the core principle of PoE builds that the majority of the time you should be focused on one skill).

Alternatively, traps also make for a good experience for someone who wants to push towards the higher levels and into mapping for the first time, being safer than either melee or self cast spells, having very good damage, and requiring little to no investment. They're not as "fire and forget" as totems, but they can make many boss fights significantly easier because you can basically pre-load a lot of damage by dropping traps while the boss is going through its pre-fight animations. For such a build, you'd want to play as a Shadow, going Saboteur for your ascendancy. Unlike totems, some of the trap skills - particularly Fire and Lightning - are very solid, or you could use the trap support on a wide range of spells (and if you'd guessed that Arc would be a good choice, you would be completely right. In fact, Arc Traps is probably the best low budget start build in the game. With a decent skill tree layout, you can crush pretty much anything the game throws at you, even with self found gear. This would be my personal recommendation for a build that can do, well, pretty much whatever you want - map clearing, delving, bossing...).

(Basically, if you're actually casting a spell yourself, you're probably doing it wrong....)

Whatever you chose to do in the end, I would definitely suggest looking at some build guides (the official forms are pretty good for this). Even if you don't follow them religiously, having an idea of what your skill tree should look like will help a lot. Doing a build from scratch is an advanced player thing in this game.
 
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