>[On Barbs]
Put a few more hours into the game and you'll manage. I won't reply further on this issue because I don't want to sound condescending. To me, Civ VI is a game without any challenge really, neither AI nor Barbarians. But if you don't feel like playing that's okay, too, I'm not here to convince you that Civ VI is a great game
>If "removing an entire gameplay mechanic, along with its resulting victory condition, because one guy played uncle tom with europe" isn't racist, then honestly I will never convince you anything in civ vi is racist. There's just no excuse for crap like that. Plenty of other civs never founded their own organized religion, but only Kongo gets singled out for that..... for no real good reason. Spain and Poland, meanwhile, which also never founded its own organized religion but instead followed was what would gameplay wise be considered a Roman religion, meanwhile gets piety mechanics up the wazoo.
Have you ever considered that they did this solely because of balance reasons? If they left religion available for Congo not only would they have to redesign them completely, it'd also make Congo far too powerful. But I digress. They could have designed them differently from the get-go, sure. It is also true that Kongo gets singled out, even though most "civilizations", especially most European ones, did not actually found their own religion, or at least did not found Christianity.
But can you actually, concretely explain why that is racist? It seems to me that it is your preconceived notion that "not founding a religion" equals negative, uncivilized, any amount of related adjectives. It's not like they are forced to be Christian in game, which would imply that they have to somewhat be subordinate to Christians, they can end up as Muslim or Buddhist or Zoroastrian.
>When Civ IV was first released, it too had multiple leaders. And they were evenly spread out. America, England, and France were examples of western civs with mutliple leaders, and Mongolia, China, and India were examples of non-western civs with multiple leaders. Now, imagine if in Civ IV, the only civ to have gotten a second leader was America. Every other civ was stuck with one leader. That would be super weird; a reason why I actually argued with people the Sparta rumor wasn't actually real. I was wrong, which further makes me question the judgment of the people who made Civ VI, but whatever.
You can argue this point after the next view leaders are revealed. So far, for all we know, the next alternative leaders could be for Congo, China, India and Sumeria. Not that I believe that, but still.
>As for Persia, I agree completely. Persia/Ottomans*/Mongolia are three civs that should have been in vanilla, given their undeniable importance to world history. How can you even have a game about world history and building empires without the world's largest land empire? Or the nation which was instrumental in dragging the world to the modern age by forever altering geopolitics with its almost-overnight rise? They along with Persia should be as guaranteed in base civ as England or France.
I don't agree with your reasoning at all. I don't think "important" civilizations should be given any special treatment at all, maybe even the other way around. The reason I want Persia in the game is because I personally fawn over Cyrus and am hugely invested in Persian history, not because they shaped the middle east like no other civilization or invented the Satrap system. I honestly wouldn't give two shts if India or France or England or the Huns or the Mongols were missing from any Civ game from release, because they really don't turn me on all that much. I'd much rather have a less important, but much more intriguing Northern- or Southern Amerindian tribe/Civilization, an Inuit Civ, a Vietnamese Civ, another Steppe Civilization, anything in that vein.
>You make it sound like it's an either or. They're racist
because they're ignorant. They're eurocentric
because they're racist
because they're ignorant. Racism isn't malicious by nature; I'm not trying to insinuate firaxis wear white hoods and burn crosses. But by presenting a particular view of history, by focusing on the achievements of certain groups, they do paint as certain groups and their accomplishments as being both better and more important than others. Likewise, when they only look at the flaws of certain cultures, while whitewashing the same flaws performed by other cultures, it unfairly condemns that culture as being more barbaric than the other. By focusing almost exclusively on European perspectives in a game about
world history, it makes the tact implication that European history
is world history. And this set of value judgements, of juding European history to be more important than other histories, of making sure Europeans get lionized while non-Europeans get ignored or even villified,
is racism. It is explicitly finding one race, Europeans, as being more important than others, an explicit values judgement.
I concede that one can be racist without malicious intent, but still heavily disagree on the fact that Spartans are somehow presented in a better light than Aztecs are. I still think it is the other way around, simply because "Our culture is built on killing other people" (Sparta UA) is much less "barbaric" than "Our cities are built by captured enemies" (Aztec UA). This is a prime example of a European Civ being displayed as more barbaric than a non-western Civ. We could also turn this game around and try to find a single western Civ that is protrayed as more peaceful and civilized than boring ass Gandhi, I think you'd be hard pressed
>That being said, I will admit I did like their floating gardens UB in V. It was a nice way to reference their architectural ingenuity, in which Tenochtitlan was once the single largest city in the world. However, that was only a small part of the Aztec civ; everything else was designed purely around their reputation as blood thirsty savages, from their UA, their UU (which also referenced war crimes too!), their leader art (good point! I never even really considered that!), the AI of the aztecs, etc. Rome, meanwhile, while equally as imperialistic, do not have it as much of their focus in civ v. Sure, they had two UUs, but one had a civilian purpose as one of its defining features, their UA could easily be used for peaceful purposes as long as you played wide, and Rome's AI is more about expansion than necessarily conquest as well. The end result is that Rome tends to be a much more nicely depicted imperialist compared to the the Aztecs in pretty much every way.
Not "everything else", Aztecs also have a bonus towards districts (workers can improve building time). You are however right about Rome being depicated as "nicely imperialistic" even though that is hardly true. Almost all their war boni are also peaceful ones.
>You are really reaching here, tbh. The UA is literally called "Thermopylae". It's not called Aegospotami, it's not called Mantinea, it's not even called Pelopennsian Leauge to counteract Pericles's Delian Leauge. Hell, it's not even called something like "The Three Hundred" or "With It Or On It", which would at least kept the focus on the Spartans themselves. It's called "Thermopylae", a famous battle where 300 Spartans, along with thousands of non-Spartan Greeks which completely dwarfed the Spartan contingent, died trying to prevent the Persians from passing into the mountains. Which they totally ended up doing
anyways, but I digress. The UA is explicitly about glorifying the fact Spartans killed a bunch of Persians for no actual strategic or tactical reason this one time, but we totally didn't surrender or retreat so it makes us manly men. Which, among many other military conflicts, eventually bred a militaristic cultural cult glorifying Spartan values even to 2017! We still use "spartan" and "laconic" as (usually) positive adjectives, unrelated pop cultural phenomenons such as Halo and MSU football mascots invoke their imagery, etc etc. This is besides the fact the Spartans practiced general infanticide, probably the most brutal example of pre-modern slavery, and yes, even human sacrifice! But nope, none of that gets a scant reference in the mechanics of civ vi; they fight clean, unlike those aztecs who by mechanical necessity commit warcrimes whenever they fight, and
only them.
The name is just a reference, it has little to nothing to do with how the ability works. But I get it. You're saying that Spartans are being painted as defenders of their homeland, even though they supported revolutions inside the Persian empire and brought war home. You have a valid point. In one case the Aztecs are put in a bad light (sacrificial captives), in the other the Spartans in a good light (Thermopylae). However, if we look beyond these few exceptional cases, I think Civ VI is not doing too bad on the racism front. I still am hesitant to call this preferential treatment of Europeans racism and not eurocentrism, because clearly Europeans are not a race and neither are Aztecs, but I do get your point and it has validity.
Civ goes along with a centuries old tradition of portraying human sacrifice as something inherent and essential to the Aztec people, while for Europeans it is only a footnote in the history book. I doubt this will change in the future, since we've come to embrace this (just look at all the fans Monty had in Civ V who thought his sacrificial altar was awesome..) instead of questioning it. It's a sad state of affairs for sure and the people "fighting racism" online do nothing but reinforce stereotypes. I am of course not talking about you, but rather Twitter/Tumblr/Facebook users who falsely regurgitate Said/Foucault/Horkheimer/Adorno/Butler, distort their message and only worsen the problem by trying to divide society.
>*I do have yet another friend who is passionate about the idea that Ottomans should be replaced with a more general Turkish civ, which could also cover other Turkish empires like the Seljuks, along with maybe even Modern Turkey. Personally, I don't agree with her logic, namely because the Ottomans vastly dwarf the other Turkish empires in size, scope, and length of rule, plus a general turkish civ would lose a lot of focus in the meantime, but its not something I am opposed to if firaxis wanted to go that route.
How about an autocratic, nonsecular Turkish nation ruled by Erdogan?
>I think you are being optimistic here
Yeah, so do I
>Firstly, I'm actually already surprised Korea wasn't a base civ, for pretty much the reasons you were getting at right now. 2K has been pushing hard to get into the Asian market the past few years with civ, what with making both Civ Online and Civ Rev 2 mostly to appeal to the game playing tastes of the Asian market. The one, and I mean the one, additional civ 2 has compared to one is Korea (The Japanese version goes one step further and adds three different Japanese leaders, complete in overdone anime style, to Rev 2). Despite already making Korea part of PAC in the lore of Beyond Earth, firaxis decided to do a slight retcon and add a more explicitly Korean sponsor in the sole expansion pack after market complaints. Etc. Point is, I thought Korea was going to be a shoehorn bet as a way to drum up interest in the Korean market, as Koreans tend to be ultranationalists when it comes to video games. But nope, we got to add a bunch of European civs instead? If Korea is any indication, China won't be that different. They'll just, at best, make specific civ games meant more to cater to the Asian audience, while keeping the main series more palatable to European worldviews, hoping brand recognition pulls through in Asia. Which, I don't have enough information to say if its working, because its kind of scary if it does, because...
Well, as someone who lives in Korea for a few more hours I can tell you that people are obsessed with Overwatch and lots of games that aren't even available on the western market. They have individual game studios catering games perfectly to their taste. Of course there are different communities that don't overlap, but I doubt the market for games like Civ is too big in Korea. Civ V definitely took off after Sejong, but idk if it would still be the case now.
>[About the impact of Civ in terms of history education]
What makes you think I disagree? It's obvious that a lot of people take the things they see in Civ for granted and also don't have lots of other history education, I'd never dispute that
>I'd make a guess and say most high schools give a very... European, conservative view of history, perhaps based on the traditional Great Man theory. Role of minorities, of women, and of other marginalized classes (including class itself) tend to be excluded in favor of the accomplishments of white christian men, colonialism was largely a good thing, and the current socio-economic model of society is the end of history.
Great man history is still very much alive, though I can definitely assure you that in no German high school is colonialism ever put in a good light. Could be different for other countries, I really wouldn't know. As for minorities, I think in my case there was plenty of mention, but as far as women go you are right.
>The issue becomes, civilization has a great niche to be a non-invasive educational tool to teach history, as it has a great, wide market, and a great actual game hidden beyond the historical theming. However, if we make the underlying history eurocentric in civilization, then civilization serves as an reinforcing tool of the traditional high school model. The player won't even know anything is wrong, and will still have a very incomplete worldview of not just our past, but also our present. How can they even know to look up, say, the Trung Sisters, if they never even heard about them and their rebellion in Vietnam? It's simply impossible for them to discover the unknown unknowns if they don't ever become known unknowns. Compare to if we engage with the unsung, if we force out the more wonderful and obscure voices in history, and throw them into the spotlight. Then, they would get a far more massive audience, as people would be able to see the other side of the coin. For example, who the hell even knew what a "Khmer" was before Civ IV? I certainly did not. Nor did I know about Songhai before V. But by being in Civ, me, along with so many other people, finally learned about them and their historical acomplishments, their culture, their way of life. I became a more knowledgeable and worldly woman, and I felt like a better person realizing the accomplishments of world society.
It's not impossible for them to discover anything at all, but rather people become content with their view of the world, because everything fits the narrative they have been fed. I think your point about "obscure voices in history" directly contradicts your earlier point about how "more relevant" empires should always be included, but I agree 100%. I would love for Civ VII to go completely obscure, maybe even include the Indus Valley Civ, the "Sea People" Civ, the Minoan Civ, an SEAn Civ, the Hittites, a Semitic Civ and a Polynesian Civ.
>Likewise with all the positive inclusion of women in especially VI. This is one thing I actually love about Civ VI; just how much girl power is in the choice of the leaders. It's showing the valuable contributions that 50% of the population has had on human events, but yet somehow constantly get ignored by mainstream education and pop culture. Yes, some people threw hissy fits and cried about for a while, but civ vi was still the fastest selling civ game of all time despite the fact that women actually became a significant part of the character roster for once.
I personally don't care for Catherine, but Cleopatra, even though I would have rather seen a different leader, has the best character model in the game (design-wise), Jadwiga looks great and Tommyris is badass. Actually, I don't care for that posh British Victoria one bit either. Gorgo is pretty cool, though the UA is boring.