If I can do it, make a mess, and still come out OK, then so can you. It's a really fun game, just don't over expand too quickly.I'm trying to play Cities: Skylines but I'm probably doing everything wrong.
You'll be the beloved Mayor in no time.

If I can do it, make a mess, and still come out OK, then so can you. It's a really fun game, just don't over expand too quickly.I'm trying to play Cities: Skylines but I'm probably doing everything wrong.
That's not a bad idea.
I've been playing EU4, which is truly a game where you can exploit weaknesses.
Are there any city builders/simulators where you can screw things up so horribly that riots get started? From what I've read, most of those types of games don't really allow rioting to happen so as to put the focus more on building the city. That's fun and all, but I think it'd be more fun to try to build your city up while trying to balance the needs of the residents to maintain order as well.
You need a little DLC to really enjoy it, but wait for Steam sales. I recommend "After Dark" and "Mass Transit". Both really improve the game.I need to get into Skylines. Bought it a few years ago, but haven't really played it, just a couple hours to get the hang of the mechanics.
I don't blame you. I got it on sale myself. That said, the basic "survival mode" game is pretty polished. They're working on a campaign of some sort, but I've no idea what or when that will be.I'm waiting for They Are Billions to get out of Early Access before I consider purchasing it. Especially at $24.99. I won't pay more than $15 for an Early Access title.
Which mods are you using?Should have changed my name in Fallout 4 to TWOSHOT
two shot sniper rifle, a two shot lazer rifle and two shot combat rifle.
Havent had much luck with my armour drops, mostly still steel armour with bonus stats.
Running a basic rifleman build.
Once you hit level 30 caps stop being a problem, time to break out the power armour
Are you posting very long descriptions over in the KSP thread? I legit love reading them
I think the only thing you can do "wrong" in that game is lay down infrastructure too soon, before you have the income to pay the maintenance costs. Don't try to build roads, water systems and electrical plants that your population will "grow into later", because all of that stuff has maintenance costs that can bankrupt you. Build what you need, when you need it. It may be a very long time before you have any public transport at all, for example.
If I can do it, make a mess, and still come out OK, then so can you. It's a really fun game, just don't over expand too quickly.
You'll be the beloved Mayor in no time.![]()
That's because the power generated by wind turbines varies with the wind conditions. Wind turbines are also pretty expensive, iirc. I always start with a coal plant. They're cheap and they give me more than enough power for a while.I thought I had plenty of power, I was building wind turbines whenever I could. The power suddenly goes all at once, leaving half the city without power.
Maybe this is stupidly naive but I really think AI in strategy games would be much improved if they stopped teaching it how to win and instead taught it how to lose.
I want an unstoppable foe that makes subtle, frequent mistakes that I can exploit. If they are subtle, you don't catch them all. And if they are frequent, then that doesn't matter. If you caught every mistake you'd be bored but this would be a good balance.
So in the Civ example, the computer should just be given big advantages in unit production and technology. But it will pick tech trees that are non-optimal and build units that are vulnerable to your own (because it just knows what you have and adjusts accordingly).
My initial build is usually a four-lane road extending straight out from the highway entrance, as the "spine" of my city from the highway entrance. I use one-lane, one-way roads, as short as I possibly can, to connect the four-lane to the highway initially (I think actual highway offramps unlock later). My starting road network usually consists of one small road off each side of the "spine." To one side, usually the side towards the river or bay, will be my initial residential neighborhood. On the other side of the spine I'll put a coal plant, and that will also be where I'll zone for industrial. The central spine itself is where I'll zone for commercial.I did what the instructions in the game said and built roads and zones first.
Your Green Party cabinet members will be submitted their resignations shortly.I went ahead and built a coal power plant in my city.