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What Video Games Have You Been Playing VII: The Real Ending is Locked Behind a Paywall

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There's a problem with PUBG? I don't play it either so I wouldn't know.

It's a match style shooter similar to call of duty but with some major differences. It's third person perspective, at least in the videos I've watched, maybe you can switch, the maps are randomly generated every time and you have to collect weapons and resources. You get dropped on an island hunger games style and have to kill everyone else basically.

I think it's very popular just cus it's a new take on a stale genre. You combine a lot of cool elements like random maps and collecting gear with existing elements from popular shooters.

It was originally a mod for arma series I think by some guy named player unknown, hence the name.
 
It actually looks decent to me, I just don't have time for another multiplayer game currently.
 
How is Empire? It's the only Total War game I haven't played.
I find the vanilla game unsatisfying on an aesthetic level - line infantry regiments are 120-160 men and the muskets sound like paintball guns - so I use a mod that adds in real musket sounds, enlarges the line infantry regiments to 250-400 men, and dramatically increases the range of cannons and muskets while making them less accurate. There's something satisfying about the noise and smoke of eight or ten 300-man infantry regiments all opening fire at once. If I'm wearing headphones, it can hurt my ears. Of course the AI is so abysmal that it's basically a sandbox game, but hey, I think that's just PC gaming today. It is sort of fun to take over the entire New World as the Netherlands or Prussia, or establish a new Italian Empire from Venice.
 
Maybe this is stupidly naive but I really think AI in strategy games would be much improved if they stopped teaching it how to win and instead taught it how to lose.

I want an unstoppable foe that makes subtle, frequent mistakes that I can exploit. If they are subtle, you don't catch them all. And if they are frequent, then that doesn't matter. If you caught every mistake you'd be bored but this would be a good balance.

So in the Civ example, the computer should just be given big advantages in unit production and technology. But it will pick tech trees that are non-optimal and build units that are vulnerable to your own (because it just knows what you have and adjusts accordingly).
 
That's not a bad idea.

I've been playing EU4, which is truly a game where you can exploit weaknesses.
 
Another XCOM2 run.
Just abandoned a campaign due to very bad RNG stuff. The nearest continent bonuses were mostly useless, during the first two months I didn't get a single elerium core or the chance to recruit a second engineer, and I lost my highest promoted soldier to a crit in high cover.

Starting another campaign...
 
I'm trying to play Cities: Skylines but I'm probably doing everything wrong.
I think the only thing you can do "wrong" in that game is lay down infrastructure too soon, before you have the income to pay the maintenance costs. Don't try to build roads, water systems and electrical plants that your population will "grow into later", because all of that stuff has maintenance costs that can bankrupt you. Build what you need, when you need it. It may be a very long time before you have any public transport at all, for example.
 
Are there any city builders/simulators where you can screw things up so horribly that riots get started? From what I've read, most of those types of games don't really allow rioting to happen so as to put the focus more on building the city. That's fun and all, but I think it'd be more fun to try to build your city up while trying to balance the needs of the residents to maintain order as well.
 
SimCity 2 had riots in it.
 
Are there any city builders/simulators where you can screw things up so horribly that riots get started? From what I've read, most of those types of games don't really allow rioting to happen so as to put the focus more on building the city. That's fun and all, but I think it'd be more fun to try to build your city up while trying to balance the needs of the residents to maintain order as well.

It was a poorly executed game, but City Life 2008 had class clashes. I'm not sure if the other games in the series had it too.

SimCity 3000 had riots although I can't remember if they happened naturally. I think they did.
 
I find the vanilla game unsatisfying on an aesthetic level - line infantry regiments are 120-160 men and the muskets sound like paintball guns - so I use a mod that adds in real musket sounds, enlarges the line infantry regiments to 250-400 men, and dramatically increases the range of cannons and muskets while making them less accurate. There's something satisfying about the noise and smoke of eight or ten 300-man infantry regiments all opening fire at once. If I'm wearing headphones, it can hurt my ears. Of course the AI is so abysmal that it's basically a sandbox game, but hey, I think that's just PC gaming today. It is sort of fun to take over the entire New World as the Netherlands or Prussia, or establish a new Italian Empire from Venice.
I tried some of the ultra-large unit mods and found them problematic. First, the ultra large units seemed to play havoc with individual unit pathfinding. Trying to get units across a bridge seemed an exercise in futility. Plus, the battlefield seemed to get way too crowded and Empire was good at large battlefields for flanking maneuvers or reinforcements.

In other Total War news, I ended up getting annoyed at Warhammer Total War over how fast paced the battles are, stupid sieges, and OP heroes (a level 1 hero surrounded by three infantry should not be a near run thing!) and started playing a Rome Total War (End of Days II) where I am leading a nutjob religious order purge the world of vampires and werewolves. Fun times.
 
SimCity 2 had riots in it.

Yeah, but they were boring. Just some pixels running around setting some buildings on fire while endlessly chanting "boo!" Plus, riots rarely happened on their own. You usually had to make them happen by selecting it in the list of available disasters.

I'd like something like maybe a protest starts in your city and how you decide to respond to it could turn it into a violent riot or diffuse the situation peacefully.
 
I'm still playing through the same mission/project in Kerbal Space Program that I started planning back in September and October. A part of me wants to play other things but it feels like I'm b deep you know? I gotta take this mission to its rightful conclusion
 
I'm still playing through the same mission/project in Kerbal Space Program that I started planning back in September and October. A part of me wants to play other things but it feels like I'm b deep you know? I gotta take this mission to its rightful conclusion
Are you posting very long descriptions over in the KSP thread? I legit love reading them
 
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