Well, okay. That way of formulating it addresses my masochism concerns.if @EgonSpengler survived for 70 days... he didn't play one game where he lost after 70 days. He played 70 games where he won 69 times and lost once.
Yeah, Survival Mode in TLD is a 'sandbox' game, warts and all.Now a player could set his own goals, and say extending life for X days counts as a win, or beating my last longevity counts as a win. But nothing is a win!
I've read that TLD is bigger, geographically, than Skyrim, but I haven't played the latter game enough to know what that means. A quick Google search doesn't turn up anything like square mileage for Great Bear Island. I don't know how it compares to the open-world games I've played, like Fallout 4 and Subnautica. I suspect TLD also 'plays bigger' because movement is so slow and there's no "fast travel."The other thing that is different about this game... for me at least, is how BIG the environment is...
It's not turn-based, but it's not a reflexes-based FPS, either. It's primarily an exploration game. The survival aspect is strategic, not tactical. It rewards planning and forethought. Movement is very slow. You really kind of trudge everywhere. And you can't carry everything, all the time. You have to lay stashes and set up bases, temporary or permanent, in order to explore a region.For all that, I still won't play the game. Gotta be turn-based: 1) I don't have speedy reflexes and 2) I play on a laptop, which doesn't even give me the aiming control of a mouse, let alone of a joystick.
You don't need speedy reflexes. It's not that kind of game. Like I mentioned earlier, its not an FPS game and any attempt to make it that would ruin the game. Its not an RTS either where you need to follow a specific build order and play mistake free (maybe Interloper level has a little of this element, but the other levels don't). What I love about this game is that it gives you plenty of time to just sit and think, about what to do next. You can actually pause the game all you want to think as well, but the pace of the game actually allows you to just sit, and stare at your fireplace/campfire and space out a little while... just listening to the sounds of owls, birds, wolves howling in the distance, water rushing by in a nearby river or waterfall, watch the sunset, or the aurora... and so on. And like @EgonSpengler says, there is so much trudge, trudge, trudge, from one place to the next that you just never have any shortage of time to be with your thoughts... but the game is so immersive, that what you are thinking about, during all that time, is generally about your in-game life/survival, rather than your RL.For all that, I still won't play the game. Gotta be turn-based: 1) I don't have speedy reflexes and 2) I play on a laptop, which doesn't even give me the aiming control of a mouse, let alone of a joystick.
Yeah I remember in Ocarina of Time, there is this central region that is essentially a large open plain that is a transitional zone to everywhere else in the game. You eventually get a horse that allows you to traverse it quickly, and I remember being really impressed with how vast it was... but soon you realize... there's nothing there to do except ride your horse to the next zone.I've read that TLD is bigger, geographically, than Skyrim, but I haven't played the latter game enough to know what that means. A quick Google search doesn't turn up anything like square mileage for Great Bear Island. I don't know how it compares to the open-world games I've played, like Fallout 4 and Subnautica. I suspect TLD also 'plays bigger' because movement is so slow and there's no "fast travel."
In general, though, sheer size of a gameworld doesn't impress me. I'm really more interested in a smaller game-world that's more densely-packed with stuff, which is where Fallout 4, Subnautica and The Long Dark really shine, imo.
Fighting off wolves consists of pretty much the same as what you just described... a wolf sees you or smells you, then stalks you until you either lose it, or it runs you down... wolf attacks... you then choose a weapon from a list of the couple weapons you are carrying, generally a knife, an axe and a crowbar, or hammer, occasionally a pistol. Then you just click, click, click away until the wolf either runs off, yelping... or kills you. That's it. In any case, on the higher difficulty levels, "fighting off" wolves isn't really something you should be doing. You should be avoiding/hiding from/running from wolves and/or scaring them away with flares, gunshots and noisemakers whenever possible.Well, all right then. I'll wait for the next big Steam sale and I'll buy it. You don't even need quick and accurate actions when you're fighting off wolves? I could play Morrowind because combat was just putting a cursor on someone and clicking away, and the game based your success on your character's stats. Oblivion asked me to coordinate blocking with a sword and striking with a shield and it was just to much.
That's been on my radar for ages, but I haven't gotten around to buying it. I might grab it next time there's a big sale. The Wild West genre is one that's never really crept into my gaming, even though I've enjoyed plenty of Westerns in film & television over the years. Back when I was a kid, my gaming group tried Boot Hill, but we could never quite get our arms around it. And I've played some games that were clearly inspired by Westerns, like Fallout.I've been playing RDR 2 again, really great game, perhaps a bit underestimated even.
Played it before but found the storyline disappointing, railroaded shooting galleries, and your gang members constantly getting themselves killed and coming up with hairbrained plans that get them ever deeper in trouble gets old quickly.
But now I started a new game, left Dutch and the rest in the first camp and went off on my own, totally different experience.
The contextual controls sort of force you to roleplay as a drunk cowboy anyway, my first night in Valentine I got into a fight, while trying to punch it out I accidentally pulled my knife and stabbed one of the assailants, that resulted in murder charge and having to flee the town in a hurry...
Now living as an outlaw on the plains for the first time the game finally functions as "Western simulator" rather than an annoying semi-FPS,
definitely something to recommend if you enjoy the genre![]()
SC2 has a Wild West flavour to it, with the Terrans being the "Cowboys" and the Zerg and Protoss being the "Indians".That's been on my radar for ages, but I haven't gotten around to buying it. I might grab it next time there's a big sale. The Wild West genre is one that's never really crept into my gaming, even though I've enjoyed plenty of Westerns in film & television over the years. Back when I was a kid, my gaming group tried Boot Hill, but we could never quite get our arms around it. And I've played some games that were clearly inspired by Westerns, like Fallout.
TALES FROM THE FAR TERRITORY, Part One: Mac Version - Feb 15
TALES FROM THE FAR TERRITORY, Part One: Xbox and PlayStation Versions - March 15
TALES FROM THE FAR TERRITORY, Part Two - March 30
- Tale: “Signal Void” (estimated 5+ hours of play time to complete)
- Fire-Hardened Arrows
- Handheld Shortwave Radio
- Transponder Cache Gameplay
- New Bunkers
- Three new Clothing items
- Enhanced Prepper Bunkers
- Enhanced Beachcombing
- Acorns & Oak Trees
Fashion Souls!I beat Elden Ring a week ago. I won't spoil much except say that a) it was amazing and b) I think I went about 70-80 hours of just riding around full on exploring before I followed the game as a game with a plot etc. You can get into things much much quicker but why bother when you can find cool places to take pictures of your guy posing naked with a sword and and send them to people.
What a visual!Looking good there!
Here’s a screenshot of a video from my phone of the TV I took super stoned one night:
Spoiler :
That cartoon! Lmao thanks for the tasty member-berries on that oneSo mighty. Rwar!!!