It's on scale, for the numbers - eg Thessalonike there has 2000 citizens, instead of 1 million something. But if it had 1 million, you wouldn't need to do anything, even a single bus would earn as much as a train - that is because the alternative would be to have to wait an hour for buses to complete a route, and no one would play that ^^While I like OTTD the one big problem I have with it (all the way back to the original TT) is the scale. Trains and infrastructure are absolutely massive compared to everything else. Settlements are dwarfed by stations, and the relative distances between towns are tiny. You can tweak the settings to spread things out more, but then timescales get dumb with trains taking weeks to get anywhere (not that the timescales make that much sense on the base settings).
It's on scale, for the numbers - eg Thessalonike there has 2000 citizens, instead of 1 million something. But if it had 1 million, you wouldn't need to do anything, even a single bus would earn as much as a train - that is because the alternative would be to have to wait an hour for buses to complete a route, and no one would play that ^^
In the POE forums, there is talk of how D4 has snatched up many of its features. When does D4 beta start, or has it?Right now, I'm playing the last season I'll ever play of Diablo III, with IV just around the corner.
In the POE forums, there is talk of how D4 has snatched up many of its features. When does D4 beta start, or has it?
It will be hard for it to to be better than PoE; but do let us know what you think during beta. Can anyone join the open beta?
Blizzard accepted my my very old D2 battlenet login so I downloaded the new app. I will try the open beta. The PoE skill tree is massive and confusing to newcomers, but it allows (once you understand it, enormous flexibility and and diversity of builds. You can even redo one's build if it doesn't suit you later. I struggle to keep up with all the new add ins and changes that we see every 3-4 months. In any case, there is so much content (that is all very different) that I can pick and choose what kind of experience I to have each time I play. If you ever want to give it another try, let me know and I will walk you through the opening Acts and answer all your questions. Since you are in Europe, I will even get up early or stay up late to match your play times.Yes, the Open Beta starting March 24 is open for everyone.
If I'm also granted access a weekend earlier, I'll share my thoughts earlier as well, for those interested.
I did try PoE for some weeks some years ago, but just couldn't get into it. I was utterly confused and overwhelmed by choices. Couldn't find a way to 'see through' the internal logic of building your character with an end goal in sight. It lacked transparency and a sense of overview. Diablo IV has obviously been inspired by PoEs skill tree system; I just hope they improved the design and made intuitive decision making easier to achieve.
But the really big nut they need to crack, is the endgame. The endgame of D3 kind of sucks and lacks variation. Seasons have kept D3 alive imo.
Blizzard accepted my my very old D2 battlenet login so I downloaded the new app. I will try the open beta. The PoE skill tree is massive and confusing to newcomers, but it allows (once you understand it, enormous flexibility and and diversity of builds. You can even redo one's build if it doesn't suit you later. I struggle to keep up with all the new add ins and changes that we see every 3-4 months. In any case, there is so much content (that is all very different) that I can pick and choose what kind of experience I to have each time I play. If you ever want to give it another try, let me know and I will walk you through the opening Acts and answer all your questions. Since you are in Europe, I will even get up early or stay up late to match your play times.
I am quite curious to how D4 stacks up against PoE and all my very fond memories of D2.
Cargo boats only make sense in the game if you have absolutely massive amounts to carry and thus can form a line of them. Otherwise... they just move way too slowly and don't make money.I always found that the big problem with TTD was how day and night schedules didn't apply, and also bad scaling, so a cargo boat, which just should plod on through the high seas, doesn't yield as much as a couple of dinky cargo trucks.
I am quite curious to how D4 stacks up against PoE and all my very fond memories of D2.