What videogames have you been playing? version 1.22: What's with that plural?

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They cannot even reverse-engineer it from copies of the game in circulation? Sheesh.
Decompilation often requires filling in gaps. If you can't fill in gaps, it can cause problems.

Like we mostly have this solved for code; modern decompilers are pretty darn good. But the margin for error with game source code is very slim given the arcane and often cursed optimisations in the original code. And this before we get onto assets.

The modder-ported DLC page linked has a lot of interesting information about their process vs. a typical development process (short version: they edited the compiled version of the game using software that has been built on for years). And notes that the lighting hits the GPU hard.
 
Gawd, how can you play FPS with a pad ?
Well; I prefer single player to multiplayer; thus, even less cross play.

To tell the truth, I think mouse and keyboard are superior in other genres to an even greater extent. CRPGs I almost only play on PC. Space sims were unbearable without keyboard shortcuts (when I still played them).

But - especially in FPS - I find my couch a greater upgrade than gained accuracy. ;)
 
Well; I prefer single player to multiplayer; thus, even less cross play.
I usually don't play multi either, it's just that targeting with a pad is awful ^^
I know it's THE point that frustrated me when I played Horizon Zero Dawn on PS4. Especially as you had to aim at those tiny sensitive spots on the robots.
To tell the truth, I think mouse and keyboard are superior in other genres to an even greater extent. CRPGs I almost only play on PC. Space sims were unbearable without keyboard shortcuts (when I still played them).

But - especially in FPS - I find my couch a greater upgrade than gained accuracy. ;)
Strategy games with a pad feel just like some abomination (in fact I don't think they even do them anymore).
I can understand the point of the couch (though my gaming chair can be both when reclining :D) and I admit it's something that makes me wonder which kind of controller I'll use in some game (like Dragon Dogma). But for FPS, it's always going to be M+K.
 
Kid seems to like Violet. Anyone with a read on how it compares with previous entries. I've only every tried Go. Mostly just curious.
 
Haven't played the latest gen, apparently it hasn't gotten over the performance issues. Combine that with Nintendo's unwillingness to ever put things on sale, means I probably won't. A shame, I wanted to. Enjoyed a lot of Sword (previous gen) and loved Arceus.

Aside from the performance stuff, apparently a good game. It's just it's pretty hard to overlook, and I'm very easygoing when it comes to a bar a game has to clear for me to play it.
 
Cool!

Does it crash and remove progress? Or is it more like bad framerates and loading times?
 
I want to say both on release, but I believe it's mainly the bad framerate, stuttering, and other rendering issues by now. I think a lot of the crashing has been cleared up.

Arceus was unstable in a similar way (just less so), and honestly I think it's crashed once in my hundreds of hours playing it, so your mileage will vary.
 
Oh my, that's a bad one. Especially in a collection game, undoes the whole point.
 
It erases save games now.

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Yep, well, that helps me stay away for the time being :D
 
Kid seems to like Violet. Anyone with a read on how it compares with previous entries. I've only every tried Go. Mostly just curious.

The old games you could get every pokemon at the time, barring one or two only available through Nintendo events.

The new games they artificially cut it down to like 350 out of 1100 or so total
Kid probably won't care about that but it basically makes the newer games pointless for me. I want to get all my favorites from any generation, Go lets me do that, so Go is the only current pokemon game I'm playing.
 
There are very good arguments (selling expansions aside) for not providing the complete Pokedex. Technical arguments. But also design arguments.

Like, I kinda get it? But also I (personally) don't get the appeal of catching like 1,100 unique Pokemon. It's hard enough to get the 400+ that's possible in Sword and Shield (FYI, base dex in SwSh is 400, excluding the expansions) without considering IVs, EVs, natures, shinies, square shinies, whatever, etc.

Also, and I can't stress this enough (this isn't aimed at you Lexi or anyone in particular, it's more that I was online for the absolute trainwreck of a mess that was "Dexit"), but the games have always rinsed people to complete the Pokedex. There's a reason they always sold two versions. You had to have two games, a link cable, and two handheld consoles. Outside of completing the 'dex in "other ways", that's your artificial limitation right there.

I'm not saying it's good (it's moneymaking in a nutshell), I'm saying it's not new to the franchise. Heck, it's inherent to it.
 
There are very good arguments (selling expansions aside) for not providing the complete Pokedex. Technical arguments. But also design arguments.

Obviously, I disagree. More content is always better than less and more content is better than 3D graphics.

But also I (personally) don't get the appeal of catching like 1,100 unique Pokemon.

to me this is like saying "I don't get the appeal of having 30 civs to play instead of 10", it is self-evidently better to have all the pokemon available in the game as far as I'm concerned just as more civs in a civ game is self-evidently better.

I don't care about completing the pokedex, as I said my concern is the ability to have all my favorite pokemon on a team, which is literally impossible when a bunch of those pokemon aren't even in the game.
 
Give me a version of Pokemon Crystal with all the pokemon and all the areas in one giant game.
 
Obviously, I disagree. More content is always better than less and more content is better than 3D graphics.
Ah, well, in that case, I'm not sure going "back" to 2D sprites is going to sell (considering we've had 3D rendering since the DS era, to some varied extent).

But yeah, I also disagree on "more content is always better".
to me this is like saying "I don't get the appeal of having 30 civs to play instead of 10", it is self-evidently better to have all the pokemon available in the game as far as I'm concerned just as more civs in a civ game is self-evidently better.

I don't care about completing the pokedex, as I said my concern is the ability to have all my favorite pokemon on a team, which is literally impossible when a bunch of those pokemon aren't even in the game.
So there are two aspects to this. One is "more content is always better", and another is the target audience for a video game.

30 civilisations in a Civ. game doesn't affect me for two reasons. Firstly, I can choose what civilizations I play against, in every single game. I can limit them or restrict my AI opponents in a wide number of ways. I can turn Barbarians off. I can disable victory types. The entire concept of 4x play and how Civilization (nevermind other 4x games) has evolved is wildly different to the player choices in a relatively linear game like Pokemon (albeit with an increasingly "open world" exploration aspect).

Like, I could write an essay on this. But the ultimate decision, imo, in the eyes of the developer, are the options they give the player. A single-player playthrough in Pokemon has historically never been challenging. Not really. The challenge is in the competitive scene, which is very different (and far larger) than the one that exists in Civilization (or other 4x games). To that end, the choices the player makes are heavily curated, vs. the "every choice is impactful" ethos that pervades 4x games, from the pre-game setup stage throughout the actual gameplay itself.
 
Ah, well, in that case, I'm not sure going "back" to 2D sprites is going to sell (considering we've had 3D rendering since the DS era, to some varied extent).

I know it's not gonna sell (at least not outside of the niche rom hack subculture), which is also why, imo, video games have continuously been getting worse on average since the late 00s.

The only way "more content is always better" doesn't apply is that there are practical limitations on how much content there can be. Okay, fair enough. But all other things equal, more content is always better than less content.

I also don't see what anything you wrote below this has to do with what I wrote. The analogy here is if I have some civs I like to play for roleplaying or nostalgia reasons, I don't want any of them to be arbitrarily excluded from the pool of civs in the next civ game. If, say, civ 7 came out and I couldn't play as the Mongols because the developers only wanted to pick 10 civs to focus on, that would severely impact my ability to enjoy the game. I don't understand how you don't feel the same way. Is it just that all of your favorite pokemon happen to be in the newer games?
 
Now started playing Europe Universalis 4. The game is just unreal cool, I recommend it to everyone, although I've played it for 30 hours only.
 
The only way "more content is always better" doesn't apply is that there are practical limitations on how much content there can be. Okay, fair enough. But all other things equal, more content is always better than less content.
No, there is the whole "less is more" design. More content is often good, but it can just become bloat pretty easily.
 
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