What videogames have you been playing? version 1.22: What's with that plural?

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I don't recall any crashing in quests...what platform and version were you playing? I got it on PC about a year ago, so it was patched...

This was on PC when it was new. As it happens crashing was a relatively uncommon way for it to break, though infuriating when it did happen as you'd always end up wasting a lot of your time, and replaying a lot of stuff you'd already seen. The first handful of sections were fairly smooth, but then it hit the "we didn't have time to polish it" phase. This resulted in all kinds of glitches like quest triggers not firing, doors that would let you in but not out, NPCs you needed to speak to in order to leave an area vanishing, and the game incorrectly firing "game over" screens. Basically any scripted section was more likely to break into a state where reloading was the only option, than to work.

The "false game over" bug was the one that finished it for me. It was during some main quest hunting sequence where you're supposed to rescue the stupid young lord I've forgotten the name of. The game popped up a "You abandoned him and fled" message, (a game over state forcing a reload) while I was actually in the "thanks for saving me" dialogue with him, having done it as you were supposed to. This after having wasted something like four hours repeating this section due to other glitches and repeated reloads aggravated by the game's rather masochistic difficulty.

It's possible they've patched it up, and made the save system less obnoxious, but I'm never giving it another chance after that.
 
Fallout 4 was a good setting, I thought, with a lot of potential. I thought about using it as a setting for a tabletop RPG, except that my gaming group had dissolved by then.
 
This was on PC when it was new. As it happens crashing was a relatively uncommon way for it to break, though infuriating when it did happen as you'd always end up wasting a lot of your time, and replaying a lot of stuff you'd already seen. The first handful of sections were fairly smooth, but then it hit the "we didn't have time to polish it" phase. This resulted in all kinds of glitches like quest triggers not firing, doors that would let you in but not out, NPCs you needed to speak to in order to leave an area vanishing, and the game incorrectly firing "game over" screens. Basically any scripted section was more likely to break into a state where reloading was the only option, than to work.

The "false game over" bug was the one that finished it for me. It was during some main quest hunting sequence where you're supposed to rescue the stupid young lord I've forgotten the name of. The game popped up a "You abandoned him and fled" message, (a game over state forcing a reload) while I was actually in the "thanks for saving me" dialogue with him, having done it as you were supposed to. This after having wasted something like four hours repeating this section due to other glitches and repeated reloads aggravated by the game's rather masochistic difficulty.

It's possible they've patched it up, and made the save system less obnoxious, but I'm never giving it another chance after that.

Seems like they patched it, since I never had any problems.

Oh well....your loss. It's a great game.
 
I heard all about the limited saving, but because I had no idea how the alchemy system worked (I literally had to watch Gopher's LP to see how the hell it was actually done), I just used the mod to give you unlimited saves if you have a Saviour Schnapps in your inventory. I then spent 200 hours in the game.
 
I heard all about the limited saving, but because I had no idea how the alchemy system worked (I literally had to watch Gopher's LP to see how the hell it was actually done), I just used the mod to give you unlimited saves if you have a Saviour Schnapps in your inventory. I then spent 200 hours in the game.

Alchemy is fun....to figure out and then to make every potion once. Then it becomes a chore until you manage to get Routine perk.
 
That's the same for picking herbs and basically every low-level skill. Full marks to the game for putting in time-saving perks by default, though.
 
Fallout 4 was a good setting, I thought, with a lot of potential. I thought about using it as a setting for a tabletop RPG, except that my gaming group had dissolved by then.

Fantastic open world shooter OK story.

Far Harbor DLC also gas the story. It's so good.
 
I have Overlords v2 for Civ2TOT by CurtSibling right now. As the Soviet Union, it’s mid-1944 and I’ve been waiting for the Germans now for 3 years…

Operation Torch was launched by the Americans, capturing just Morocco and then stalling.

Germany has taken Cairo and Baghdad but lost Brussels and Brest to the British. Operation Sealion captured the south of England… which they lost the next turn.

Japan started a stupid war with me when they’re still bogged down in China. I’ll deal with them after the Germans since all they’ve done is just poked at my borders. They also have not done anything else in the Pacific, so pretty lame Axis here.

There are fortified stacks of T-34 tanks, mobile anti-air, and improved infantry units all along the line from Koenigsburg to Bucharest, so when the Germans finally do come, they’re in for a surprise!
 
IIRC it still consumes the Schnapps, you just don't see it. Once you get a bit drinking skill, it shouldn't even be intoxicating you enough.

Alchemy is still relevant even without it. Some quests can't be successfully finished without it, gives you easy access to potions and poisons (going all out poisoned blade/arrow isn't possible without it as they're rare to buy) and it's an easy route to money.

Yep, yep. You are correct. I Just confirmed that.
 
I'm not sure if anyone here besides @Sommerswerd plays The Long Dark, but I've just read about a couple of deadly bugs: First, the special bunkers that are part of the Signal Void story are actually accessible without using the special radio receiver. However, if you enter these bunkers without it, you'll be unable to access the story's final bunker, even if you then have the radio. Should you happen to find one randomly, without using the radio, don't enter it. You can tell these bunkers apart from the regular ones because their hatches don't appear visually, they're hidden and they won't appear on your sketch-map until you find them (so you'd really have to stumble over them - I didn't even know that was possible, it must be incredibly rare). Second, the new DLC has introduced fishing traps that you can place over holes in the ice and then walk away from. Kind of like rabbit snares. Don't use them yet. Evidently, if you place one of these fishing traps and then enter a building, you'll be unable to exit that building. The game will say "unable to load save file" and boot you back to the main menu. There are a number of other bugs with the recent update - people's Fishing Skill isn't progressing, for instance - but I think these two are the only ones that seem to break your game/run/savefile.
The latest update for The Long Dark, "Frontier Comforts" is out and I can confirm that its active even in current saves, because I finally made it to the Farmhouse in Pleasant Valley in my challenge mission and the Farmhouse was an absolute treasure trove of all kinds of wonderful new foods... potatoes, including a "potato sack" container which had half a dozen potatoes in it, a bunch of scattered carrots, oats, cooking oil, flour, salt, and a note with recipes for a host of different dishes that you can make with the ingredients. I've already cooked myself a baked potato and a couple bowls of porridge. :yumyum:

It seems like the game-bird ptarmigan is going to be the "chicken" of the game, as many of the recipes depend on having ptarmigan broth. I haven't found one yet, but just barely escaping a Smokey in hot pursuit (I had to use a flare to chase him off for a bit just to start making my way across the farm), opening the back porch door and running into the porch of the farmhouse (whereby you can safely thumb your nose at Smokey) I was delighted to find a bright plump carrot on the kitchen counter waiting for me. I immediately knew that there had been an update with new content of course and I started running around the Farmhouse like a kid on Christmas morning, looking for all the wonderful new surprises, and I was not disappointed.

As soon as you get a chance, log into your TLD saves and see what delights you can find :D
 
I play Kingdom Come second time on hard core and its still too easy. Even with all handicaps.
I wish the guards would confiscate all my armor and weapons during searches, because I am not "the knight" officially.
Alchemy is really game changer, you can produce goods for nothing.
 
Deathclaw arena fight was more akin to shooting fish in a barrel.
 
November 1944: Germany launches Operation Barbastupid. They fail to take any cities beyond the Molotov-Ribbentrop line, cause minor damage to the Red Army in Odessa.

December 1944: Comrade Generalissimo amadeus launches the Great TOT War, the Red Army taking Helsinki, Bucharest, Budapest, Belgrade, Warsaw, Krakow, Prague, Koenigsburg, Danzig, and Berlin.

stupid AI Hitler
 
November 1944: Germany launches Operation Barbastupid. They fail to take any cities beyond the Molotov-Ribbentrop line, cause minor damage to the Red Army in Odessa.

December 1944: Comrade Generalissimo amadeus launches the Great TOT War, the Red Army taking Helsinki, Bucharest, Budapest, Belgrade, Warsaw, Krakow, Prague, Koenigsburg, Danzig, and Berlin.

stupid AI Hitler
Whats the game? Its not that easy in HoI II.
 
So, y'all, amadeus is playing a Civ2 mod, not HoI.

I have never played any of the HoI games. But from let's plays on youtube it does appear they are considerably simpler than Victoria II etc.
Oh gosh, that's a tough one. It may depend on which HoI game.

Vicky II's all about the economy. And politics. It's been joked that it's a game that plays itself, and to some extent that's true. You can nudge it in one direction or the other, but resisting the trends and forces at play in your country tends to be a losing battle.

Hearts of Iron... I've primarily played IV, it allows you to focus more on the strategic level and less on the micro level (though you can still micro, and that's useful and not as overwhelming as a smaller nation). I wouldn't say it's simpler overall, just different. HoI is more about tactics, strategy, and military production. Both games have a considerable learning curve, but being good at one doesn't mean you'll be good at the other.
 
I play Kingdom Come second time on hard core and its still too easy. Even with all handicaps.
I wish the guards would confiscate all my armor and weapons during searches, because I am not "the knight" officially.
Alchemy is really game changer, you can produce goods for nothing.

Then try a no alchemy run, if you really want a challenge.
 
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