- Joined
- Mar 17, 2007
- Messages
- 9,310
Yeah, that aspect of Out of the Park is pretty cool IMO. I got really into it in 2020, starting a few years before my favorite team got good, and trying to build up the roster to bring them to success, with a good chunk of their actual players at that time, some of whom were already in the farm system, some of whom they acquired via trades or free agency. Then I got into thinking, what if you started in 1950 but had a relegation system like in football, but in baseball? It's an incredibly flexible game.Having said that, if FM allowed me to manage historical teams, like the 1970s Polish teams that were so good, or some South American club even, maybe where Maradona played.. That would be fun, I'd get into that a bit! Heck, managing a team in one of the very old world cups would be cool too. I guess the thing is that it takes them long enough to assemble the database of players for the current year. Football is a global sport and there's so many diff leagues that it's probably a lot of work. Compiling historical data would be overkill.. but.. maybe they'll do it eventually?
They've also expanded the historical rosters over the years. I think initially it was just MLB and Minor League Baseball, but they've added the Negro Leagues, and the Japanese baseball leagues, over the years, and probably some more in recent versions. Taiwanese maybe? FM could follow a similar pattern, start out with historical Premier League matches, expand to many of the levels of the English system, then the various European ones, eventually the rest of the world.
If I had remained as into baseball in 2020 as I had been in 2000, and Civilization hadn't conquered my heart, I could see Out of the Park as being the game that won me over.
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I've been playing three games lately.
One is Ozymandias: Bronze Age Simulator, a very tidy little strategy game where you play as a ruler of a Bronze Age kingdom and try to dominate your corner of the world, not necessarily but potentially via your military. They've got about 8 or 10 different maps, more with expansions, and the different civs are unbalanced so you can play someone easy like the Egyptians in the Near East (and still lose), or someone really challenging like the Canaanites on the same map. I love how challenging it is; the AI is much better than it is in Civilization versions past IV. I've only achieved two victories with civs rated Hard, and none with Very Hard. I think it took 3 tries to win as Elam in the Fertile Crescent, and 5 or 6 to win as the Gauls on the Mediterranean?
The game is dangerously addictive; each playthrough is only 30-60 minutes but it's oh-so-tempting to try again.
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Another is Renowned Explorers: International Society. It's a playful take on the Royal Geographic Society's exploratory expeditions of the mid-1800s. Assembly an international crew of explorers, and explore the world with three different approaches - friendly, devious, or aggressive, or a combination of the three. Pretty good storytelling, likable characters (both explorers and in the areas being explored), and easier to lose than to win, which I always finds makes a game more interesting. I seem to have improved with time though, I've won my past two expeditions in a row.
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Finally, Shotgun King. This was in the most recent Humble Bundle, and has proven to be a surprisingly interesting variant of chess, I think I've already played it more than 5D Chess with Multiverse Time Travel, which is also an interesting variant. In Shotgun King, you play the black king, whose pieces have all defected to the white king due to poor rulership, and you are taking on the entire other army with the help of your trusty shotgun. Each round you choose one buff for you, and one buff for white. Your shotgun gives you unique ranged attacks, and should you choose it, your sword gives you powerful melee attacks, but white has a considerable numerical advantage that usually grows as the games progress. One of the main challenges is how to build a stack of buffs for you that adds up effectively, while not giving white stacked advantages that are overwhelming (it's always the bishops...). Another challenge is that it's still a game of chess; there's a reason that the secondary names is The Final Checkmate. The rules are a bit more fungible than they are in traditional chess, but in the end, if you cannot escape checkmate (or if you blast away a pawn that's preventing a rook or queen from capturing you), you will lose. It certainly changes you perspective though; just because the enemy has two queens, a rook, a bishop, a knight, and a few pawns, and a king, and you only have one king, doesn't necessarily mean you've lost. A shotgun with a few upgrades can make quite the difference.
Word of warning though, if the concept doesn't make it clear enough, the verbiage in-game is NSFW. It turns out that shotgun-wielding kings on chessboards are not the most savory characters, who would have guessed?