Valkrionn
The Hamster King
Yeah, there were hundreds of tweaks to existing mechanics that we tried or considered. At first I wanted to reward players for achieving victories. Such as not having a civ hero, or special equipment available for a civ until you have won a game with that civ. In the end I thought that, although it would be fun to design that system, it isnt really that fun to play and many players would simply have to go through the dumb work of worldbuilder cheating (or sharing trophy saves) to unlock everything.
So it was tossed out, and I think that was a good choice.
Two things:
- It's entirely possible to block achievement gain after you've been in worldbuilder.
- It's also possible to design a game option which would ignore achievement requirements for 'basic' things, while blocking the 'advanced' unlocks and any chance at earning achievements in that game.