WONDERS:
- Terracotta Army:Creates a copy of each type of military land unit you control and places the unit near the city where the Terracotta Army is constructed.
- Colossus: Gains an additional trade route slot and a Cargo Ship appears in the city. Trade routes other players make to a city with the Colossus will generate an extra 2 Gold for the city owner and the trade route owner gains an additional 1 Gold for the trade route. City must be built on the coast.
- Petra: +1 Food, +1 Production for all desert tiles worked by this city (except Flood Plains). Gains an additional trade route slot and a Caravan appears in the city. +6 Culture once Archaeology is discovered. City must be built on or next to Desert.
- National Visitor's Center: Must have built a Hotel in all Cities. The cost goes up the more cities there are in the empire. 100% of the Culture from World Wonders, Natural Wonders, and Improvements (Landmarks, Moai, Chateau) is added to the Tourism output of the city. Tourism output from Great Works +100%.
- The Forbidden Palace: Requires Patronage. Grants 2 additional Delegates in the World Congress. -10% Unhappiness from Citizens in non-occupied Cities.
- United Nations: The World Congress becomes the UN, and begins the voting for Diplomatic Victory. Possession of the UN gives the owner 3 additional Delegates.
POLICIES:
Piety
Theocracy: Temples increase a city's Gold output by 10%. Holy Sites provide +3 Gold.
Mandate of Heaven: 20% discount on all purchases of religious units and buildings with Faith.
Religious Tolerance: Cities with a majority religion also get the Pantheon belief bonus of the second most popular religion.
Reformation: If you founded a religion, gain a bonus Reformation belief.
Patronage
Consulates: Resting point for Influence with all City-States is increased by 20.
Commerce
Entrepreneurship: Great Merchants are earned 25% faster.
Wagon Trains: +2 Gold from all your land trade routes.
Trade Unions: Maintenance paid on Roads and Railroads reduced by 50%.
Rationalism
Humanism: Great Scientists are earned 25% faster.
NATURAL WONDERS:
- Kilimanjaro: 3 food, 2 culture, all units that are next to it move at double speed through Hills and receive a combat bonus on Hills for the rest of the game.
- Lake Victoria: 6 food