I know it's not exactly the scope of this mod, but do you know if it's possible to display more of the modifiers on the diplomacy pane? Things like the stuff in item #1 in your list aren't displayed in vanilla. This inconsistency in the latest patch bugs me (they added display of some modifiers but not all).
I will see if I can alter warmonger anger about CSes.
I will see if I can alter warmonger anger about CSes.
I think I found out where the extra happiness is coming from.
I did a simple mod to change the SETTLER handicap from 15 to 9. Then started a game on PRINCE. Using Info Addict the AI's starting happiness was 9 vs my 6. My suspicion was that the AI is getting the SETTLER handicap and sure enough that seems to be the case. The extra 3 happiness is probably coming from further happiness bonuses on settler.
Hope that helps.
I investigated this a bit more and it seems that the AI uses the STANDARD_HANDICAP_QUICK post define instead of the AI_HANDICAP post define. So it plays on Chieftain with 60% unhappiness, 12 starting happiness and +1 per luxury...
Well, judging by your experiences thus far, it seems that while the AI has less teeth in certain areas, but the DoF issue of being more trouble than its worth still exists. Lots to tackle in Version 2 (which is what I will be working on today).
Fixing this AI handicap thing seems like it might be a little bit more annoying than originally thought. It is very difficult to discover exactly what bonuses or negatives the AI is receiving from the player and/or AI lists for handicaps.